The 26th International Conference on 3D Web Technology最新文献

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Solid and Effective Upper Limb Segmentation in Egocentric Vision 自我中心视觉中可靠有效的上肢分割
The 26th International Conference on 3D Web Technology Pub Date : 2021-11-08 DOI: 10.1145/3485444.3495179
M. Gruosso, N. Capece, U. Erra
{"title":"Solid and Effective Upper Limb Segmentation in Egocentric Vision","authors":"M. Gruosso, N. Capece, U. Erra","doi":"10.1145/3485444.3495179","DOIUrl":"https://doi.org/10.1145/3485444.3495179","url":null,"abstract":"Upper limb segmentation in egocentric vision is a challenging and nearly unexplored task that extends the well-known hand localization problem and can be crucial for a realistic representation of users’ limbs in immersive and interactive environments, such as VR/MR applications designed for web browsers that are a general-purpose solution suitable for any device. Existing hand and arm segmentation approaches require a large amount of well-annotated data. Then different annotation techniques were designed, and several datasets were created. Such datasets are often limited to synthetic and semi-synthetic data that do not include the whole limb and differ significantly from real data, leading to poor performance in many realistic cases. To overcome the limitations of previous methods and the challenges inherent in both egocentric vision and segmentation, we trained several segmentation networks based on the state-of-the-art DeepLabv3+ model, collecting a large-scale comprehensive dataset. It consists of 46 thousand real-life and well-labeled RGB images with a great variety of skin colors, clothes, occlusions, and lighting conditions. In particular, we carefully selected the best data from existing datasets and added our EgoCam dataset, which includes new images with accurate labels. Finally, we extensively evaluated the trained networks in unconstrained real-world environments to find the best model configuration for this task, achieving promising and remarkable results in diverse scenarios. The code, the collected egocentric upper limb segmentation dataset, and a video demo of our work will be available on the project page1.","PeriodicalId":362468,"journal":{"name":"The 26th International Conference on 3D Web Technology","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123508661","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
X3D Audio Graph for the consistent declarative representation of the W3C Audio API X3D音频图,用于W3C音频API的一致声明性表示
The 26th International Conference on 3D Web Technology Pub Date : 2021-11-08 DOI: 10.1145/3485444.3487645
Eftychia Lakka, M. Papadaki, D. Brutzman, R. Puk, A. Malamos
{"title":"X3D Audio Graph for the consistent declarative representation of the W3C Audio API","authors":"Eftychia Lakka, M. Papadaki, D. Brutzman, R. Puk, A. Malamos","doi":"10.1145/3485444.3487645","DOIUrl":"https://doi.org/10.1145/3485444.3487645","url":null,"abstract":"Modeling of sound propagation is very important for virtual acoustics and virtual reality applications. For that reason, highly advanced computer models for the prediction of sound fields in rooms have already been proposed. However, most of them are complex and require a skilled acoustician to use them effectively. In other words, there is a need for simpler models that are accurate and quick to use, but most importantly should provide a simpler syntax with a hierarchical structure that makes it easy to map user actions to audio parameters. This paper aims to integrating acoustic properties associated with geometric shapes together with 3D spatial sound in the X3D Graphics standard, by exploiting the structure and functionality of Web Audio API, using the audio graph model in order to simplify the development of audio applications. Examples for evaluation lead to useful conclusions and areas for future model development.","PeriodicalId":362468,"journal":{"name":"The 26th International Conference on 3D Web Technology","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115780727","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
How long do you want to maintain this thing? Understanding the Challenges Faced by WebXR Creators 你想保养这东西多久?了解WebXR创建者面临的挑战
The 26th International Conference on 3D Web Technology Pub Date : 2021-11-08 DOI: 10.1145/3485444.3495181
M. S. Zubair, N. Anyameluhor
{"title":"How long do you want to maintain this thing? Understanding the Challenges Faced by WebXR Creators","authors":"M. S. Zubair, N. Anyameluhor","doi":"10.1145/3485444.3495181","DOIUrl":"https://doi.org/10.1145/3485444.3495181","url":null,"abstract":"The WebXR Device API allows the creation of web browser-based eXtended Reality (XR) applications, i.e. Virtual Reality (VR) and Augmented Reality (AR) applications, by providing access to input and output capabilities from AR and VR devices. WebXR applications can be experienced through the WebXR supported browsers of standalone and PC-connected VR headsets, AR headsets, mobile devices with or without headsets, and personal computers or desktops. WebXR has been growing in popularity since its introduction due to the several benefits it promises such as allowing creators to utilise WebGL's rich development ecosystem; create cross-platform and future proof XR applications; and create applications that can be experienced in VR or AR with minimal code changes. However, research has not been conducted to understand the experiences of WebXR creators. To address this gap, we conducted a qualitative study that involved interviews with 11 WebXR creators with diverse backgrounds aimed at understanding their experiences, and in this paper, we present 8 key challenges reported by these creators.","PeriodicalId":362468,"journal":{"name":"The 26th International Conference on 3D Web Technology","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126867319","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Archaeological Publication Systems: Which route to take? A compass for addressing future development 考古出版系统:走哪条路?解决未来发展的指南针
