ACM Transactions on Computer-Human Interaction (TOCHI)最新文献

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PIV
ACM Transactions on Computer-Human Interaction (TOCHI) Pub Date : 2020-01-22 DOI: 10.1145/3365107
Pardis Miri, R. Flory, A. Uusberg, Heather Culbertson, Richard H. Harvey, Agata Kelman, Davis Erik Peper, J. Gross, K. Isbister, Keith Marzullo
{"title":"PIV","authors":"Pardis Miri, R. Flory, A. Uusberg, Heather Culbertson, Richard H. Harvey, Agata Kelman, Davis Erik Peper, J. Gross, K. Isbister, Keith Marzullo","doi":"10.1145/3365107","DOIUrl":"https://doi.org/10.1145/3365107","url":null,"abstract":"We describe the design and evaluation of PIV, a personalizable and inconspicuous vibrotactile breathing pacer. Given the prevalence and adverse impact of anxiety and anxiety disorders, our goal is to develop a technology that helps people regulate their anxiety through paced breathing. We examined two previously unstudied questions: What is an effective vibrotactile pattern for paced breathing, and where should the tactors be placed on the body to make the pacer most effective? We designed a series of personalized vibrotactile pacing patterns, and evaluated them on three body sites, in terms of self-reported and psychophysiological measures including skin conductance and breath wave parameters. The results show that personalization plays an important role in PIV’s pattern and placement design choices. We concluded that the choice of frequency based, strong-exhale-phased patterns and abdomen placement are appropriate for future studies.","PeriodicalId":322583,"journal":{"name":"ACM Transactions on Computer-Human Interaction (TOCHI)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123566171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
Performing the Digital Self 表演数字自我
ACM Transactions on Computer-Human Interaction (TOCHI) Pub Date : 2020-01-22 DOI: 10.1145/3364997
Konstantinos Papangelis, A. Chamberlain, Ioanna Lykourentzou, Vassilis-Javed Khan, Michael Saker, Hai-Ning Liang, I. Sadien, Ting Cao
{"title":"Performing the Digital Self","authors":"Konstantinos Papangelis, A. Chamberlain, Ioanna Lykourentzou, Vassilis-Javed Khan, Michael Saker, Hai-Ning Liang, I. Sadien, Ting Cao","doi":"10.1145/3364997","DOIUrl":"https://doi.org/10.1145/3364997","url":null,"abstract":"Expressions of territoriality have been positioned as one of the main reasons users alter their behaviors and perceptions of spatiality and sociality while engaging with location-based social networks (LBSN). Despite the potential for this interplay to further our understanding of LBSN usage in the context of identity, very little work has actually been done toward this. Addressing this gap in the literature is one of the chief aims of the article. Drawing on an original 6-week study with 42 participants utilizing a bespoke LBSN entitled “GeoMoments,” our research explores the following: (1) the way that territoriality is linked to self-identity; and (2) how this interplay affects the interactions between users as well as the environments they inhabit. Our findings suggest that participants affirmed their self-identity by selectively posting and claiming ownership of their neighborhood through the LBSN. Here, the locative decisions are made related to risk, hierarchies, and the users’ relationship to the area. This practice then led participants to discover and interact with the digital information overlaying their physical environments in a playful manner. These interactions demonstrate the perceived power structures that are facilitated by identity claims over a virtual area. In the main, our results reaffirm that territoriality is a central concept in understanding LBSN use, while also drawing attention to the temporality involved in user-to-user and user-to-place interactions pertaining to physical place mediated by LBSN.","PeriodicalId":322583,"journal":{"name":"ACM Transactions on Computer-Human Interaction (TOCHI)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122270271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 25
Confident Privacy Decision-Making in IoT Environments 物联网环境下自信的隐私决策
ACM Transactions on Computer-Human Interaction (TOCHI) Pub Date : 2019-12-14 DOI: 10.1145/3364223
Hosub Lee, A. Kobsa
