{"title":"Hyvve -- A Modular and Flexible Light System","authors":"Remco Magielse, Joep W. Frens","doi":"10.1109/IE.2013.15","DOIUrl":"https://doi.org/10.1109/IE.2013.15","url":null,"abstract":"In this paper we present Hyvve as a flexible, distributed, modular lighting system. Our experiences with designing various intelligent lighting environments taught us that the available equipment is often cumbersome and puzzling to install. Moreover software applications to control lighting equipment often do not provide the freedom the designer requires. Hyvve provides an infrastructure that combines both hard- and software. It consists of hexagonal-shaped ceiling tiles that comprise of a wireless node and three warm white, three cool white LEDs and two LED drivers. Sensors can be connected to the tile by means of various sensor boxes. JAVA based software packages facilitate easy set up and control of the Hyvve system. These packages allow for programming new applications and behaviors into the system. To exemplify the versatility of the system we present three different applications. The showcases corroborate the flexible, modular, and aesthetic qualities of Hyvve as a versatile tool for designing lighting environments.","PeriodicalId":353156,"journal":{"name":"2013 9th International Conference on Intelligent Environments","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121106395","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Lithne -- A Platform for Interaction Designers to Develop Interactive Networked Environments","authors":"Remco Magielse, S. Offermans","doi":"10.1109/IE.2013.14","DOIUrl":"https://doi.org/10.1109/IE.2013.14","url":null,"abstract":"Designing intelligent environments is a complex, interdisciplinary process, performed by experts from different domains. These intelligent environments often consist of wireless sensor/actuator nodes that together form a network to achieve certain goals. While there are many prototyping tools and wireless nodes available, there are few that are suitable for use in interdisciplinary projects for people with varying backgrounds. We identify the need for an easy-to-learn platform that provides a smooth integration between soft- and hardware and offers possibilities for wireless networking. In this paper we discuss existing development platforms that are used by designers and identify qualities that are important for the design of intelligent environments. We then present the Lithne platform, consisting of nodes that are user programmable and software packages that facilitate wireless networking. One of the core qualities of the Lithne platform is the possibility to wirelessly program the nodes, allowing designers to develop intelligent environments iteratively in the actual context. Finally, we present cases in which Lithne has been used in the design and implementation of intelligent lighting environments.","PeriodicalId":353156,"journal":{"name":"2013 9th International Conference on Intelligent Environments","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132354266","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
F. Honold, Felix Schüssel, M. Weber, F. Nothdurft, G. Bertrand, W. Minker
{"title":"Context Models for Adaptive Dialogs and Multimodal Interaction","authors":"F. Honold, Felix Schüssel, M. Weber, F. Nothdurft, G. Bertrand, W. Minker","doi":"10.1109/IE.2013.54","DOIUrl":"https://doi.org/10.1109/IE.2013.54","url":null,"abstract":"This article presents a context adaptive approach for multimodal interaction for the use in cognitive technical systems, so called companion systems. A system architecture is presented and we clarify where context awareness occurs on different levels with a layered context model. The focus is on the topics of dialog management, multimodal fusion, and multimodal fission, as the main participants in interaction. An implemented prototype is presented, yielding some concrete instances of the described context models and the adaption to them.","PeriodicalId":353156,"journal":{"name":"2013 9th International Conference on Intelligent Environments","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130812625","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Learn Programming++: The Design, Implementation and Deployment of an Intelligent Environment for the Teaching and Learning of Computer Programming","authors":"G. Hunter, D. Livingstone, P. Neve, G. Alsop","doi":"10.1109/IE.2013.46","DOIUrl":"https://doi.org/10.1109/IE.2013.46","url":null,"abstract":"We discuss the demand for intelligent systems to assist both teachers and students in the teaching and learning of computer programming, then describe the design, implementation of Nooblab, an integrated system offering instruction, a programming test bed and assessment for several programming languages, and its deployment in real university classroom situations. The system also logs every interaction which each student has with it, providing a rich set of data for analysis. Initial results from its use within real courses are presented and discussed, along with proposals for future developments involving incorporating machine learning paradigms into the system.","PeriodicalId":353156,"journal":{"name":"2013 9th International Conference on Intelligent Environments","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130309041","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Spot the Best Frame: Towards Intelligent Automated Selection of the Optimal Frame for Initialisation of Focal Liver Lesion Candidates in Contrast-Enhanced Ultrasound Video Sequences","authors":"S. Bakas, G. Hunter, D. Makris, C. Thiebaud","doi":"10.1109/IE.2013.20","DOIUrl":"https://doi.org/10.1109/IE.2013.20","url":null,"abstract":"This paper describes a contribution to a wider project which aims to provide an intelligent automated assistant to radiologists performing the skilled and time-intensive task of detecting and characterising cancerous lesions within a human liver from Contrast-Enhanced Ultrasound (CEUS) video sequences. This particular contribution relates to automatically locating the optimal frame, for initialising a suspected focal liver lesion (FLL), within a CEUS video sequence. Currently, this task is routinely performed manually by radiologists, but is very time-consuming. The proposed approach is to use statistical and image processing techniques to automatically identify the most suitable frame for performing this initialisation, which should save the radiologist significant time and effort, bearingin mind the continuously increasing amount of CEUS data acquired and processed. In the future, this could be coupled with a method for automatically initialising the FLL's area within the area of the ultrasonographic image in this optimal frame and, together with already produced systems for the tracking and characterisation of such lesions, lead to a fully automated system assisting clinicians in the diagnosis of such lesions.","PeriodicalId":353156,"journal":{"name":"2013 9th International Conference on Intelligent Environments","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115992227","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tero Kivimäki, T. Vuorela, Miika Valtonen, J. Vanhala
