InformatikaPub Date : 2022-12-09DOI: 10.36987/informatika.v10i3.3395
Putri Jesica Viktoria
{"title":"Penggunaan Model UML Dalam Sistem Informasi Pemesanan Pupuk Berbasis Web (Studi Kasus Pada UD. Bangun Tani Rantauprapat)","authors":"Putri Jesica Viktoria","doi":"10.36987/informatika.v10i3.3395","DOIUrl":"https://doi.org/10.36987/informatika.v10i3.3395","url":null,"abstract":"The application of information technology in a business field in this globalization era will have an impact on the results of company performance, because in this globalization era the information produced must be fast, accurate, valid and efficient which is needed by all relevant parts both internal and external to the company which is related. UD.Bangun Tani is a trading company which is engaged in selling various types of fertilizers and pesticides needed in the agricultural sector including plant fertilizers, pesticides, herbicides, vegetable and fruit seeds. UD.Bangun Tani aims to build an information system. Ordering the type of fertilizer based on Web using Localhost and design using the Unifed Lodeling Language (UML) with the existence of this system ordering this fertilizer will be increasingly resolved and managed in a computerized way.","PeriodicalId":31636,"journal":{"name":"Informatika","volume":"96 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90352650","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
InformatikaPub Date : 2022-12-09DOI: 10.36987/informatika.v10i3.3419
Jaria Rama Triyanti
{"title":"Pembuatan Game Animasi Teka Teki Silang Menggunakan Adobe Flash CS6","authors":"Jaria Rama Triyanti","doi":"10.36987/informatika.v10i3.3419","DOIUrl":"https://doi.org/10.36987/informatika.v10i3.3419","url":null,"abstract":"Computer technology is one of the technologies that can help accelerate human work. Computer technology has been applied in various fields including education, health, offices, telecommunications, business, military and so on, as well as in the world of entertainment. One form of entertainment including games, games are very rapidly developing along with advances in computer technology. Games are very much in demand both from children, adolescents to adults. The game itself is of various types, one of the games that enjoy doing and is educational for children and adolescents at the moment is a quiz-shaped game. Flash is a software that is generally used to make an animation, but currently flash is widely used for other things, for example making websites, games, etc. The purpose of this final project is to design animated games for children and people adults train their memory and outside insights about computers. Children and adults should never get bored with learning, thus helping children and adults learn about technology and make it easier for children and adults to learn general knowledge of technology and about computers. From the results of this study, it can be seen that the crossword animation game general knowledge about basic computer-based flash levels can find out more clearly about Adobe Flash CS6.","PeriodicalId":31636,"journal":{"name":"Informatika","volume":"9 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88915196","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
InformatikaPub Date : 2022-12-09DOI: 10.36987/informatika.v10i3.3450
Samsir Samsir
{"title":"Perancangan Aplikasi Kamus Bahasa Batak Menggunakan Metode Searching","authors":"Samsir Samsir","doi":"10.36987/informatika.v10i3.3450","DOIUrl":"https://doi.org/10.36987/informatika.v10i3.3450","url":null,"abstract":"In modern times like today, of course there are many dictionaries in circulation, ranging from books, desktop, web, and even mobile. And each has its advantages and disadvantages. For example, a conventional dictionary in the form of a book, has advantages in terms of the amount of vocabulary but requires a long time in terms of Word Search, and less practical to carry anywhere. To overcome this, a mobile-based dictionary is the answer. The author designed the batak language dictionary application with the hope of answering the expectations of users who need a practical and responsive dictionary. The dictionary has not been designed using the searching method. Every country even in a narrower scope, today the development of technology has produced several devices, one form of application. The application is a device that can run several features such as a communication medium that is easy to use and easy to understand so that if there are people who want to learn it will be very easy to understand and for people, especially batak blood also if they do not understand their own language by using this application will understand where the shortcomings in the batak language.","PeriodicalId":31636,"journal":{"name":"Informatika","volume":"14 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73919296","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
InformatikaPub Date : 2022-12-09DOI: 10.36987/informatika.v10i3.3391
Fitri Aini Nasution
