Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques最新文献

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Implementing Multicasting and Broadcasting of Multimedia Data in ONE Simulator 在一个模拟器中实现多媒体数据的多播和广播
S. Bhattacharjee, Ranit Chatterjee, Tamal Pal, S. Bit
{"title":"Implementing Multicasting and Broadcasting of Multimedia Data in ONE Simulator","authors":"S. Bhattacharjee, Ranit Chatterjee, Tamal Pal, S. Bit","doi":"10.1145/3173519.3173540","DOIUrl":"https://doi.org/10.1145/3173519.3173540","url":null,"abstract":"The Opportunistic Network Environment (ONE) simulator is a Java based simulator intended for research in Delay Tolerant Networks (DTNs). Apart from allowing users to simulate different DTN scenarios rapidly and in a versatile manner, it also offers an easy way to generate results from the simulations performed. Although the ONE simulator is widely accepted among the DTN research community as a standard DTN simulator, it supports only some limited features of DTN. The current release of the ONE simulator (version 1.6.0) only supports dissemination of messages with textual content over unicast mode of communication. The propagation of messages containing multimedia content and support for multicasting and broadcasting mode of communication are still not included in it. In this paper, we propose to implement the multicast and broadcast modes of communication and dissemination of multimedia content in the ONE simulator. We augment the ONE simulator version 1.5.1 RC-2 to incorporate the proposed features. Two sets of experiments are conducted to validate the implementation of the proposed features. The experimental results demonstrate successful implementation of both the features in ONE simulator.","PeriodicalId":313480,"journal":{"name":"Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125347344","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Gamifying HPE Service Manager to Improve IT Service Desks' Knowledge Contribution 游戏化HPE服务经理,提高IT服务台的知识贡献
Yue Yuan, K. Qi, A. Marcus
{"title":"Gamifying HPE Service Manager to Improve IT Service Desks' Knowledge Contribution","authors":"Yue Yuan, K. Qi, A. Marcus","doi":"10.1145/3173519.3173536","DOIUrl":"https://doi.org/10.1145/3173519.3173536","url":null,"abstract":"Nowadays a common challenge is being confronted by IT service management in many companies, which is how to prompt IT service desks to continuously contribute and share knowledge to peers and organizations, transfer knowledge-centered IT service depending on individual experience to work from collective wisdom. Because sharing and reusing valuable knowledge can greatly shorten response time, provide high-quality service to customers and lower the overall cost of support by boosting productivity. Obviously, quick and good service will enhance customer satisfaction and build their trustworthiness to a company's brand image. As a result, it will increase a company's competitiveness, promote supplemental businesses, and bring new customers. Therefore, we create an effective solution to motivate IT service desks to continuously generate, share, and improve quality of their knowledge which is used for assisting them to achieve desired customer service goals and enhance customer satisfaction by integrating gamification and persuasion as the incentive mechanisms into the existing system.","PeriodicalId":313480,"journal":{"name":"Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125889742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
On Improving Parallel RealTime Network Simulation for Hybrid Experimentation of Software Defined Networks 软件定义网络混合实验中并行实时网络仿真的改进
M. Obaida, Jason Liu
{"title":"On Improving Parallel RealTime Network Simulation for Hybrid Experimentation of Software Defined Networks","authors":"M. Obaida, Jason Liu","doi":"10.1145/3173519.3173535","DOIUrl":"https://doi.org/10.1145/3173519.3173535","url":null,"abstract":"Real-time network simulation enables simulation to operate in real time, and in doing so allows experiments with simulated, emulated, and real network components acting in concert to test novel network applications or protocols. Real-time simulation can also run in parallel for largescale network scenarios, in which case network traffic is represented as simulation events passed as messages to remote simulation instances running on different machines. We note that substantial overhead exists in parallel real-time simulation to support synchronization and communication among distributed instances, which can significantly limit the performance and scalability of the hybrid approach. To overcome these challenges, we propose several techniques for improving the performance of parallel real-time simulation, by eliminating parallel synchronization and reducing communication overhead. Our experiments show that the proposed techniques can indeed improve the overall performance. In a use case, we demonstrate that our hybrid technique can be readily integrated for studies of software-defined networks.","PeriodicalId":313480,"journal":{"name":"Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques","volume":"2010 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114702569","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A Fine-grained Parallel Approach for one Logical Process on Multi-core Machines 多核机器上一个逻辑进程的细粒度并行方法
Jiawei Fei, Yiping Yao, Jing Luan, Lufan Li, Y. Bao
