{"title":"Peningkatan Hasil Belajar Persamaan Diferensial Mahasiswa Pendidikan Matematika dengan Model Pembelajaran Flipped Classroom","authors":"L. Vermana, Fazri . Zuzano","doi":"10.22437/EDUMATICA.V8I2.5576","DOIUrl":"https://doi.org/10.22437/EDUMATICA.V8I2.5576","url":null,"abstract":"Tujuan dari penelitian ini adalah untuk meningkatkan hasil belajar persamaan diferensial dengan menerapkan model pembelajaran Flipped Classroom (FC) dan strategi pembelajaran aktif Giving Questions and Getting Answers (GQGA) bagi mahasiswa Program Studi Pendidikan Matematika FKIP Universitas Bung Hatta. Jenis penelitian yang digunakan adalah penelitian tindakan kelas. Subyek pada penelitian ini berjumlah 45 orang, yaitu mahasiswa Program Studi Pendidikan Matematika yang mengikuti mata kuliah persamaan diferensial dengan peneliti. Penelitian dilaksanakan dari tanggal 24 Maret 2018 sampai tanggal 23 Mei 2018. Tempat pelaksanaan penelitan adalah di kelas perkuliahan Program Studi Pendidikan Matematika Universitas Bung Hatta. Penelitian dilakukan dalam 3 siklus yang terdiri dari 4 tahap, yaitu perencanaan, pelaksanaan tindakan, observasi dan refleksi. Pada siklus I diperoleh persentase mahasiswa yang memiliki nilai minimal setara C+ adalah 28,87%, pada siklus II adalah 60%, sedangkan pada siklus III adalah 71,11%. Berdasarkan hasil penelitian dan pembahasan dapat disimpulkan bahwa penerapan model pembelajaran FC dan strategi pembelajaran aktif GQGA dapat meningkatkan hasil belajar mahasiswa Program Studi Pendidikan Matematika FKIP Universitas Bung Hatta pada mata kuliah persamaan diferensial.Kata Kunci: hasil belajar, persamaan diferensial, Flipped Classroom, Giving Questions and Getting Answers. \u0000 \u0000This study aims to improve the learning outcomes of differential equations by applying Flipped Classroom (FC) learning model and active learning type Giving Questions and Getting Answers (GQGA) for students of Mathematics Education Bung Hatta University. The type of research is classroom action research. The research was conducted from March 24, 2018 to May 23, 2018 in the course class of Mathematics Education Bung Hatta University. The subjects of the study were students of Mathematics Education which followed the course of differential equations with 45 researchers. The research was conducted in 3 cycles consisting of 4 stages, namely planning, action implementation, observation and reflection. In cycle I obtained the percentage of students who have a minimum value equivalent to C+ is 28,87%, cycle II is 60%,while in cycle III is 71,11%. Based on the results of research and discussion can be concluded that the application of FC learning model and active learning type GQGA can improve student learning outcomes of Mathematics Education Bung Hatta University in the course of differential equations.Keywords: learning out comes,differential equations, flipped classroom, giving questions and getting answers.","PeriodicalId":33561,"journal":{"name":"Edumatica Jurnal Pendidikan Matematika","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2018-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48317872","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengembangan Media Pembelajaran Komik Matematika Berbasis Problem Based Learning dengan Manga Studio V05 dan Geogebra","authors":"Rohati Syukri, Sri Winarni, Rafi Hidayat","doi":"10.22437/edumatica.v8i2.5486","DOIUrl":"https://doi.org/10.22437/edumatica.v8i2.5486","url":null,"abstract":"Penelitian ini bertujuan untuk menjelaskan dan mendeskripsikan bagaimana pengembangan media pembelajaran komik matematika berbasis Problem Based Learning dengan manga studio V05 dan GeoGerba dan menganalisis penggunaan media pembelajaran komik matematika menggunakan manga studio V05 dan geogebra sudah memenuhi kualitas baik pada kelas VIII SMP. Data penelitian diperoleh dengan cara menyebar angket kepada guru dan siswa dan tes hasil belajar siswa. Setelah angket dan tes dikembalikan, data dianalisis secara kualitatif dengan rumus presentase. Hasil penelitian menunjukan bahwa bahwa media pembelajaran komik matematika berbasis Problem Based Learning yang dikembangkan sudah sangat baik, media pembelajaran yang dikembangkan memenuhi kualitas baik, karena memenuhi kriteria valid dengan rata-rata skor 4,33 ini termasuk dalam kategori interval 𝑋>𝑋𝑖 + 1,8×𝑆𝑏𝑖, dengan kualitas sangat baik. Media pembelajaran memenuhi kriteria kepraktisan, yaitu berdasarkan hasil penilaian guru matematika dengan rata-rata skor 4,45 dengan kategori sangat baik, dan hasil penilaian siswa dengan rata-rata skor 4,478 dengan kategori sangat baik. Media komik matematika berbasis Problem Based Learning memenuhi kriteria keefektifan, yaitu berdasarkan presentasi siswa yang tuntas sesuai KKM adalah 73, 69%. Menurut Nieveen (1999:126-127) kualitas bahan ajar yang dikembangkan haruslah memenuhi kriteria valid, praktis, dan efektif. Maka produk media pembelajaran komik matematika mempunyai kualitas baik.Kata Kunci: komik matematika, Manga Studio