{"title":"Confident Privacy Decision-Making in IoT Environments","authors":"Hosub Lee, A. Kobsa","doi":"10.1145/3364223","DOIUrl":"https://doi.org/10.1145/3364223","url":null,"abstract":"Researchers are building Internet of Things (IoT) systems that aim to raise users’ privacy awareness, so that these users can make informed privacy decisions. However, there is a lack of empirical research on the practical implications of informed privacy decision-making in IoT. To gain deeper insights into this question, we conducted an online study (N = 488) of people’s privacy decision-making as well as their levels of privacy awareness toward diverse IoT service scenarios. Statistical analysis on the collected data confirmed that people who are well aware of potential privacy risks in a scenario tend to make more conservative and confident privacy decisions. Machine learning (ML) experiments also revealed that individuals overall privacy awareness is the most important feature when predicting their privacy decisions. We verified that ML models trained on privacy decisions made with confidence can produce highly accurate privacy recommendations for users (area under the ROC curve (AUC) of 87%). Based on these findings, we propose functional requirements for privacy-aware systems to facilitate well-informed privacy decision-making in IoT, which results in conservative and confident decisions that enjoy high consistency.","PeriodicalId":322583,"journal":{"name":"ACM Transactions on Computer-Human Interaction (TOCHI)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133940386","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality 虚拟现实中注视转移过程中眼睛、头部和躯干的协调
ACM Transactions on Computer-Human Interaction (TOCHI) Pub Date : 2019-12-14 DOI: 10.1145/3361218
Ludwig Sidenmark, Hans-Werner Gellersen
{"title":"Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality","authors":"Ludwig Sidenmark, Hans-Werner Gellersen","doi":"10.1145/3361218","DOIUrl":"https://doi.org/10.1145/3361218","url":null,"abstract":"Humans perform gaze shifts naturally through a combination of eye, head and body movements. Although gaze has been long studied as input modality for interaction, this has previously ignored the coordination of the eyes, head and body. This article reports a study of gaze shifts in virtual reality aimed to address the gap and inform design. We identify general eye, head and torso coordination patterns and provide an analysis of the relative movements’ contribution and temporal alignment. We quantify effects of target distance, direction and user posture, describe preferred eye-in-head motion ranges and identify a high variability in head movement tendency. Study insights lead us to propose gaze zones that reflect different levels of contribution from eye, head and body. We discuss design implications for HCI and VR, and in conclusion argue to treat gaze as multimodal input, and eye, head and body movement as synergetic in interaction design.","PeriodicalId":322583,"journal":{"name":"ACM Transactions on Computer-Human Interaction (TOCHI)","volume":"11648 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132125890","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 71
Designing for Awareness in Interactions with Shared Systems 共享系统交互中的意识设计
ACM Transactions on Computer-Human Interaction (TOCHI) Pub Date : 2019-11-14 DOI: 10.1145/3338845
K. Niemantsverdriet, H. V. Essen, Minna Pakanen, Berry Eggen
{"title":"Designing for Awareness in Interactions with Shared Systems","authors":"K. Niemantsverdriet, H. V. Essen, Minna Pakanen, Berry Eggen","doi":"10.1145/3338845","DOIUrl":"https://doi.org/10.1145/3338845","url":null,"abstract":"Most systems that we use in everyday life are shared—because multiple people can interact or because an interaction by one person can affect other people. However, everyday Internet of Things systems are often designed for individual use. Prior research on collaboration technologies (Computer Supported Collaborative Work) has shown that to coordinate system sharing people require awareness of the social context, which interfaces can support by making salient information visible. Although literature exists on how to design for awareness, this can be fragmented and difficult to relate to other application domains. To introduce a broader audience of interaction designers to awareness, we aim to make the available design knowledge more generalizable and operational. With this aim, we construct the Designing for Awareness in Shared Systems framework that gives a structured and comprehensive overview of design considerations for awareness. The framework can stimulate reflection and inform decision-making when designing interactions with shared systems.","PeriodicalId":322583,"journal":{"name":"ACM Transactions on Computer-Human Interaction (TOCHI)","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129468118","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