{"title":"Sistem Informasi Pengajuan Judul Skripsi Fakultas Ilmu Komputer Universitas Panca Budi Menggunakan Bahasa Pemrograman Berbasis Web","authors":"Fitri Aini Nasution","doi":"10.36987/informatika.v10i3.3391","DOIUrl":"https://doi.org/10.36987/informatika.v10i3.3391","url":null,"abstract":"Universitas pembangunan pancabudi in submitting thesis titles and approving thesis titles still in a simple way, remembering that now the technology is already sophisticated, so the writer makes an information system for submitting titles online, namely by way of students submitting thesis titles and head of study program approving thesis titles online, after that the head of study program enters a supervisor who will guide students but, students can print a certificate form as proof that the title of the thesis has been approved, with this system is expected to facilitate students in the submission of thesis title. With this new system, students and related sections will be easier to submit and process data that includes all thesis title submission data so that the title submission process can run effectively. In addition, students will be easier to get the information needed to facilitate students in the process of submitting thesis titles and get the signature of the head of the study program system as well as to get the signature of the supervisor so that students do not need to come to the campus to see the results of the submission of thesis titles this application is designed by using PHP and MYSQL as the database with a web-based programming language.","PeriodicalId":31636,"journal":{"name":"Informatika","volume":"26 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90708137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
InformatikaPub Date : 2022-12-09DOI: 10.36987/informatika.v10i3.3448
Syahadah Siregar
{"title":"Sistem Informasi Rekam Medis Pada RSU Elpi Al-Aziz Menggunakan Bahasa Pemrograman VB.NET 2010","authors":"Syahadah Siregar","doi":"10.36987/informatika.v10i3.3448","DOIUrl":"https://doi.org/10.36987/informatika.v10i3.3448","url":null,"abstract":"RSU Elpi Al-Aziz is an agency engaged in public health services. At RSU Elpi Al-Aziz, in providing services to patients, drug data collection, prescriptions and reports are still done manually or not computerized. Patient data storage media using paper media resulting in the search for data is done by browsing the archives that can take time and prescription making is still done by handwriting where there can be errors recording and making reports related to medical records are still done manually by recording patient data through archives that can take time but it is vulnerable to errors. To support the development method of Medical Record Information System that is made now the author uses the waterfall method by using system development tools in the form of flowcharts, context diagrams, DFD, and database design tools proposed in the form of ERD. As well as data collection techniques with research methods by observation, interviews and literature studies. Implementation of the computer program used in this medical record information system using Visual Basic 2010 programming language with MySQL database that provides facilities to facilitate the process of making information systems and product implementation. The Information System created can overcome the problems that exist in RSU Elpi-Aziz. Storage Media, processing of patient data, medical records, and drugs have been computerized so that the process of public health services can be done quickly and avoid mistakes and facilitate performance at RSU Elpi Al-Aziz.","PeriodicalId":31636,"journal":{"name":"Informatika","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90726866","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
InformatikaPub Date : 2022-07-05DOI: 10.36987/informatika.v10i2.2984
Anggi Yulia Fani
{"title":"Perancangan Sistem Informasi Sewa Kontrakan Pada Perumahan Gasela Pinang Awan Berbasis Android","authors":"Anggi Yulia Fani","doi":"10.36987/informatika.v10i2.2984","DOIUrl":"https://doi.org/10.36987/informatika.v10i2.2984","url":null,"abstract":"At present the increasing competition for business, then in line with the development of existing information. The dynamic economic conditions in Indonesia cause many companies engaged in property must be careful in determining the steps in marketing products that are being developed, and also must be creative in marketing, property companies must be able to maintain to meet the demands of rental housing to be rented . The purpose of the research is To produce a system that is used in the community and makes it easier to search for a rented house. The data collection method is used by the author to obtain data as a study material in writing the final project with the aim of making an Application for Boarding Information or a rental house in Labuhanbatu. In this case the authors use data collection methods in the form of primary data sources (observation, interviews) and secondary data sources.","PeriodicalId":31636,"journal":{"name":"Informatika","volume":"2 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80037434","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
InformatikaPub Date : 2022-07-05DOI: 10.36987/informatika.v10i2.2981
Ratna Juliani Siregar, Syaiful Zuhri Harahap
