《Pirates》:多人游戏中的邻近触发互动

Jennica Falk, P. Ljungstrand, Staffan Björk, Rebecca Hansson
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引用次数: 64

摘要

我们展示了如何将接近感技术整合到电脑游戏设计中,从而在社交环境中提供更丰富的游戏体验。为了探索邻近触发互动的主题,我们构建了《Pirates!》-一个多玩家,无线电脑游戏,手持电脑,在整个物理环境中玩。玩家在环境中的物理位置触发游戏事件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pirates: proximity-triggered interaction in a multi-player game
We show how proximity-sensing technology can be integrated into computer game design to provide richer game experiences in social settings. To explore the theme of proximity-triggered interaction, we have constructed Pirates! -- a multi-player, wireless computer game for handheld computers, played throughout a physical environment. The players' physical locations in the environment trigger game events.
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