{"title":"Gesture Control System for Smart Environments","authors":"Tero Kivimäki, T. Vuorela, Miika Valtonen, J. Vanhala","doi":"10.1109/IE.2013.16","DOIUrl":"https://doi.org/10.1109/IE.2013.16","url":null,"abstract":"This paper presents a system to control lighting, heating, ventilation and entertainment electronics in smart environments using gestures. Until now, there has not been general control method for intelligent environments available. In addition to the actual control system a pilot platform, where the system can be tested in a real environment, has been implemented. Usability and functionality of the system are verified by initial end-user testing and the results are presented in this paper. According to initial test results the solution is easy to use and expandable to be used in any smart environment to control various devices.","PeriodicalId":353156,"journal":{"name":"2013 9th International Conference on Intelligent Environments","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115628754","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"DOMeMan: A Framework for Representation, Management, and Utilization of Digital Object Memories","authors":"J. Haupert","doi":"10.1109/IE.2013.11","DOIUrl":"https://doi.org/10.1109/IE.2013.11","url":null,"abstract":"In this paper we address the research question, how an infrastructure for digital object memories (DOMe) has to be designed. Primary goal is to identify and develop components and processes of an architecture concept particularly suited to represent, manage, and use digital object memories. In order to leverage acceptance and deployment of this novel technology, the envisioned infrastructure has to include tools for integration of new systems, and for migration with existing systems. Special requirements to object memories result from the heterogeneity of data in so-called open-loop scenarios. On the one hand, it has to be flexible enough to handle different data types. On the other hand, a simple and structured data access is required. Depending on the application scenario, the latter one needs to be complemented with concepts for a rights- and role-based access and version control. We present a framework based on a structuring data model and a set of tools to create new and to migrate existing applications to digital object memories.","PeriodicalId":353156,"journal":{"name":"2013 9th International Conference on Intelligent Environments","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126264883","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Böhlen, B. Clark, Jordan A. Dalton, J. Atkinson, D. Blersch, Luge Yang
{"title":"Another Day at the Beach: Combing Sensor Data with Human Perception and Intuition for the Monitoring and Care of Public Recreational Water Resources","authors":"M. Böhlen, B. Clark, Jordan A. Dalton, J. Atkinson, D. Blersch, Luge Yang","doi":"10.1109/IE.2013.21","DOIUrl":"https://doi.org/10.1109/IE.2013.21","url":null,"abstract":"We present a new approach to monitoring public recreational beach waters and describe a prototype system that collects data from sensors and from people and combines those to create a novel metric of water resource quality and appreciation. We present an evaluation of the system and consider some consequences for IT-enabled smart environments that monitor shared resources in general.","PeriodicalId":353156,"journal":{"name":"2013 9th International Conference on Intelligent Environments","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124624079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards a Cognitive Load Aware Multimodal Dialogue Framework for the Automotive Domain","authors":"Robert Neßelrath","doi":"10.1109/IE.2013.22","DOIUrl":"https://doi.org/10.1109/IE.2013.22","url":null,"abstract":"A significant aim in developing multimodal HCI for the automotive domain is to keep driver's distraction low. However, the measurement of the cognitive load is difficult and inaccurate but an approach to predict the effect of dialogue and presentation strategies on this is promising. In this paper we discuss cognitive load in theory and related work, and identify dialogue system components that play a role for monitoring and reducing driver's distraction. Subsequently we introduce a dialogue system framework architecture that supports cognitive load prediction and situation-dependent decision making & manipulation of the HCI.","PeriodicalId":353156,"journal":{"name":"2013 9th International Conference on Intelligent Environments","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130740545","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
O. Akribopoulos, Marios Logaras, Georgios Mylonas, I. Chatzigiannakis, I. Mavrommati
{"title":"Realizing Large-Scale Street Games Using Heterogeneous Future Internet Technologies","authors":"O. Akribopoulos, Marios Logaras, Georgios Mylonas, I. Chatzigiannakis, I. Mavrommati","doi":"10.1109/IE.2013.27","DOIUrl":"https://doi.org/10.1109/IE.2013.27","url":null,"abstract":"A collection of pervasive street games is presented in this paper, that constitute a new social form of play taking place in public spaces, such as city parks, public spaces and streets. The main characteristic of these games is the ability to scale to a large number of players (in some cases involving more than 40 players) and can engage players located simultaneously in dispersed areas. Players interact with each other using a wide range of hardware devices that are either generic (such as smart phones) or specific (such as wireless sensor devices). We discuss a set of fundamental issues related to game design emphasizing on the one hand the interaction of the players with the ubiquitous computing environment and on the other hand the embedding of the game rules within the environment. The games are developed using open source technologies and evaluated in a series of events such as the Athens Plaython 2012 festival. The feedback received from the players indicates that this new form of gaming is indeed very promising.","PeriodicalId":353156,"journal":{"name":"2013 9th International Conference on Intelligent Environments","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130877922","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}