{"title":"A Fine-grained Parallel Approach for one Logical Process on Multi-core Machines","authors":"Jiawei Fei, Yiping Yao, Jing Luan, Lufan Li, Y. Bao","doi":"10.1145/3173519.3173541","DOIUrl":"https://doi.org/10.1145/3173519.3173541","url":null,"abstract":"Currently, the time management algorithms applied in various parallel discrete event simulation (PDES) engines take the logical process as the smallest parallel unit which corresponds to a physical process and represents a sequential simulation. Before the simulation system is running, all the entities are distributed to each logical process. The parallelism of the simulation system depends on the parallelism between logical processes. The performance of this parallel approach is greatly affected by the entity distribution scheme. For example, when the computing hotspots are assigned to one LP, the performance of the parallel simulation is almost the same as that of the serial simulation. And it is difficult to find a suitable entity distribution scheme when it comes to simulation with hotspots which migrate between LPs dynamically. Besides, we always use as many LPs as possible to improve parallelism, but this also brings greater communication and synchronization overhead. Focusing on these drawbacks of current simulation engines, we propose an approach which supports fine grain parallelism in one LP. Based on the traditional time management algorithms, our approach can process events of different entities in one LP in parallel with multi threads.","PeriodicalId":313480,"journal":{"name":"Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques","volume":"48 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132795368","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
3D modeling for augmented reality systems in novel vascular models 新型血管模型增强现实系统的三维建模
E. Mangina, Asma Almaksy, A. Campbell
{"title":"3D modeling for augmented reality systems in novel vascular models","authors":"E. Mangina, Asma Almaksy, A. Campbell","doi":"10.1145/3173519.3173523","DOIUrl":"https://doi.org/10.1145/3173519.3173523","url":null,"abstract":"Endovascular surgery is a continually developing branch of vascular surgery where the therapeutic intervention is performed from within the lumen of the vessel, usually under X-ray guidance. When the major artery of the body (aorta) becomes swollen (aneurysm), there is a danger of rupture, leading to catastrophic blood loss and death. An essential part of the procedure is preoperative planning, taking accurate measurements of both the diameter and the length of the area to be excluded. There is no freely available, reliable, realistic simulator on which either the trainee can practice index cases or where trained surgeons can simulate more complex cases before they are performed on the patient. VR is developing and becoming more and more accessible. To be able to make the most of these tools we will explore the feasibility of using them for creating a 3D model of the aorta on which training can be carried out.","PeriodicalId":313480,"journal":{"name":"Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133951201","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
A Software tool for 3D visualization and slicing of MR images 一个软件工具的三维可视化和切片的MR图像
Somoballi Ghoshal, Pubali Chatterjee, S. Banu, A. Chakrabarti, E. Mangina
{"title":"A Software tool for 3D visualization and slicing of MR images","authors":"Somoballi Ghoshal, Pubali Chatterjee, S. Banu, A. Chakrabarti, E. Mangina","doi":"10.1145/3173519.3173527","DOIUrl":"https://doi.org/10.1145/3173519.3173527","url":null,"abstract":"In case of Magnetic resonance imaging (MRI), the image of an object is taken in all 3 directions. But, all the analysis and study based on MR images is carried out on 2D data, more precisely taking a single view at a time rather than considering all 3 views. Hence, the analysis is not always accurate. A solution is to create a 3D figure that will include all three views in it, so that the doctor can see any view as per his/her wish with just one click using virtual scissors. We have developed a tool that will generate the 3D from a set of MR images in a single plane and from that we can slice out along any axis to get the view from different angle in different planes as per our wish using virtual scissors. The results show that the slices generated after reconstruction are very close to the ground truth images.","PeriodicalId":313480,"journal":{"name":"Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125513508","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Oculus Rift Application for Training Drone Pilots 训练无人机飞行员的Oculus Rift应用程序
Evan O'Keeffe, A. Campbell, D. Swords, D. Laefer, E. Mangina
{"title":"Oculus Rift Application for Training Drone Pilots","authors":"Evan O'Keeffe, A. Campbell, D. Swords, D. Laefer, E. Mangina","doi":"10.1145/3173519.3173531","DOIUrl":"https://doi.org/10.1145/3173519.3173531","url":null,"abstract":"The research described in this paper, focuses on a virtual reality headset system that integrates the Oculus Rift VR headset with a low cost Unmanned Aerial Vehicle (UAV) to allow for drone teleoperation and telepresence using the Robot Operating System (ROS). We developed a system that allows the pilot to fly an AR Drone through natural head movements translated to a set of flight commands. The system is designed to be easy to use for the purposes of training drone pilots. The user simply has to move their head and these movements are translated to the quadrotor which then turns in that direction. Altitude control is implemented using a Wii Nunchuck joystick for altitude adjustment. The users use the Oculus Rift headset a 2D video stream from the AR Drone, which is then turned into a 3D image stream and presented to them on the headset.","PeriodicalId":313480,"journal":{"name":"Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124543864","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
