Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video最新文献

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How People Multitask While Watching TV 人们是如何一边看电视一边一心多用的
Auriana Shokrpour, M. J. Darnell
{"title":"How People Multitask While Watching TV","authors":"Auriana Shokrpour, M. J. Darnell","doi":"10.1145/3077548.3077558","DOIUrl":"https://doi.org/10.1145/3077548.3077558","url":null,"abstract":"We often think of TV watching as the activity where people are fully engaged and immersed in the TV program. However, research has shown that there is a continuum of levels of attention while watching TV. We set out to understand multitasking behaviors as well as users' motivation and intention behind simultaneous tasks performed in front of the television. We conducted an in-home qualitative research methods study inside ten households across the San Francisco Bay Area and used a quantitative method for analysis of the large amount of behavioral data we gathered. We recorded participants' television watching behaviors using cameras that were placed in their homes and used retrospective interviews to gather purpose behind events that were observed in the video recordings. We defined eye gaze elsewhere than on the TV as accounting for a multitasking event. It was found that multitasking occurred almost 40% of the time when people were seated in front of the television. Most multitasking occurred during TV programs -- not during the interval between TV programs. Of the time people spent multitasking, 36% was spent on a device, mostly a smartphone. However, only 10% of device-related multitasking was related to the content being played on the TV. With our study, we contribute to the greater body of foundational knowledge around common multitasking behaviors that are conducted in front of the television.","PeriodicalId":314992,"journal":{"name":"Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133116758","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
How Millennials and Teens Consume Mobile Video 千禧一代和青少年如何消费移动视频
J. McNally, Beth Harrington
{"title":"How Millennials and Teens Consume Mobile Video","authors":"J. McNally, Beth Harrington","doi":"10.1145/3077548.3077555","DOIUrl":"https://doi.org/10.1145/3077548.3077555","url":null,"abstract":"Technology and services available for mobile video have evolved since previous studies were conducted. A majority of teens now have mobile phones and there is an increase in younger users watching video through paid subscriptions. We set out to describe the scenarios in which Millennials and teens view mobile video, their motivations, and how they access video. Twenty-four participants completed diary entries over a five-day period. Nine of these participants also took part in individual interviews that followed. Our findings describe the scenarios and motivations in detail and highlight two main findings. 1) Several mood and emotional states, beyond boredom and killing time, lead to viewing mobile video. 2) When accessing video, choices are made based on desired level of engagement, stimulation, and length. This study provides information that can be used to inform mobile video experiences and proposes opportunities for future research.","PeriodicalId":314992,"journal":{"name":"Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116802851","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 26
Session details: The Role of the Audience 会议细节:观众的角色
M. Darnell
{"title":"Session details: The Role of the Audience","authors":"M. Darnell","doi":"10.1145/3257989","DOIUrl":"https://doi.org/10.1145/3257989","url":null,"abstract":"","PeriodicalId":314992,"journal":{"name":"Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video","volume":"245 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115607086","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Session details: Closing Keynote Address 会议详情:闭幕主题演讲
O. Niamut
{"title":"Session details: Closing Keynote Address","authors":"O. Niamut","doi":"10.1145/3077548.3257992","DOIUrl":"https://doi.org/10.1145/3077548.3257992","url":null,"abstract":"","PeriodicalId":314992,"journal":{"name":"Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128460149","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Session details: User Consumption Patterns 会话细节:用户消费模式
Wendy Van der Broeck
{"title":"Session details: User Consumption Patterns","authors":"Wendy Van der Broeck","doi":"10.1145/3257988","DOIUrl":"https://doi.org/10.1145/3257988","url":null,"abstract":"","PeriodicalId":314992,"journal":{"name":"Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128188828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ACM TVX Asia Forum 2017: A Brand New Game of Online Digital Marketing in Asia ACM TVX亚洲论坛2017:亚洲在线数字营销的全新游戏
H. Ryu, Jieun Kim, S. Aoki, Donghun Chung
