{"title":"A Virtual Radial Arm Maze for the Study of Multiple Memory Systems in a Functional Magnetic Resonance Imaging Environment.","authors":"Dongrong Xu, Xuejun Hao, Zhishun Wang, Yunsuo Duan, Feng Liu, Rachel Marsh, Shan Yu, Bradley S Peterson","doi":"","DOIUrl":"","url":null,"abstract":"<p><p>An increasing number of functional brain imaging studies are employing computer-based virtual reality (VR) to study changes in brain activity during the performance of high-level psychological and cognitive tasks. We report the development of a VR radial arm maze that adapts for human use in a scanning environment with the same general experimental design of behavioral tasks as that has been used with remarkable effectiveness for the study of multiple memory systems in rodents. The software platform is independent of specific computer hardware and operating systems, as we aim to provide shared access to this technology by the research community. We hope that doing so will provide greater standardization of software platform and study paradigm that will reduce variability and improve the comparability of findings across studies. We report the details of the design and implementation of this platform and provide information for downloading of the system for demonstration and research applications.</p>","PeriodicalId":33466,"journal":{"name":"International Journal of Virtual Reality","volume":"11 2","pages":"63-76"},"PeriodicalIF":0.0,"publicationDate":"2012-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4564131/pdf/nihms651504.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"34170446","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Frank Hülsken, Christian Eckes, R. Kuck, Jörg Unterberg, S. Jörg
{"title":"Modeling and Animating Virtual Humans","authors":"Frank Hülsken, Christian Eckes, R. Kuck, Jörg Unterberg, S. Jörg","doi":"10.20870/IJVR.2007.6.4.2704","DOIUrl":"https://doi.org/10.20870/IJVR.2007.6.4.2704","url":null,"abstract":"We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a structured light approach to 3D-reconstruction. We describe how these high-resolution models have been simplified and articulated with blend shape and mesh skinning techniques to ensure real-time animation. The full-body models have been created manually based on photographs. We present a system for capturing whole body motions, including the fingers, based on an optical motion capture system with 6 DOF rigid bodies and cybergloves. The motion capture data was processed in one system, mapped to a virtual character and visualized in real-time. We developed tools and methods for quick post processing. To demonstrate the viability of our system, we captured a library consisting of more than 90 gestures.","PeriodicalId":33466,"journal":{"name":"International Journal of Virtual Reality","volume":"6 1","pages":"11-20"},"PeriodicalIF":0.0,"publicationDate":"2007-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67733189","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Projected Reality-Content Delivery Right onto Objects of Daily Life","authors":"Jochen Ehnes, M. Hirose","doi":"10.20870/IJVR.2006.5.3.2694","DOIUrl":"https://doi.org/10.20870/IJVR.2006.5.3.2694","url":null,"abstract":"Spatial augmented reality using controllable projector-camera-systems to project onto objects directly, or Projected Reality as we call it, offers the possibility to augment objects without requiring their users to wear or carry any devices. In order to provide the freedom of movement to users, we developed an architecture that allows projected applications to roam a network of projection units to follow the users. The concept of connecting physical objects with content in form of projected applications, although devised for projection based augmented reality systems, can be applied to HMD based or hand held AR systems as well. After a description of our AR projection system and a example application that could be used to provide location specific information to travelers using public transportation systems, we will lay out our vision of a system that may be able to provide content on a global scale","PeriodicalId":33466,"journal":{"name":"International Journal of Virtual Reality","volume":"19 1","pages":"262-271"},"PeriodicalIF":0.0,"publicationDate":"2006-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82921376","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Virtual Reality Technology and Museum Exihibit","authors":"M. Hirose","doi":"10.20870/IJVR.2006.5.2.2686","DOIUrl":"https://doi.org/10.20870/IJVR.2006.5.2.2686","url":null,"abstract":"More than 15 years have passed since the word \"virtual reality\" became popular in our society. Now VR technology is at the stage where realistic application should be discussed. For example, it is said that museums are now a good application field of VR technology. In this paper, recent VR technologies which can be utilized for museum exhibits are introduced. The topics include sophisticated image environments such as IPT (immersive projection technology), image-based world generation methodology, and \"real world VR\" supported by wearable computers.","PeriodicalId":33466,"journal":{"name":"International Journal of Virtual Reality","volume":"37 1","pages":"3-11"},"PeriodicalIF":0.0,"publicationDate":"2005-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90303588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Human-Computer Chinese Sign Language Interaction System","authors":"Lin Xu, Wen Gao","doi":"10.20870/IJVR.2000.4.3.2651","DOIUrl":"https://doi.org/10.20870/IJVR.2000.4.3.2651","url":null,"abstract":"","PeriodicalId":33466,"journal":{"name":"International Journal of Virtual Reality","volume":"4 1","pages":"82-92"},"PeriodicalIF":0.0,"publicationDate":"2000-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67733169","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design and Implementation of a Distributed Virtual Environment Development Platform","authors":"Yongjun Wang, Yijie Wang, Long Zhao, Sikun Li","doi":"10.20870/IJVR.2000.4.4.2655","DOIUrl":"https://doi.org/10.20870/IJVR.2000.4.4.2655","url":null,"abstract":"A novel design method of the distributed virtual environment development platform is studied in this paper. First, a language model based on complex behaviors for virtual environment is proposed to improve the ability of behavior modeling. Then a computing model of virtual environment based on the complex behavior is proposed to formalize the simulation computing unit of virtual environment extended to build up an distributed architecture of virtual environment application. The performance requirements of virtual environment are analyzed, and the concept of scalability is redefined. Some strategies of dynamic load distribution are discussed to maintain the performance of distributed virtual environment. Finally, YHVRP, a prototype system of distributed virtual environment development system, is introduced.","PeriodicalId":33466,"journal":{"name":"International Journal of Virtual Reality","volume":"4 1","pages":"44-54"},"PeriodicalIF":0.0,"publicationDate":"2000-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"67733182","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}