3D Stereo-lithographic models placed in Virtual Reality to assist in pre-operative planning 3D立体光刻模型放置在虚拟现实,以协助术前计划
E. Mangina, Olivia de Oliveira Ranito, A. Campbell, C. McMahon
{"title":"3D Stereo-lithographic models placed in Virtual Reality to assist in pre-operative planning","authors":"E. Mangina, Olivia de Oliveira Ranito, A. Campbell, C. McMahon","doi":"10.1145/3173519.3173522","DOIUrl":"https://doi.org/10.1145/3173519.3173522","url":null,"abstract":"Congenital heart disease is the most common congenital abnormality affecting 8 per 1000 children. Children with univentricular circulation undergo three staged procedures, the last of which is a Fontan procedure. In some children, the anatomical arrangement makes completion of the Fontan procedure highly complicated, and in some cases not possible, which may imply a serious morbidity or mortality for the child. Currently, echocardiography (ECG), cardiac magnetic resonance imaging (MRI) and computed tomography are used to define the preoperative cardiac anatomy. Five 3Dprinted hearts are already developed for Crumlin Hospital to assess the utility of preoperative 3D printing in assessment of patient suitability for Fontan procedure. The project described in this paper involves the development of 3D stereolithographic models of complex cardiac defects and place them in a VR headset for a medical team to be able to rehearse the surgical procedure.","PeriodicalId":313480,"journal":{"name":"Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121652773","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Emerging Educational Technologies for Cross-Cultural Collaboration: Current Perspectives and Future Directions 跨文化合作的新兴教育技术:当前观点和未来方向
Bo Zhang, Nigel Robb, L. Goodman
{"title":"Emerging Educational Technologies for Cross-Cultural Collaboration: Current Perspectives and Future Directions","authors":"Bo Zhang, Nigel Robb, L. Goodman","doi":"10.1145/3173519.3173520","DOIUrl":"https://doi.org/10.1145/3173519.3173520","url":null,"abstract":"Emerging technologies, such as virtual worlds, virtual reality, and augmented reality, may have the potential to facilitate cross-cultural collaboration between students from schools and universities in different countries and cultures. Due to the increase in internationalization in education, the development and implementation of such technologies is now required. However, as yet, the particular challenges and future opportunities associated with the use of such technologies has not been fully investigated. We have conducted interviews with teachers in Ireland and China, to establish their perspectives on the use of of emerging technologies, their current practice, and their future needs and hopes. We found that both teachers had experience with the use of emerging technologies, but only the teacher in China was based in a school which implemented such technologies formally, and this was only in recent years. Novelty was identified as a major reason why students would be expected to embrace emerging technologies in the future. The teacher in China also pointed out potential challenges relating to the availability of high-speed internet in parts of China. We suggest that future research should investigate the perspectives of teachers in Ireland, China, and other countries, on the use of emerging technologies for cross-cultural collaboration, in order to develop a more detailed understanding of the specific needs and challenges such international digital collaboration will bring about.","PeriodicalId":313480,"journal":{"name":"Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques","volume":"127 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125586098","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
SimAIT: An Automatic Initialization Tool for Complex Simulation Systems 复杂仿真系统的自动初始化工具
Sirui Bao, Feng Zhu, Yuliang Zhao, Laibin Yan, Yiping Yao
{"title":"SimAIT: An Automatic Initialization Tool for Complex Simulation Systems","authors":"Sirui Bao, Feng Zhu, Yuliang Zhao, Laibin Yan, Yiping Yao","doi":"10.1145/3173519.3173537","DOIUrl":"https://doi.org/10.1145/3173519.3173537","url":null,"abstract":"A simulation execution essentially depends on the initial condition, necessitating correct and efficient initialization. However, at present most of the initialization work is done manually, which leads to high costs and error-prone code. To solve this problems, this paper designed and implemented an automatic initialization tool-SimAITconsisting of three modules. Firstly, scenario files are parsed and stored in a NestedHashMap Storage (NHMS). And then the adapter interfacefunction library is established for assigning data in NHMS to variables. Finally based upon the above modules, the initialization program is generatedbyautomatic code generationmodule. As the case study shows, SimAIT can initialize the simulation systems automatically and efficiently, and the time consumption is obviously reduced compared to that ofwriting setup code manually.","PeriodicalId":313480,"journal":{"name":"Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124061355","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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