{"title":"ACM TVX Asia Forum 2017: A Brand New Game of Online Digital Marketing in Asia","authors":"H. Ryu, Jieun Kim, S. Aoki, Donghun Chung","doi":"10.1145/3077548.3078630","DOIUrl":"https://doi.org/10.1145/3077548.3078630","url":null,"abstract":"Digital online advertising today is struggling to find the right way to reach consumers on new digital platforms. Advertisers like social-media platforms want to gather all sorts of data on each user's age, consumption patterns, interests and so on. This means ads could be aimed at them with an accuracy that is unthinkable with analogue media. However, social networks, TV advertisers who are interested in switching to the bran new field have yet to work out what is the optimal format for online and/or integrated ads. This workshop is aimed at dealing with these issues of how Asian markets would approach to this.","PeriodicalId":314992,"journal":{"name":"Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126051744","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
In-Programme Personalization for Broadcast: IPP4B 节目内广播个性化:IPP4B
J. Foss, B. Shirley, Benedita Malheiro, Sara Kepplinger, Alexandre Ulisses, M. Armstrong
{"title":"In-Programme Personalization for Broadcast: IPP4B","authors":"J. Foss, B. Shirley, Benedita Malheiro, Sara Kepplinger, Alexandre Ulisses, M. Armstrong","doi":"10.1145/3077548.3078629","DOIUrl":"https://doi.org/10.1145/3077548.3078629","url":null,"abstract":"The IPP4B workshop assembled a group of researchers from academia and industry -- BBC R&D, Ericsson and MOG Technologies to discuss the state of the art and together envisage future directions for in programme personalisation in broadcasting. The workshop comprised one invited keynote, two invited presentations together with a paper and discussion sessions.","PeriodicalId":314992,"journal":{"name":"Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video","volume":"53 6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132403696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Session details: Panoramic Video and Virtual Reality 会议细节:全景视频和虚拟现实
D. Bulterman
{"title":"Session details: Panoramic Video and Virtual Reality","authors":"D. Bulterman","doi":"10.1145/3257990","DOIUrl":"https://doi.org/10.1145/3257990","url":null,"abstract":"","PeriodicalId":314992,"journal":{"name":"Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132323318","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Understanding Secondary Content Practices for Television Viewing 理解电视观看的次要内容实践
Frank Bentley
{"title":"Understanding Secondary Content Practices for Television Viewing","authors":"Frank Bentley","doi":"10.1145/3077548.3077554","DOIUrl":"https://doi.org/10.1145/3077548.3077554","url":null,"abstract":"Secondary content experiences related to television viewing have been a frequent topic of study in the TVX community. While many new interfaces have been created and studied in the small scale, we are not aware of any larger quantitative work to study current practices now that many secondary content experiences are publicly available. We conducted a survey with a broad sample of the American population to explore current secondary content use. We report on our findings, including that 80% of these experiences occur before or after viewing the primary content, and not as simultaneous experiences, and that social posting about television content remains quite low, even for one's favorite show. We conclude with implications for the design new secondary content systems based on our findings.","PeriodicalId":314992,"journal":{"name":"Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131741752","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Integrating Mid-Air Haptics into Movie Experiences 将空中触觉融入电影体验
Damien Ablart, Carlos Velasco, Marianna Obrist
{"title":"Integrating Mid-Air Haptics into Movie Experiences","authors":"Damien Ablart, Carlos Velasco, Marianna Obrist","doi":"10.1145/3077548.3077551","DOIUrl":"https://doi.org/10.1145/3077548.3077551","url":null,"abstract":"\"Seeing is believing, but feeling is the truth\". This idiom from the seventieth century English clergyman Thomas Fuller gains new momentum in light of an increased proliferation of haptic technologies that allow people to have various kinds of `touch' and `touchless' interactions. Here, we report on the process of creating and integrating touchless feedback (i.e. mid-air haptic stimuli) into short movie experiences (i.e. one-minute movie format). Based on a systematic evaluation of user's experiences of those haptically enhanced movies, we show evidence for the positive effect of haptic feedback during the first viewing experience, but also for a repeated viewing after two weeks. This opens up a promising design space for content creators and researchers interested in sensory augmentation of audiovisual content. We discuss our findings and the use of mid-air haptics technologies with respect to its effect on users' emotions, changes in the viewing experience over time, and the effects of synchronisation.","PeriodicalId":314992,"journal":{"name":"Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114752649","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 43
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