The 26th International Conference on 3D Web Technology Pub Date : 2021-11-08 DOI: 10.1145/3485444.3487648
Paola Derudas
{"title":"Archaeological Publication Systems: Which route to take? A compass for addressing future development","authors":"Paola Derudas","doi":"10.1145/3485444.3487648","DOIUrl":"https://doi.org/10.1145/3485444.3487648","url":null,"abstract":"The recent diffusion of new formats of archaeological publication systems results from ad hoc solutions conceived and realized for serving specific communication needs. These new formats are customized for facilitating the fruition of specific archaeological information and can be tailored and structured for hosting datasets and results. Unlike standard publications, they do not represent the final result of the investigation but rather a dynamic public space in which different interpretations can be revised and formulated. A review of the available online publication systems for Culture Heritage, with a focus on the publication systems the author worked with, can help define their potential advantages and flaws and steer the design and development of further advancements.","PeriodicalId":362468,"journal":{"name":"The 26th International Conference on 3D Web Technology","volume":"35 9","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113974913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Augmented Reality for Digital Placemaking: Public Art in Clearwater, Florida 增强现实的数字场所制作:佛罗里达州清水市的公共艺术
The 26th International Conference on 3D Web Technology Pub Date : 2021-11-08 DOI: 10.1145/3485444.3507683
Laura Kathryn Harrison, Rosemary D'Amour, Howard Kaplan, Christopher Hubbard, Eric Santiago
{"title":"Augmented Reality for Digital Placemaking: Public Art in Clearwater, Florida","authors":"Laura Kathryn Harrison, Rosemary D'Amour, Howard Kaplan, Christopher Hubbard, Eric Santiago","doi":"10.1145/3485444.3507683","DOIUrl":"https://doi.org/10.1145/3485444.3507683","url":null,"abstract":"Through the use of digital placemaking, which combines physical spaces and virtual worlds, downtown locales become incubators for cultural heritage communication, fostering a sense of place attachment and strengthening community engagement. This paper details the reinvention of a public space in Clearwater, Florida with a large-scale mural program. We discuss the development of an interactive augmented reality (AR) app that utilizes a 3D terrestrial lidar scan to assist in the identification and testing of feature points within target images of the mural. The combination of multisensory stimuli, including physical cues in the built environment, and audiovisual cues from the app, reinforce the artwork's message of community empowerment, while enhancing the public perception of downtown Clearwater as a destination for art, culture, and technology.","PeriodicalId":362468,"journal":{"name":"The 26th International Conference on 3D Web Technology","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123686586","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Resurrect3D: An Open and Customizable Platform for Visualizing and Analyzing Cultural Heritage Artifacts 一个开放和可定制的平台,用于可视化和分析文化遗产文物
The 26th International Conference on 3D Web Technology Pub Date : 2021-06-17 DOI: 10.1145/3485444.3487644
Josh Romphf, Elias Neuman-Donihue, G. Heyworth, Yuhao Zhu
{"title":"Resurrect3D: An Open and Customizable Platform for Visualizing and Analyzing Cultural Heritage Artifacts","authors":"Josh Romphf, Elias Neuman-Donihue, G. Heyworth, Yuhao Zhu","doi":"10.1145/3485444.3487644","DOIUrl":"https://doi.org/10.1145/3485444.3487644","url":null,"abstract":"Art and culture, at their best, lie in the act of discovery and exploration. This paper describes Resurrect3D, an open visualization platform for both casual users and domain experts to explore cultural artifacts. To that end, Resurrect3D takes two steps. First, it provides an interactive cultural heritage toolbox, providing not only commonly used tools in cultural heritage such as relighting and material editing, but also the ability for users to create an interactive “story”: a saved session with annotations and visualizations others can later replay. Second, Resurrect3D exposes a set of programming interfaces to extend the toolbox. Domain experts can develop custom tools that perform artifact-specific visualization and analysis.","PeriodicalId":362468,"journal":{"name":"The 26th International Conference on 3D Web Technology","volume":"102 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126899328","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
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