CHI '01 Extended Abstracts on Human Factors in Computing Systems最新文献

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Using interactive maps for navigation and collaboration 使用交互式地图进行导航和协作
CHI '01 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2001-03-31 DOI: 10.1145/634067.634329
W. A. Schafer
{"title":"Using interactive maps for navigation and collaboration","authors":"W. A. Schafer","doi":"10.1145/634067.634329","DOIUrl":"https://doi.org/10.1145/634067.634329","url":null,"abstract":"Interactive maps provide unique ways to support collaboration. They can be used to navigate virtual environments and support collaborative activities within these environments. This poster gives an example of map-based navigation and some guidelines for its use. Additional map applications are also suggested.","PeriodicalId":351792,"journal":{"name":"CHI '01 Extended Abstracts on Human Factors in Computing Systems","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125427059","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Haptic perception of virtual roughness 虚拟粗糙度的触觉感知
CHI '01 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2001-03-31 DOI: 10.1145/634067.634162
M. McGee-Lennon, P. Gray, S. Brewster
{"title":"Haptic perception of virtual roughness","authors":"M. McGee-Lennon, P. Gray, S. Brewster","doi":"10.1145/634067.634162","DOIUrl":"https://doi.org/10.1145/634067.634162","url":null,"abstract":"The texture of a virtual surface can both increase the sense of realism of an object as well as convey information about object identity, type, location, function, and so on. It is crucial therefore that interface designers know the range of textural information available through the haptic modality in virtual environments. The current study involves participants making roughness judgments on pairs of haptic textures experienced through a force-feedback device. The effect of texture frequency on roughness perception is analysed. The potential range and resolution of textural information available through force-feedback interaction are discussed.","PeriodicalId":351792,"journal":{"name":"CHI '01 Extended Abstracts on Human Factors in Computing Systems","volume":"149 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123364980","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
The elements of online trust 网络信任的要素
CHI '01 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2001-03-31 DOI: 10.1145/634067.634355
Cynthia L. Corritore, S. Wiedenbeck, Beverly Kracher
{"title":"The elements of online trust","authors":"Cynthia L. Corritore, S. Wiedenbeck, Beverly Kracher","doi":"10.1145/634067.634355","DOIUrl":"https://doi.org/10.1145/634067.634355","url":null,"abstract":"The increasing success and popularity of the Internet makes this a critical time to examine elements that can cause online user interactions to be a success or a dismal failure. One of the most important of these elements, trust, has been identified as critical in ensuring a successful online interaction (Cheskin, 2000; Egger, 2000; Stratford, 2000). Human trust is essential for effective online experiences in part because these systems eliminate or minimize face-to-face contact. Online interface designers are also interested in trust as it relates to their ability to design elements into their websites that engender trust on the part of their users. They require knowledge about what goes into building an online trust relationship with a user which they can use to facilitate this process. While the importance of online trust is recognized, its study is just beginning. Questions such as 'what exactly is online trust?' and 'What makes a website trustworthy?' are some of the key issues in the study of online trust. We have identified two online contexts upon which to focus during the workshop. These are: ecommerce and health care information systems.","PeriodicalId":351792,"journal":{"name":"CHI '01 Extended Abstracts on Human Factors in Computing Systems","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122251252","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 24
Effects of CMC on student participation patterns in a foreign language learning environment CMC对外语学习环境中学生参与模式的影响
CHI '01 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2001-03-31 DOI: 10.1145/634067.634223
J. Hudson, A. Bruckman
{"title":"Effects of CMC on student participation patterns in a foreign language learning environment","authors":"J. Hudson, A. Bruckman","doi":"10.1145/634067.634223","DOIUrl":"https://doi.org/10.1145/634067.634223","url":null,"abstract":"In this paper, we describe a study examining how communication patterns compare between a traditional foreign language learning classroom and a synchronous, text-based CMC environment. We present suggesting that conversation patterns change significantly when discussions move online. The slight time delay in composing replies and the development of a sense of community seem to be important mechanisms leading to this change.","PeriodicalId":351792,"journal":{"name":"CHI '01 Extended Abstracts on Human Factors in Computing Systems","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122288650","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
Interactive virtual acoustic environments for blind children: computing, usability, and cognition 盲童的交互式虚拟声环境:计算、可用性和认知
CHI '01 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2001-03-31 DOI: 10.1145/634067.634109
Jaime Sánchez, M. Lumbreras, L. Cernuzzi
{"title":"Interactive virtual acoustic environments for blind children: computing, usability, and cognition","authors":"Jaime Sánchez, M. Lumbreras, L. Cernuzzi","doi":"10.1145/634067.634109","DOIUrl":"https://doi.org/10.1145/634067.634109","url":null,"abstract":"Blind children tend to represent spatial environments with cognitive difficulty. The absence of visual stimuli processing impedes the construction of rich representations of the surrounding space. This can be decreased if they are exposed to interactive experiences with acoustic stimuli delivered through spatialized sound software complemented with cognitive tasks tailored to accomplish richer representations. A few studies have approached this issue by using interactive applications that integrate virtual reality and cognitive tasks to enhance spatial orientation skills. The aim of this research has been to design interactive software based on spatialized sound to help blind learners to construct cognitive spatial structures.","PeriodicalId":351792,"journal":{"name":"CHI '01 Extended Abstracts on Human Factors in Computing Systems","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123833821","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 37
