Stéphan Froment, Mélanie Ginibre, S. Mader, A. Sarafian, A. Schwartz, Delphine Soriano, J. Dupire, A. Topol
{"title":"AZ66 (Demo submission)","authors":"Stéphan Froment, Mélanie Ginibre, S. Mader, A. Sarafian, A. Schwartz, Delphine Soriano, J. Dupire, A. Topol","doi":"10.1109/ICEGIC.2009.5293610","DOIUrl":"https://doi.org/10.1109/ICEGIC.2009.5293610","url":null,"abstract":"Many researches were conducted in the affective computing field, since the precursor work of Picard in the 90's. Affective computing devices are slowly appearing with some particular digital entertainment products. We present in this paper a prototype, resulting from the association of a physiological sensing device (EKG, GSR and temperature) with an original virtual reality game.","PeriodicalId":328281,"journal":{"name":"2009 International IEEE Consumer Electronics Society's Games Innovations Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127386052","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sudoku evolution","authors":"Johannes Jilg, Jenny Carter","doi":"10.1109/ICEGIC.2009.5293614","DOIUrl":"https://doi.org/10.1109/ICEGIC.2009.5293614","url":null,"abstract":"Sudoku Evolution is a program written for the comparison of metaheuristics. The main aim of the underlying project was to implement a program capable of comparing algorithms related to artificial intelligence. Four population-based approaches were chosen, genetic algorithms (GA), geometric particle swarm optimization (GPSO), Bee Colony Optimization (BCO), artificial immune system (AIS) with somatic hypermutation as well as two algorithms, simulated and quantum annealing (SA & QA), based on probabilistic local search. All of them were implemented based on the work of Alberto Moraglio. He provides a general geometric framework for evolutionary algorithms. Crossover and mutation operators are representation-independent and defined as functions of a metric distance in the search space. Sudoku was used as the testbed for comparison. It is especially interesting as it is a combinatorial and NP-complete problem where valid grids have only one solution. This makes them interesting for optimization algorithms. The algorithms were compared on nine Sudokus with 3 different difficulty ratings. Each of them was executed ten times with preliminary tuned parameters. They were compared based on the average fitness value achieved over all grids and the number of successful solving attempts. SA and GPSO were the best approaches followed by QA and BCO.","PeriodicalId":328281,"journal":{"name":"2009 International IEEE Consumer Electronics Society's Games Innovations Conference","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132611126","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ethan Kennerly, Andreas Witzel, Jonathan A. Zvesper
{"title":"Thief belief","authors":"Ethan Kennerly, Andreas Witzel, Jonathan A. Zvesper","doi":"10.1109/ICEGIC.2009.5293592","DOIUrl":"https://doi.org/10.1109/ICEGIC.2009.5293592","url":null,"abstract":"In this paper, we will substantiate our previous discussion [3] by describing an actual implementation of the pseudocode given there and providing a detailed description of an experiment setup intended to test our conjectures about the increase in entertainment value resulting from exploiting higher-order beliefs. Before conducting the actual experiment, we are planning a small pilot study with 6 subjects in the control group and 6 subjects in the experimental group.","PeriodicalId":328281,"journal":{"name":"2009 International IEEE Consumer Electronics Society's Games Innovations Conference","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133381741","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Unexceptional.net","authors":"R. Nideffer, Alf Inge Wang","doi":"10.1109/ICEGIC.2009.5293594","DOIUrl":"https://doi.org/10.1109/ICEGIC.2009.5293594","url":null,"abstract":"This paper describes the pervasive game unexceptional.net. Unexceptional.net is a unique pervasive game that is story-driven where the story evolves through multiple media channels interacting with the player. The game interacts with the user on a cellphone and a PC, and the game provides unique gaming experience by introducing gameplay elements through comics, web hacks, Blogs, a 3D-client, a database transaction visualizer, a cellphone client and an Applet client. The game is an example of pervasive game that integrates gaming, the web, fine art and social critique. The paper describes the process of building this game through integrating various open source software and running multiple student projects. Further, the paper reveals challenges in building multichannel pervasive games and identifies how this was solved in the unexceptional.net project. The contribution of this paper is the description of a novel pervasive game and the experiences from designing and implementing this game.","PeriodicalId":328281,"journal":{"name":"2009 International IEEE Consumer Electronics Society's Games Innovations Conference","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130257699","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}