Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational最新文献

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Notes from the front lines: lessons learnt from designing for improving medical imaging data sharing 来自第一线的记录:从改进医学成像数据共享的设计中吸取的教训
Paweł W. Woźniak, A. Romanowski, A. Yantaç, M. Fjeld
{"title":"Notes from the front lines: lessons learnt from designing for improving medical imaging data sharing","authors":"Paweł W. Woźniak, A. Romanowski, A. Yantaç, M. Fjeld","doi":"10.1145/2639189.2639256","DOIUrl":"https://doi.org/10.1145/2639189.2639256","url":null,"abstract":"This paper presents results from participatory design studies conducted in a children's hospital. We conducted extensive user studies to understand the specific needs and design constrains in a foetal-heart imaging unit. We describe the lessons learnt in the design process, focusing on the peculiarities of the setting and providing insights to help with the design of future systems in similar environments. We conducted panel discussions, semi-structured interviews, shadowing and constructed two system prototypes to learn about user interactions. We provide a description of the environment, a summary of the important stakeholders and an assessment of the current infrastructure. We noted a significant discrepancy between our case hospital and reported hospital practice. Our main contributions are: (1) a thorough understanding of a unique clinical environment gained through an extensive user study; (2) a detailed account of a participatory design process conducted in the setting and (3) a set of seven design considerations (lessons learnt) for future inquiries.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133508073","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
The mood street: designing for nuanced positive emotions 情绪街:设计微妙的积极情绪
Jungkyoon Yoon, A. Pohlmeyer, P. Desmet
{"title":"The mood street: designing for nuanced positive emotions","authors":"Jungkyoon Yoon, A. Pohlmeyer, P. Desmet","doi":"10.1145/2639189.2641210","DOIUrl":"https://doi.org/10.1145/2639189.2641210","url":null,"abstract":"This paper addresses how design activities can be supported to evoke nuanced positive emotions through a design case. The topic of nuances of positive emotions and values of differentiating positive emotions in a design process are discussed. The case follows appraisal approach, which implicates that the way people appraise an event determines the type of emotion. Design students created design interventions to specifically elicit one out of ten positive emotions in the context of an airline crew center: anticipation, confidence, energized, inspiration, joy, kindness, pride, relaxation, respect, and sympathy. Three examples are provided to show how the approach has been used to generate design concepts. Reflecting on the design process, nine lessons are outlined, all of which discusses the challenges involved in the approach and how those challenges could be overcome.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133874288","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
ALADIN: demo of a multimodal adaptive voice interface 阿拉丁:一个多模态自适应语音界面的演示
Jonathan Huyghe, Jan Derboven, Dirk De Grooff
{"title":"ALADIN: demo of a multimodal adaptive voice interface","authors":"Jonathan Huyghe, Jan Derboven, Dirk De Grooff","doi":"10.1145/2639189.2670269","DOIUrl":"https://doi.org/10.1145/2639189.2670269","url":null,"abstract":"This demo will demonstrate the ALADIN adaptive voice interface, which was designed to aid people with motor disabilities. As these people often experience problems with conventional button or switch-based interfaces, but often also suffer from speech impairments, a self-learning speech recognition system was developed. To support the system, a tablet-based companion interface was designed. The demo will present a working prototype of the speech system that can optionally be trained by conference attendees to recognize their own language or dialect, as well as the tablet interface and an interactive 3D recreation of a home environment used during user testing.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"37 8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123894095","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Demographic user characteristic sampling for model-based usability evaluation 基于模型的可用性评估的人口统计用户特征抽样
Matthias Schulz
{"title":"Demographic user characteristic sampling for model-based usability evaluation","authors":"Matthias Schulz","doi":"10.1145/2639189.2639196","DOIUrl":"https://doi.org/10.1145/2639189.2639196","url":null,"abstract":"Using software for model-based usability evaluation is uncommon today, as the modelling process is considered as overhead to the actual design work. The aim of the present paper is to describe a concept, which may make model-based usability evaluation more worthwhile and feasible. The concept is based on sampling user models based on demographic characteristics; these characteristics may help to estimate the severity of usability problems found with the help of the user model. To sample representative user models, a simple Bayesian network (BN) was constructed, holding information about age and gender distributions, and attitudes towards technology. The results of the simulation suggest that a BN is an appropriate tool to store user information for modelling purposes, and thus may improve model-based usability evaluation.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"97 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124055265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Making places: visualization, interaction and experience in urban space 制造场所:城市空间的可视化、互动与体验
M. Smyth, Paula Trigueiros Cunha, I. Helgason, António Coelho, Sarah Gallacher, A. Burrows, F. Wunderlich, R. Penha
