Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality

Ludwig Sidenmark, Hans-Werner Gellersen
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引用次数: 71

Abstract

Humans perform gaze shifts naturally through a combination of eye, head and body movements. Although gaze has been long studied as input modality for interaction, this has previously ignored the coordination of the eyes, head and body. This article reports a study of gaze shifts in virtual reality aimed to address the gap and inform design. We identify general eye, head and torso coordination patterns and provide an analysis of the relative movements’ contribution and temporal alignment. We quantify effects of target distance, direction and user posture, describe preferred eye-in-head motion ranges and identify a high variability in head movement tendency. Study insights lead us to propose gaze zones that reflect different levels of contribution from eye, head and body. We discuss design implications for HCI and VR, and in conclusion argue to treat gaze as multimodal input, and eye, head and body movement as synergetic in interaction design.
虚拟现实中注视转移过程中眼睛、头部和躯干的协调
人类通过眼睛、头部和身体的运动自然地进行目光转移。虽然凝视作为交互的输入方式已经被研究了很长时间,但这之前忽略了眼睛、头部和身体的协调。本文报道了一项关于虚拟现实中凝视变化的研究,旨在解决这一差距并为设计提供信息。我们确定一般的眼睛,头部和躯干的协调模式,并提供相对运动的贡献和时间对齐的分析。我们量化了目标距离、方向和用户姿势的影响,描述了首选的眼在头部的运动范围,并确定了头部运动趋势的高度可变性。研究结果让我们提出了反映眼睛、头部和身体不同程度贡献的凝视区域。我们讨论了HCI和VR的设计含义,并在结论中主张将凝视视为多模态输入,而眼睛、头部和身体运动在交互设计中是协同的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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