V05, Geogebra, PBL \u0000This study aims to explain and describe how the development of mathematics comic learning media based on Problem Based Learning with manga studio V05 and GeoGerba and analyze the use of comic mathematics learning media using manga studio V05 and geogebra has fulfilled good quality in the eighth grade of junior high school. Research data is obtained by distributing questionnaires to teachers and students and testing student learning outcomes. After the questionnaire and test were returned, the data were analyzed qualitatively with a percentage formula.The results showed that the mathematical comic learning media based on Problem Based Learning developed was very good, the learning media developed fulfilled good quality, because it fulfilled valid criteria with an average score of 4.33 included in the interval category X> (X_i) ̅ + 1,8 × Sb_i, with very good quality. Learning media meets the criteria of practicality, which is based on the results of the assessment of mathematics teachers with an average score of 4.45 with a very good category, and student assessment results with an average score of 4.478 with very good categories. Mathematical comic media based on Problem Based Learning meets the criteria of effectiveness, which is based on the presentation of students who complete the KKM is 73, 69%. According to Nieveen (1999: 126-127) the quality of teaching materials developed must meet the criteria of valid, practi","PeriodicalId":33561,"journal":{"name":"Edumatica Jurnal Pendidikan Matematika","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2018-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48884081","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Praktikalitas Dan Keefektifan Modul Kalkulus 2 Berbasis Probing Prompting","authors":"Asmaul Husna, Nailul Himmi Hasibuan","doi":"10.22437/edumatica.v8i2.5539","DOIUrl":"https://doi.org/10.22437/edumatica.v8i2.5539","url":null,"abstract":"AbstrakTujuan penelitian ini adalah untuk mengembangkan modul kalkulus 2 berbasis probingprompting yang praktis dan efektif. Metode penelitian ini menggunakan model pengembanganprocedural Instruksional Development Institute (IDI) yang terdiri dari 3 tahap yaitu tahap penentuan(define), tahap pengembangan (develop), dan tahap evaluasi (evaluate).Penelitian ini dibatasi padatahap develop yaitu praktikalitas modul dan tahap evaluate yaitu keefektifan modul. Sedangkan tahapdefine telah dilakukan pada penelitian terdahulu. Instrument yang digunakan adalah angket untukpraktikalitas dan tes untuk melihat keefektifan. Subjek penelitian adalah 22 orang mahasiswa programstudi pendidikan matematika di Universitas Riau Kepulauan. Data hasil angket dianalisis denganmenghitung persentase pencapaian pada setiap aspek, sedangkan data tes dianalisis denganmenghitung persentase jumlah mahasiswa yang mendapat nilai lebih dari 68. Hasil analisis data angketpraktikalitas didapat rata-rata persentase pencapaian aspek secara keseluruhan adalah 81,47%termasuk pada kategori Baik sedangkan hasil analisis skor tes diperoleh rata-rata hasil tes adalah 88,64dengan persentase jumlah mahasiswa yang mendapat nilai lebih dari 68 adalah 81,82%. Dari hasiltersebut dapat disimpulkan bahwa modul telah praktis digunakan dan efektif dalam menunjangkompetensi mahasiswa pada mata kuliah Kalkulus 2.Kata Kunci : Kalkulus 2, Probing Prompting, Modul, Praktikalitas \u0000AbstractThis research purposed to develop a practical and effective spaced calculus 2 module based onprobing prompting. The research method uses procedural development model of InstructionalDevelopment Institute (IDI) that consist of 3 stages namely define, development, and evaluation stage.This research was focused to develop stage (i.e. the module practicality) and evaluate stage (i.e. themodule effectiveness). While the define stage has been done in previous research. The instrument usedwas a questionnaire for practicality and tests for effectiveness. The subjects were 22 students ofmathematics education program at Universitas Riau Kepulauan. Questionnaire data were analyzed bycalculating percentage of achievement in every aspect, while test data were analyzed by calculatingpercentage of total students who got score more than 68. The result of questionnaire data analysisobtained the average percentage of achievement aspect as a whole was 81.47% included in Goodcategory while the test score analysis results obtained the average test score was 88.64 with thepercentage of the number of students who score more than 68 was 81.82%. From these results it canbe concluded that the module has been practically used and effective in supporting students'competence in space calculus 2.Keywords : calculus 2, probing prompting,module, practicality","PeriodicalId":33561,"journal":{"name":"Edumatica Jurnal Pendidikan Matematika","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2018-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46794753","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}