The Struggle for Recognition in Advanced Dementia 对晚期痴呆症的认知斗争
ACM Transactions on Computer-Human Interaction (TOCHI) Pub Date : 2019-11-14 DOI: 10.1145/3359594
Sarah Foley, John C. McCarthy, Nadia Pantidi
{"title":"The Struggle for Recognition in Advanced Dementia","authors":"Sarah Foley, John C. McCarthy, Nadia Pantidi","doi":"10.1145/3359594","DOIUrl":"https://doi.org/10.1145/3359594","url":null,"abstract":"Focusing on the person with advanced dementia as a social being presents a new opportunity for Experience-Centered Design (ECD), opening design to appreciate the agency and intentional actions of the person with advanced dementia. If Human-Computer Interaction is to shift from the predominantly assistive approach to a focus on experience, a theoretical framing that emphasizes the relational nature of selfhood is needed. In this article, we present Recognition Theory—a social theory based on an inter-subjectivist account of the struggle for recognition—to extend ECD approaches for advanced dementia. Focusing on people with advanced dementia, we examine recognition as a social and ethical perspective for establishing and maintaining self. We present a framework for design based on research with people with advanced dementia, experience-centered engagement and social identity, that will support designers to craft opportunities for mutual recognition in the design process and the practice of making.","PeriodicalId":322583,"journal":{"name":"ACM Transactions on Computer-Human Interaction (TOCHI)","volume":"261 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131900488","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
Rebuilding Social Capital in Refugees and Asylum Seekers 重建难民和寻求庇护者的社会资本
ACM Transactions on Computer-Human Interaction (TOCHI) Pub Date : 2019-11-14 DOI: 10.1145/3364996
Asam Almohamed, Dhaval Vyas
{"title":"Rebuilding Social Capital in Refugees and Asylum Seekers","authors":"Asam Almohamed, Dhaval Vyas","doi":"10.1145/3364996","DOIUrl":"https://doi.org/10.1145/3364996","url":null,"abstract":"Displacement caused by war, conflict and persecution affects refugees and asylum seekers in more ways than we can imagine. This article investigates refugees and asylum seekers’ experiences associated with displacement and the effects it has on their social capital. We present findings from a qualitative study that involved a mix of 24 participants, including refugees, asylum seekers, community workers and activists. Cultural probes and semi-structured interviews were adopted in this study. We discuss our findings in four themes: displacement related stressors, acceptance in the host community, access to social resources and technology use by refugees. We discuss examples from our study and offer practical, theoretical and technological design implications that can foster social capital for refugees and asylum seekers.","PeriodicalId":322583,"journal":{"name":"ACM Transactions on Computer-Human Interaction (TOCHI)","volume":"22 1-2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132864283","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 25
Attention Regulation Framework 注意力调节框架
ACM Transactions on Computer-Human Interaction (TOCHI) Pub Date : 2019-11-02 DOI: 10.1145/3359593
Kavous Salehzadeh Niksirat, Chaklam Silpasuwanchai, Peng Cheng, Xiangshi Ren
{"title":"Attention Regulation Framework","authors":"Kavous Salehzadeh Niksirat, Chaklam Silpasuwanchai, Peng Cheng, Xiangshi Ren","doi":"10.1145/3359593","DOIUrl":"https://doi.org/10.1145/3359593","url":null,"abstract":"Mindfulness practices are well-known for their benefits to mental and physical well-being. Given the prevalence of smartphones, mindfulness applications have attracted growing global interest. However, the majority of existing applications use guided meditation that is not adaptable to each user's unique needs or pace. This article proposes a novel framework called Attention Regulation Framework (ARF), which studies how more flexible and adaptable mindfulness applications could be designed, beyond guided meditation and toward self-regulated meditation. ARF proposes mindfulness interaction design guidelines and interfaces whereby practitioners naturally and constantly bring their attention back to the present moment and develop non-judgmental awareness. This is achieved by the performance of subtle movements, which