Takashi Kajinami, O. Hayashi, Takuji Narumi, T. Tanikawa, M. Hirose
{"title":"Digital Display Case: Museum exhibition system to convey background information about exhibits","authors":"Takashi Kajinami, O. Hayashi, Takuji Narumi, T. Tanikawa, M. Hirose","doi":"10.1109/VSMM.2010.5665979","DOIUrl":"https://doi.org/10.1109/VSMM.2010.5665979","url":null,"abstract":"In our research, we aim to construct the Digital Display Case system which we can introduce into exhibition rooms in museums like conventional display cases, to tell visitors the background information about the exhibit more effectively. We categorize the background information into diachronicity and synchronicity, and decide specifications of the system to convey these information. Then we construct the prototype of the system based on them. With this prototype, we make sample exhibitions to tell the background information about the exhibits, and get review from museum over it.","PeriodicalId":348792,"journal":{"name":"2010 16th International Conference on Virtual Systems and Multimedia","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126740910","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Effective humanoid motion generation based on programming-by-demonstration method for entertainment robotics","authors":"Il-Woong Jeong, Yongho Seo, H. Yang","doi":"10.1109/VSMM.2010.5665950","DOIUrl":"https://doi.org/10.1109/VSMM.2010.5665950","url":null,"abstract":"Generating a motion for a humanoid robot is very cumbersome task for robot programmers who use machine level program codes to develop new behaviors of the humanoid robot. Especially in the case of a motion that is usually consisted of complex postures with long length such as dances and martial arts, the difficulty of the generation process is very high. In this paper, we propose a method to generate motions of humanoid robots based on the user demonstration. A wearable interface is designed and developed to capture the users demonstration. A curve simplification algorithm and a clustering method are applied to convert an original motion sequence into an editable motion. Transition probabilities are calculated to construct the motion primitive from the editable motion and motions are regenerated by rearranging and transforming the motion primitives. A humanoid robot, AMIO is used to test the generated motion.","PeriodicalId":348792,"journal":{"name":"2010 16th International Conference on Virtual Systems and Multimedia","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114054770","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Josef Froschauer, Ingo Seidel, Markus Gartner, H. Berger, D. Merkl
{"title":"Design and evaluation of a Serious Game for immersive cultural training","authors":"Josef Froschauer, Ingo Seidel, Markus Gartner, H. Berger, D. Merkl","doi":"10.1109/VSMM.2010.5665978","DOIUrl":"https://doi.org/10.1109/VSMM.2010.5665978","url":null,"abstract":"3D Virtual Worlds have the potential to expand the knowledge of a foreign culture by presenting the information in a visual context. In this paper we describe the design and evaluation of ICURA, a Serious Game that provides an opportunity to learn more about Japanese culture and etiquette. ICURA incorporates different game design and learning principles to effectively communicate knowledge. The main goal is to combine aspects of learning and fun in an immersive 3D Environment to make the communication of knowledge an entertaining experience. We evaluated the game through a user study with 20 participants. The comparison of pre- and post-test results highlights the positive learning effect of ICURA.","PeriodicalId":348792,"journal":{"name":"2010 16th International Conference on Virtual Systems and Multimedia","volume":"88 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134032726","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kunihiro Nishimura, Yasuhiro Suzuki, T. Tanikawa, T. Naemura, K. Aizawa, M. Hirose
{"title":"Report of the Exhibition: “Digital Public Art in HANEDA AIRPORT “AIR HARBOR” - Technology Meets Air: A Sensation of a New World”","authors":"Kunihiro Nishimura, Yasuhiro Suzuki, T. Tanikawa, T. Naemura, K. Aizawa, M. Hirose","doi":"10.1109/VSMM.2010.5665967","DOIUrl":"https://doi.org/10.1109/VSMM.2010.5665967","url":null,"abstract":"We produced an exhibition “Digital Public Art in HANEDA AIRPORT ‘AIR HARBOR’ - Technology Meets Air: A Sensation of a New World” in October, 2009 at the Haneda Airport which is public space and is the biggest airport in Japan. This exhibition aims to show the new concept “Digital Public Art” which tries to evolve media art to public art. This exhibition is also an experiment to bring information technology into public spaces as an interactive art works. In this exhibition, we combined virtual reality technologies, human interface methods, and signal processing techniques with art for developing public art artworks. From the view point of technology, we have developed display technologies such as projecting to real objects display, sensing technologies for large area such as carbon dioxide (CO2) sensing for people's congestion, interface technologies such as public interface, especially for the public spaces. We have solved problems that occur when we set information technologies in to the public space. In this paper, we propose the “Digital Public Art” and introduce the exhibition “AIR HARBOR” and its technologies that are suitable in the public space.","PeriodicalId":348792,"journal":{"name":"2010 16th International Conference on Virtual Systems and Multimedia","volume":"142 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123429663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Nohara, Nobuhide Kotsuka, Masayuki Hashimoto, Hiroki Horiuchi
{"title":"A study on food-log application to a medical-care consult via telecommunications","authors":"M. Nohara, Nobuhide Kotsuka, Masayuki Hashimoto, Hiroki Horiuchi","doi":"10.1109/VSMM.2010.5665959","DOIUrl":"https://doi.org/10.1109/VSMM.2010.5665959","url":null,"abstract":"The “food-log” is expected as an efficient tool to collect one's meal records. Meantime, the “medical-care via telecommunication” consult system is seen as an effective way to cover some rural areas with good medical care provided in a remote manner. The “food-log” collection can provide the nutrition condition of the client for his health-survey, thus can be regarded as a good application of the system. This paper discusses a medical care consult system, configured with a pair of telematic terminals placed at both ends, connected via telecommunications and associated with the food-log database for its usage enhancement and extensions.","PeriodicalId":348792,"journal":{"name":"2010 16th International Conference on Virtual Systems and Multimedia","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116927691","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Gabriele Guidi, R. Trocchianesi, Giulia Pils, G. Morlando, A. Seassaro