{"title":"Making places: visualization, interaction and experience in urban space","authors":"M. Smyth, Paula Trigueiros Cunha, I. Helgason, António Coelho, Sarah Gallacher, A. Burrows, F. Wunderlich, R. Penha","doi":"10.1145/2639189.2654834","DOIUrl":"https://doi.org/10.1145/2639189.2654834","url":null,"abstract":"The increase in information gathered and processed by large-scale urban sensors networks has generated a corresponding rise in interest in information visualization and interaction design. Creative initiatives in urban space explore how to translate complex data streams into engaging and meaningful outputs for experiencing and interacting with information. This one-day workshop will bring together practitioners and researchers who are interested in the organisation of human activities in urban space, and how these can be supported by technology in a positive way. This event is intended to share and stimulate an interdisciplinary discussion on the topic, with a view to contributing towards more consistent and creative forms of experiencing urban information.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127763463","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Teaching to tinker: making as an educational strategy 动手教学:制作作为一种教育策略
Daniel Cermak-Sassenrath, Emilie Møllenbach
{"title":"Teaching to tinker: making as an educational strategy","authors":"Daniel Cermak-Sassenrath, Emilie Møllenbach","doi":"10.1145/2639189.2654827","DOIUrl":"https://doi.org/10.1145/2639189.2654827","url":null,"abstract":"Maker communities and hacker spaces engaged in tangible computing are popping up in and outside the academic setting driven by curiosity and a desire to learn. This workshop is concerned with how making can be and has been used in an academic setting. Making shifts the focus of education from prescribed tasks towards what people want to know or do.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"118 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121453252","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Capturing the in-between of interactive artifacts and users: a materiality-centered approach 捕获交互工件和用户的中间部分:以物质为中心的方法
Verena Fuchsberger, Martin Murer, Thomas Meneweger, M. Tscheligi
{"title":"Capturing the in-between of interactive artifacts and users: a materiality-centered approach","authors":"Verena Fuchsberger, Martin Murer, Thomas Meneweger, M. Tscheligi","doi":"10.1145/2639189.2639219","DOIUrl":"https://doi.org/10.1145/2639189.2639219","url":null,"abstract":"The materiality of interactive artifacts concerns, on one hand, design materials and activities, while on the other hand, it is strongly related to the users experiencing the materiality. However, current approaches to investigate the material and the user perspective face several shortcomings, as they focus on either the human or the artifact. In our paper, we describe a materiality-centered data analysis approach that puts the user and the artifact equally in the center of attention. Based on Actor-Network Theory and Bruno Latour's thoughts on monads, we provide examples stemming from interactions in an industrial fabrication plant in order to illustrate the potentials of such a \"monadological\" approach for accessing materiality from a user and artifact perspective. We show that this approach allows alternating between a human- and an artifact-oriented perspective that finally leads to the identification of material attributes of actors that are less obvious.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"75 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121458394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Usability on a shareable interface in a multiuser setting 多用户设置中可共享界面的可用性
Peter Askvig Havgar, T. Schwitalla, Jørgen Valen, A. W. Eide, Bjørn Anders Reutz
{"title":"Usability on a shareable interface in a multiuser setting","authors":"Peter Askvig Havgar, T. Schwitalla, Jørgen Valen, A. W. Eide, Bjørn Anders Reutz","doi":"10.1145/2639189.2639240","DOIUrl":"https://doi.org/10.1145/2639189.2639240","url":null,"abstract":"This paper reports on an experiment investigating how the number of simultaneous users affects the usability and user experience of a shareable user interface. Participants were instructed to complete individual drawing tasks on a shareable user interface running on a multi-touch surface table. The results show an increase in performance (shorter task completion times) correlated to an increase in the number of simultaneous users. No significant increase in user errors was observed when the number of simultaneous users was increased. However, despite these quantitative improvements in usability, participants reported that the tasks were more challenging when multiple users were working together.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115285764","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational 第八届北欧人机交互会议论文集:有趣、快速、基础
Virpi Roto, Jonna Häkkilä, Kaisa Väänänen-Vainio-Mattila, O. Juhlin, Thomas Olsson, E. Hvannberg
{"title":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","authors":"Virpi Roto, Jonna Häkkilä, Kaisa Väänänen-Vainio-Mattila, O. Juhlin, Thomas Olsson, E. Hvannberg","doi":"10.1145/2639189","DOIUrl":"https://doi.org/10.1145/2639189","url":null,"abstract":"","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114912526","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
The fuzzy front end of experience design 体验设计的模糊前端
E. Kaasinen, H. Väätäjä, Hannu Karvonen, Yichen Lu
{"title":"The fuzzy front end of experience design","authors":"E. Kaasinen, H. Väätäjä, Hannu Karvonen, Yichen Lu","doi":"10.1145/2639189.2654829","DOIUrl":"https://doi.org/10.1145/2639189.2654829","url":null,"abstract":"The basic idea behind Experience Design approach is that before ideating the solution, you define what experience to design for. This is a critical point in a design process, because the experience goal needs to be appropriate for the target context of use, in line with the brand experience, and meaningful to truly engage users. In the early phases of the experience design process, in the fuzzy front end, there are several sources that can guide experience goal setting. One important way is empathic understanding of the users' world and stepping into the users' shoes, but there are also other sources of insight and inspiration for setting the experiential goals such as brand promise, technology and societal trends as well as mere vision of renewal. In this workshop, we aim to collect examples of the fuzzy front end of the experience design process and analyze how the different sources of insight and inspiration influence experience goal setting.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127421723","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
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