are supported by non-intrusive detection-feedback mechanisms. We used two design cases to demonstrate ARF in static and kinetic meditation conditions. We conducted four user evaluation studies in unique situations where ARF is particularly effective, vis-à-vis mindfulness practice in busy environments and mindfulness interfaces that adapt to the pace of the user. The studies show that the design cases, compared with guided meditation applications, are more effective in improving attention, mindfulness, mood, well-being, and physical balance. Our work contributes to the development of self-regulated mindfulness technologies.","PeriodicalId":322583,"journal":{"name":"ACM Transactions on Computer-Human Interaction (TOCHI)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120936855","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
Agency of Autistic Children in Technology Research—A Critical Literature Review 自闭症儿童在技术研究中的中介作用——批判性文献综述
ACM Transactions on Computer-Human Interaction (TOCHI) Pub Date : 2019-11-02 DOI: 10.1145/3344919
Katta Spiel, C. Frauenberger, O. Keyes, G. Fitzpatrick
{"title":"Agency of Autistic Children in Technology Research—A Critical Literature Review","authors":"Katta Spiel, C. Frauenberger, O. Keyes, G. Fitzpatrick","doi":"10.1145/3344919","DOIUrl":"https://doi.org/10.1145/3344919","url":null,"abstract":"Autistic children are increasingly a focus of technology research within the Human-Computer Interaction (HCI) community. We provide a critical review of the purposes of these technologies and how they discursively conceptualise the agency of autistic children. Through our analysis, we establish six categories of these purposes: behaviour analysis, assistive technologies, education, social skills, therapy and well-being. Further, our discussion of these purposes shows how the technologies embody normative expectations of a neurotypical society, which predominantly views autism as a medical deficit in need of ‘correction’. Autistic children—purportedly the beneficiaries of these technologies—thus become a secondary audience to the largely externally defined purposes. We identify a lack of design for technologies that are geared towards the interests, needs and desires of autistic children. To move HCI’s research into autism beyond this, we provide guidance on how to consider agency in use and explicitly allow for appropriation beyond externally driven goals.","PeriodicalId":322583,"journal":{"name":"ACM Transactions on Computer-Human Interaction (TOCHI)","volume":"21 6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125779637","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 117
The Reality of Reality-Based Interaction 基于现实的交互的现实
ACM Transactions on Computer-Human Interaction (TOCHI) Pub Date : 2019-09-12 DOI: 10.1145/3319617
A. Girouard, Orit Shaer, E. Solovey, G. M. Poor, R. Jacob
{"title":"The Reality of Reality-Based Interaction","authors":"A. Girouard, Orit Shaer, E. Solovey, G. M. Poor, R. Jacob","doi":"10.1145/3319617","DOIUrl":"https://doi.org/10.1145/3319617","url":null,"abstract":"Frameworks such as Direct Manipulation or Instrumental Interaction have been an important force in HCI research. Evaluating the impact of frameworks can identify whether and how a framework was used, how it has evolved, and what trends have developed over time. However, studying the impact of such theoretical contributions requires consideration of various perspectives and level of impact. As a case study for investigating the impact of theoretical work in HCI, we present our evaluation of the impact of the Reality Based Interaction (RBI) framework, introduced by the authors in 2008. We provide our findings about the impact of the framework both on contemporary research, through content-based citation analysis, and in HCI education, through a survey we conducted on emerging interaction frameworks. The article contributes a comprehensive methodology for evaluating the impact of frameworks through our twofold approach: content-based citation analysis, including the design of a new citation typology; and a survey on the use of frameworks in education using a taxonomy of learning goals. We also consider the role of frameworks in HCI as well as the future of the RBI framework.","PeriodicalId":322583,"journal":{"name":"ACM Transactions on Computer-Human Interaction (TOCHI)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128754020","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
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