{"title":"A Virtual Museum for Design: New forms of interactive fruition","authors":"Gabriele Guidi, R. Trocchianesi, Giulia Pils, G. Morlando, A. Seassaro","doi":"10.1109/VSMM.2010.5665977","DOIUrl":"https://doi.org/10.1109/VSMM.2010.5665977","url":null,"abstract":"The project “Virtual Museum of Design” explored the possible fruition modalities of a product having a high cultural content starting, on the one hand, from the analysis of the Design Museum concept, and the way this is interpreted in the different international experiences, and, on the other hand, of the Virtual Museum concept, leading to implementations very different from each others. This study has made evident interesting possibilities showing the potentiality of this approach on a limited number of museum items, narrated through the assistance of virtual models and their interactions with images, drawings, and multimedia materials.","PeriodicalId":348792,"journal":{"name":"2010 16th International Conference on Virtual Systems and Multimedia","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121802396","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research and development of experience learning history acquisition system using mobile terminals","authors":"Hiroshi Suzuki, Hisashi Sato, Takanori K. Endo","doi":"10.1109/VSMM.2010.5665939","DOIUrl":"https://doi.org/10.1109/VSMM.2010.5665939","url":null,"abstract":"Our project team developed the experience learning history acquisition system which can record the actions and behaviors of learners to determine their comprehension and learning process in the experience learning. This system uses iPhone, a mobile terminal with various sensors as the terminal to record the behaviors learners. To measure the effect of the system, we conducted experiments in the Workshop Collection 6 held in Keio University Hiyoshi Campus in February 2010, and confirmed a high level of satisfaction. This report is to present an outline of the developed system, details of experiments, and obtained results.","PeriodicalId":348792,"journal":{"name":"2010 16th International Conference on Virtual Systems and Multimedia","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115104276","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
H. Kawanaka, Koji Yamamoto, Kazuyoshi Takahashi, Kiyoshi Suzuki
{"title":"A proposal of 3D analytical method for designing a comfortable grip form","authors":"H. Kawanaka, Koji Yamamoto, Kazuyoshi Takahashi, Kiyoshi Suzuki","doi":"10.1109/VSMM.2010.5665976","DOIUrl":"https://doi.org/10.1109/VSMM.2010.5665976","url":null,"abstract":"Gripping is a very important function in daily life and there will be a best form for gripping for each person. If the form is best, then it will contain some information about the physical and mental condition of the person, and there might be some common mathematical formulas by which we can describe the best form to each person. Such concept as to best fit everybody may be the concept of universal design, but no theoretical research has yet done. Takahashi has developed a cup called “Waga-Hai” for people who cannot use a standard one easily. We believe that the key information for deriving a formula for universal design will be concealed in this 3D polygon data. As this is the first challenge to derive a universal design, this paper is devoted to extracting features. The objective of this paper is to determine the features reflecting the distribution of grip force of each figure and the location of the fingers.","PeriodicalId":348792,"journal":{"name":"2010 16th International Conference on Virtual Systems and Multimedia","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116369460","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Cyberarchaeology: Experimenting with teleimmersive archaeology","authors":"M. Forte, G. Kurillo","doi":"10.1109/VSMM.2010.5665989","DOIUrl":"https://doi.org/10.1109/VSMM.2010.5665989","url":null,"abstract":"We present a framework for collaborative cyberarchaeology aimed at remote real-time interaction with 3D archaeological models through a shared virtual environment. The project combines research in 3D computer vision, collaborative virtual reality and archaeology. At each geographical location, a set of stereo cameras captures 3D video of the user in real time to create his/her avatar. The 3D data with audio is sent over the network and rendered in the shared virtual environment. The teleimmersive aspect of this work provides a novel approach to interaction and interpretation of 3D archeological models by facilitating immersive experience in collaborative setting of remote users. The framework is aimed to facilitate in the future the study and analysis of a virtual reconstruction process in archaeology with the help from virtual community to re-contextualize and reassemble spatial archaeological data.","PeriodicalId":348792,"journal":{"name":"2010 16th International Conference on Virtual Systems and Multimedia","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131168817","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Museum tour guide robot with augmented reality","authors":"B. Han, Young-Ho Kim, Kyusung Cho, H. Yang","doi":"10.1109/VSMM.2010.5665982","DOIUrl":"https://doi.org/10.1109/VSMM.2010.5665982","url":null,"abstract":"Many mobile robots have been deployed in various museums to interact with people naturally. The key requirements of a museum tour guide robot are how well it interacts with people and how well it localizes itself. Once those are accomplished, the robot can successfully educate and entertain people. In this paper, we propose a museum tour guide robot which uses augmented reality (AR) technologies to improve human-robot interaction and a localization method to find out its precise position and orientation. The AR museum tour guide robot can augment such multimedia elements as virtual 3D objects, movie clips, or sound clips to real artifacts in a museum. This characteristic of the robot can be achieved by knowing its whereabouts precisely, which is achieved by use of a hybrid localization method. The experimental results confirm that the robot can communicate with people effectively and localize accurately in a complex museum environment.","PeriodicalId":348792,"journal":{"name":"2010 16th International Conference on Virtual Systems and Multimedia","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130928629","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}