{"title":"Perancangan Aplikasi Panduan Belajar Gerakan Tunarungu Menggunakan Adobe Flash","authors":"Ratna Juliani Siregar, Syaiful Zuhri Harahap","doi":"10.36987/informatika.v10i2.2981","DOIUrl":"https://doi.org/10.36987/informatika.v10i2.2981","url":null,"abstract":"Deafness is one type of disability that is quite widely available in Indonesia, either experiencing it congenital or due to other factors where people with this disability experience a lack or loss of hearing ability so that they experience obstacles in language development. Deaf children still have the potential to learn to speak and speak. Therefore, deaf children need special services or media to develop language and speaking skills so as to minimize the impact of deafness experienced. Therefore, parents and teachers are obliged to guide children with hearing impairment to learn sign language. Currently, online education facilities are very attractive for children to learn. In fact, there are many developers who create modules, educational games, learning applications, tutorials, and more on Android. But not so for children with disabilities, especially deaf, Learning media is more likely to facilitate normal children. In fact, the learning materials and curricula of normal schools and special schools are the same, only the form of delivery is different. There are not many learning media for deaf children to learn, only the form of tutorials is limited to the introduction of the alphabet without any facilities to be able to deepen sign language itself. Deaf people need and deserve the same learning media as normal children.","PeriodicalId":31636,"journal":{"name":"Informatika","volume":"36 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78461281","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
InformatikaPub Date : 2022-07-05DOI: 10.36987/informatika.v10i2.2985
Efit Pany
{"title":"Perancangan Sistem Informasi Kasir Dengan Barcode Berbasis Web Dan Framework Codeigniter","authors":"Efit Pany","doi":"10.36987/informatika.v10i2.2985","DOIUrl":"https://doi.org/10.36987/informatika.v10i2.2985","url":null,"abstract":"This thesis aims to assist in how to design an application program in creating and the creation of a program that will be run. The cashier Information System with barcode is quite needed by wholesalers or supermarkets that are needed by the community quickly, accurately and integrated. The methodology used is UML (Unified Modeling Language). With the language used is PHP with codeigniter framework and database used MySQL, cashier Information System Design with barcode web-based data management information system produces goods or products that can facilitate the sales process without having to wait long in the transaction process.","PeriodicalId":31636,"journal":{"name":"Informatika","volume":"10 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79111136","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
InformatikaPub Date : 2022-01-30DOI: 10.36987/informatika.v10i1.2456
Irohito Nozomi, Cendra Wadisman
{"title":"Aplikasi Sistem Informasi Pengolahan Data Penjualan Dan Persediaan Dengan Bahasa Pemrograman Visual Basic.Net 2010","authors":"Irohito Nozomi, Cendra Wadisman","doi":"10.36987/informatika.v10i1.2456","DOIUrl":"https://doi.org/10.36987/informatika.v10i1.2456","url":null,"abstract":"Dalam proses penjualan dan persediaan pada Toko Dahlia masih dicatat kedalam buku besar, format atau daftar isian, sehingga memerlukan waktu yang lama dalam pengerjaannya. Proses pencarian data yang dilakukan pun cukup sulit karena harus mencari data yang disimpan dalam dokumen atau arsip, sehingga laporan yang harus diberikan kepada pimpinan bisa sangat lambat. Untuk itu kita harus memiliki strategi yang tepat agar dapat meningkatkan mutu atau kualitas sistem operasionalnya seperti pengolahan data, penjualan dan persediaan bahan baku. Dengan membuat sistem informasi penjualan dan persediaan yang baru, kegiatan penjualan seperti pelayanan kepada pelanggan baru dan pelanggan yang lama. Sistem informasi ini dibangun dengan bahasa pemrograman visual basic.net 2010 sehingga dapat meningkatkan kualitas dari sistem penjualan dan persediaan yang sebelumnya, kemudian informasi yang dihasilkan dapat membantu mempercepat proses pekerjaan yang menyangkut kegiatan penjualan dan pencatatan persediaan bahan baku.","PeriodicalId":31636,"journal":{"name":"Informatika","volume":"12 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89734323","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
InformatikaPub Date : 2022-01-30DOI: 10.36987/informatika.v10i1.2585
Viska Ananda Putri
{"title":"Perancangan Game Puzzle Pengenalan Lingkungan Sekolah Pada Anak TK Berbasis Adobe Flash CS6","authors":"Viska Ananda Putri","doi":"10.36987/informatika.v10i1.2585","DOIUrl":"https://doi.org/10.36987/informatika.v10i1.2585","url":null,"abstract":"Media merupakan salah satu bagian dari sistem pembelajaran. Oleh karena itu adanya media sangat berpengaruh terhadap jalannya proses pembelajaran. Dengan adanya media dalam proses pembelajaran akan mempermudah anak atau siswa memahami hal yang dipelajari, salah satunya dengan menerapkan game edukasi. Sistem yang dirancang menggunakan Adobe Flash CS6 dan Action Script yang disajikan dalam Game Puzzle tentang pengenalan lingkungan sekolah sehingga dapat mengembangkan kecerdasan, kreativitas anak terutama dalam mengenali benda-benda yang ada di lingkungan sekolah mereka. Tujuan dalam penelitian ini adalah untuk dapat merancang Game Puzzle Pengenalan Lingkungan Sekolah pada Anak Tk, sehingga diharapkan dapat mengembangkan kecerdasan kreativitas anak, yang tadinya belajar dengan cara konvensional menjadi cara belajar simulasi sebagai alat alternative untuk pembelajaran dengan Game Edukasi.","PeriodicalId":31636,"journal":{"name":"Informatika","volume":"15 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75089526","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}