X3D音频图,用于W3C音频API的一致声明性表示

Eftychia Lakka, M. Papadaki, D. Brutzman, R. Puk, A. Malamos
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引用次数: 1

摘要

在虚拟声学和虚拟现实应用中,声音传播建模是非常重要的。因此,人们已经提出了用于预测室内声场的高度先进的计算机模型。然而,它们中的大多数是复杂的,需要一个熟练的声学家才能有效地使用它们。换句话说,我们需要更简单的模型,这些模型既准确又易于使用,但最重要的是,应该提供更简单的语法和层次结构,以便于将用户动作映射到音频参数。本文旨在利用Web Audio API的结构和功能,利用音频图形模型,将X3D图形标准中与几何形状相关的声学特性与三维空间声音相结合,以简化音频应用程序的开发。用于评估的示例会导致有用的结论和未来模型开发的领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
X3D Audio Graph for the consistent declarative representation of the W3C Audio API
Modeling of sound propagation is very important for virtual acoustics and virtual reality applications. For that reason, highly advanced computer models for the prediction of sound fields in rooms have already been proposed. However, most of them are complex and require a skilled acoustician to use them effectively. In other words, there is a need for simpler models that are accurate and quick to use, but most importantly should provide a simpler syntax with a hierarchical structure that makes it easy to map user actions to audio parameters. This paper aims to integrating acoustic properties associated with geometric shapes together with 3D spatial sound in the X3D Graphics standard, by exploiting the structure and functionality of Web Audio API, using the audio graph model in order to simplify the development of audio applications. Examples for evaluation lead to useful conclusions and areas for future model development.
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