Natural hand writing in unstable 3D space with artificial surface 自然手写在不稳定的三维空间与人工表面
CHI '01 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2001-03-31 DOI: 10.1145/634067.634276
S. Tano, Toshihiko Sugimoto
{"title":"Natural hand writing in unstable 3D space with artificial surface","authors":"S. Tano, Toshihiko Sugimoto","doi":"10.1145/634067.634276","DOIUrl":"https://doi.org/10.1145/634067.634276","url":null,"abstract":"Conventional 3D design systems enable us to make a primitive geometrical figure. That system is useful for structural design. But they are not useful for conceptual design. This paper proposes new and natural design system that fits for conceptual design in 3D space. This system always represents the \"hand-writing sketch\" in midair by the crystal shutter glasses, and produces the virtual tactile plain in 3D space such as real paper surface by a force feedback device.","PeriodicalId":351792,"journal":{"name":"CHI '01 Extended Abstracts on Human Factors in Computing Systems","volume":"119 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125128888","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Nudge and shove: frequency thresholding for navigation in direct brain-computer interfaces 轻推与推推:直接脑机接口导航的频率阈值
CHI '01 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2001-03-31 DOI: 10.1145/634067.634280
M. Jackson, P. Kennedy, Elizabeth D. Mynatt, Jennifer Mankoff
{"title":"Nudge and shove: frequency thresholding for navigation in direct brain-computer interfaces","authors":"M. Jackson, P. Kennedy, Elizabeth D. Mynatt, Jennifer Mankoff","doi":"10.1145/634067.634280","DOIUrl":"https://doi.org/10.1145/634067.634280","url":null,"abstract":"Direct control of a computer from the human brain has been made possible by the development of an implanted electrode. This paper describes new paradigms of computer screen navigation adapted for neural signal control.","PeriodicalId":351792,"journal":{"name":"CHI '01 Extended Abstracts on Human Factors in Computing Systems","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123001439","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
Pirates: proximity-triggered interaction in a multi-player game 《Pirates》:多人游戏中的邻近触发互动
CHI '01 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2001-03-31 DOI: 10.1145/634067.634140
Jennica Falk, P. Ljungstrand, Staffan Björk, Rebecca Hansson
{"title":"Pirates: proximity-triggered interaction in a multi-player game","authors":"Jennica Falk, P. Ljungstrand, Staffan Björk, Rebecca Hansson","doi":"10.1145/634067.634140","DOIUrl":"https://doi.org/10.1145/634067.634140","url":null,"abstract":"We show how proximity-sensing technology can be integrated into computer game design to provide richer game experiences in social settings. To explore the theme of proximity-triggered interaction, we have constructed Pirates! -- a multi-player, wireless computer game for handheld computers, played throughout a physical environment. The players' physical locations in the environment trigger game events.","PeriodicalId":351792,"journal":{"name":"CHI '01 Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127803460","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 64
Capturing camp experiences on the web: -design of Cyber Camp CAEN- 在网络上捕捉营地体验——CAEN网络营地的设计
CHI '01 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2001-03-31 DOI: 10.1145/634067.634337
Hyun Jhin Lee
{"title":"Capturing camp experiences on the web: -design of Cyber Camp CAEN-","authors":"Hyun Jhin Lee","doi":"10.1145/634067.634337","DOIUrl":"https://doi.org/10.1145/634067.634337","url":null,"abstract":"In this paper, I present Cyber Camp CAEN, a novel web-based form of computer programming education for junior/high school students. Cyber Camp CAEN is a web-based interactive learning platform which incorporates many of the pedagogical features that make University of Michigan's Camp CAEN successful. Based on observations, surveys, and interviews, three features of camp life were found to be particularly significant, and they have been incorporated into the Cyber Camp CAEN design. Those features are: 1) competition, 2) collaboration, and 3) unpredictability. Cyber Camp CAEN incorporates these aspects of camp experience by utilizing A) a peer-based and skill graded learning community; B) live online peer help; C) an \"Iron programmer\" competition; and D) project exhibitions.","PeriodicalId":351792,"journal":{"name":"CHI '01 Extended Abstracts on Human Factors in Computing Systems","volume":"588 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132285032","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The AirBook: force-free interaction with dynamic text in an assistive reading device AirBook:在辅助阅读设备中与动态文本进行无力交互
CHI '01 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2001-03-31 DOI: 10.1145/634067.634216
Maribeth Back, Margaret H. Szymanski
{"title":"The AirBook: force-free interaction with dynamic text in an assistive reading device","authors":"Maribeth Back, Margaret H. Szymanski","doi":"10.1145/634067.634216","DOIUrl":"https://doi.org/10.1145/634067.634216","url":null,"abstract":"We describe a prototype of the AirBook, an assistive reading device that combines dynamic text (especially RSVP, that is, rapid serial visual presentation) with force-free capacitive field sensors to create a simple, easily controlled assistive reading device. This reader is designed to assist people with visual disabilities (like dyslexia, loss of fine motor control or loss of contrast sensitivity) by giving them more control over font size and contrast. It's also for people with upper-body disabilities, lack of fine muscle control, or severe arthritis, all of which can make the reading of standard paper books difficult. The force-free sensor system can be adjusted for large-scale motion or for tiny ranges of movement, and requires no pressure or fiddling with physical objects. The sensors read the proximity of a human limb, and adjust parameters on the text accordingly. For example, the reading device can be controlled with the motion of one finger if necessary, or adjusted to read the motion of an entire arm or leg.","PeriodicalId":351792,"journal":{"name":"CHI '01 Extended Abstracts on Human Factors in Computing Systems","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134342748","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
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