ACM SIGGRAPH 2003 Papers最新文献

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Session details: Design and depiction 会议细节:设计和描述
ACM SIGGRAPH 2003 Papers Pub Date : 2003-07-27 DOI: 10.1145/3258827
F. Durand
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引用次数: 0
Session details: Character animation 会话细节:角色动画
ACM SIGGRAPH 2003 Papers Pub Date : 2003-07-27 DOI: 10.1145/3258833
M. V. D. Panne
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引用次数: 0
Session details: Points 会议详情:
ACM SIGGRAPH 2003 Papers Pub Date : 2003-07-27 DOI: 10.1145/3258841
M. Alexa
{"title":"Session details: Points","authors":"M. Alexa","doi":"10.1145/3258841","DOIUrl":"https://doi.org/10.1145/3258841","url":null,"abstract":"","PeriodicalId":314969,"journal":{"name":"ACM SIGGRAPH 2003 Papers","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114503179","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Session details: Shadows 会话细节:阴影
ACM SIGGRAPH 2003 Papers Pub Date : 2003-07-27 DOI: 10.1145/3258825
K. Bala
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引用次数: 0
Session details: Reprise of UIST 2003 and I3D 2003 会议详情:UIST 2003和I3D 2003的重播
ACM SIGGRAPH 2003 Papers Pub Date : 2003-07-27 DOI: 10.1145/3258831
J. Marks
{"title":"Session details: Reprise of UIST 2003 and I3D 2003","authors":"J. Marks","doi":"10.1145/3258831","DOIUrl":"https://doi.org/10.1145/3258831","url":null,"abstract":"","PeriodicalId":314969,"journal":{"name":"ACM SIGGRAPH 2003 Papers","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127626193","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Session details: Human bodies 会议详情:人体
ACM SIGGRAPH 2003 Papers Pub Date : 2003-07-27 DOI: 10.1145/3258834
Irfan Essa
{"title":"Session details: Human bodies","authors":"Irfan Essa","doi":"10.1145/3258834","DOIUrl":"https://doi.org/10.1145/3258834","url":null,"abstract":"","PeriodicalId":314969,"journal":{"name":"ACM SIGGRAPH 2003 Papers","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127330745","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Session details: Light fields and visibility 会话细节:光场和可见性
ACM SIGGRAPH 2003 Papers Pub Date : 2003-07-27 DOI: 10.1145/3258826
B. Curless
{"title":"Session details: Light fields and visibility","authors":"B. Curless","doi":"10.1145/3258826","DOIUrl":"https://doi.org/10.1145/3258826","url":null,"abstract":"","PeriodicalId":314969,"journal":{"name":"ACM SIGGRAPH 2003 Papers","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129079564","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Session details: Images, video, and texture 会话详细信息:图像、视频和纹理
ACM SIGGRAPH 2003 Papers Pub Date : 2003-07-27 DOI: 10.1145/3258829
Steve Marschner
{"title":"Session details: Images, video, and texture","authors":"Steve Marschner","doi":"10.1145/3258829","DOIUrl":"https://doi.org/10.1145/3258829","url":null,"abstract":"","PeriodicalId":314969,"journal":{"name":"ACM SIGGRAPH 2003 Papers","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123713962","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Session details: Visualization and printing 会议细节:可视化和打印
ACM SIGGRAPH 2003 Papers Pub Date : 2003-07-27 DOI: 10.1145/3258824
J. Tumblin
{"title":"Session details: Visualization and printing","authors":"J. Tumblin","doi":"10.1145/3258824","DOIUrl":"https://doi.org/10.1145/3258824","url":null,"abstract":"","PeriodicalId":314969,"journal":{"name":"ACM SIGGRAPH 2003 Papers","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126633488","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Building efficient, accurate character skins from examples 从例子中建立高效,准确的角色皮肤
ACM SIGGRAPH 2003 Papers Pub Date : 2003-07-01 DOI: 10.1145/1201775.882308
Alex Mohr, Michael Gleicher
{"title":"Building efficient, accurate character skins from examples","authors":"Alex Mohr, Michael Gleicher","doi":"10.1145/1201775.882308","DOIUrl":"https://doi.org/10.1145/1201775.882308","url":null,"abstract":"Good character animation requires convincing skin deformations including subtleties and details like muscle bulges. Such effects are typically created in commercial animation packages which provide very general and powerful tools. While these systems are convenient and flexible for artists, the generality often leads to characters that are slow to compute or that require a substantial amount of memory and thus cannot be used in interactive systems. Instead, interactive systems restrict artists to a specific character deformation model which is fast and memory efficient but is notoriously difficult to author and can suffer from many deformation artifacts. This paper presents an automated framework that allows character artists to use the full complement of tools in high-end systems to create characters for interactive systems. Our method starts with an arbitrarily rigged character in an animation system. A set of examples is exported, consisting of skeleton configurations paired with the deformed geometry as static meshes. Using these examples, we fit the parameters of a deformation model that best approximates the original data yet remains fast to compute and compact in memory.","PeriodicalId":314969,"journal":{"name":"ACM SIGGRAPH 2003 Papers","volume":"130 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127098404","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 327
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