面向大众的图形:用于移动电话的硬件栅格化架构

T. Akenine-Möller, Jacob Ström
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引用次数: 147

摘要

移动电话是具有渲染功能的最广泛的设备之一。这些功能非常有限,因为这些设备上的资源极其稀缺;内存量小,带宽小,专用于特殊用途的芯片面积小,功耗有限。小的显示分辨率带来了进一步的挑战;像素所对应的角度比较大,因此需要合理的高质量渲染来生成高保真图像。为了提高移动渲染能力,我们提出了一种新的网格化纹理三角形的硬件架构。我们的架构专注于节省内存带宽,因为外部内存访问通常是最耗能的操作之一,而且因为移动电话需要使用尽可能少的电力。因此,我们的系统包括三个新的关键创新:1)一个廉价的多采样方案,以与以前的廉价方案相同的成本提供相对较高的质量;2)一个纹理最小化系统,包括纹理压缩,以平均1.33位内存访问为代价提供相对接近三线性mipmapping的质量;3)一个基于扫描线的剔除方案,避免了大量的z缓冲区读取,只需要一个上下文。软件模拟表明,这三种创新结合在一起显著降低了内存带宽,从而也降低了功耗。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Graphics for the masses: a hardware rasterization architecture for mobile phones
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabilities have been very limited because the resources on such devices are extremely scarce; small amounts of memory, little bandwidth, little chip area dedicated for special purposes, and limited power consumption. The small display resolutions present a further challenge; the angle subtended by a pixel is relatively large, and therefore reasonably high quality rendering is needed to generate high fidelity images.To increase the mobile rendering capabilities, we propose a new hardware architecture for rasterizing textured triangles. Our architecture focuses on saving memory bandwidth, since an external memory access typically is one of the most energy-consuming operations, and because mobile phones need to use as little power as possible. Therefore, our system includes three new key innovations: I) an inexpensive multisampling scheme that gives relatively high quality at the same cost of previous inexpensive schemes, II) a texture minification system, including texture compression, which gives quality relatively close to trilinear mipmapping at the cost of 1.33 32-bit memory accesses on average, III) a scanline-based culling scheme that avoids a significant amount of z-buffer reads, and that only requires one context. Software simulations show that these three innovations together significantly reduce the memory bandwidth, and thus also the power consumption.
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