Journal of Computer Science Advancements最新文献

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Number Board Media To Stimulate Symbolic Thinking Ability In Children 5-6 Years Old 数字板媒介对5-6岁儿童符号思维能力的刺激
Journal of Computer Science Advancements Pub Date : 2023-08-30 DOI: 10.55849/jsca.v1i2.476
I. Saripah, Imam Tabroni, Gonzales Armando, Lucas Maria
{"title":"Number Board Media To Stimulate Symbolic Thinking Ability In Children 5-6 Years Old","authors":"I. Saripah, Imam Tabroni, Gonzales Armando, Lucas Maria","doi":"10.55849/jsca.v1i2.476","DOIUrl":"https://doi.org/10.55849/jsca.v1i2.476","url":null,"abstract":"The child will experience a very important golden period and cannot be missed until he is 3 years old. The reason is that during these times, children's cognitive abilities are still growing and developing rapidly. In fact, about 80% of children's cognitive skills occur optimally in the first 3 years of life, and up to 90% of their abilities will continue to develop until they reach the age of 5 years. Media is a tool that can be used as an intermediary in stimulating all aspects of development in early childhood, both aspects of moral and religious values, physical-motor aspects, language aspects, social-emotional aspects and cognitive aspects. To stimulate all aspects of early childhood development cannot be separated from learning media because for early childhood learning is done through playing using learning media both real media, audio media, visual media, surrounding environmental media and audio visual media, so that learning activities for children early age runs effectively. This article will discuss how the influence of the number board media in stimulating the symbolic thinking skills of children aged 5-6 years in Sumurugul Village","PeriodicalId":307419,"journal":{"name":"Journal of Computer Science Advancements","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123728464","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Manipulative Learning Media as an Effort to Improve Understanding of Tajweed Learning 操纵性学习媒介:提高对塔伊weed学习理解的努力
Journal of Computer Science Advancements Pub Date : 2023-08-30 DOI: 10.55849/jsca.v1i2.478
Nur Sa’adah, Imam Tabroni, Yuanyuan Wang, Guijiao Zou
{"title":"Manipulative Learning Media as an Effort to Improve Understanding of Tajweed Learning","authors":"Nur Sa’adah, Imam Tabroni, Yuanyuan Wang, Guijiao Zou","doi":"10.55849/jsca.v1i2.478","DOIUrl":"https://doi.org/10.55849/jsca.v1i2.478","url":null,"abstract":"This class action research aims to improve students' understanding of tajweed learning through the application of manaipulative media in class IV MDTA Al-Mubarokah. The data needed in this study using Cycle I and II techniques. The results showed that the level of understanding of students towards learning tajweed through the application of manipulative media had reached 80% in cycle I and 90% in Cycle II.  With the application of manipulative learning media, of course, to make it easier for students to be able to think in understanding the concept of tajweed learning conveyed by the teacher.  Thus, teachers must be creative and innovative in learning, how teachers can create interesting and fun learning methods and media to motivate students to learn tajweed. \u0000 ","PeriodicalId":307419,"journal":{"name":"Journal of Computer Science Advancements","volume":"110 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121778581","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Number Board Media to Stimulate the Symbolic Thinking Ability of Children Aged 5-6 Years 数字板媒介对5-6岁儿童符号思维能力的刺激
Journal of Computer Science Advancements Pub Date : 2023-08-29 DOI: 10.55849/jsca.v1i2.456
I. Saripah, Imam Tabroni, Yuanyuan Wang, Guijiao Zou
{"title":"Number Board Media to Stimulate the Symbolic Thinking Ability of Children Aged 5-6 Years","authors":"I. Saripah, Imam Tabroni, Yuanyuan Wang, Guijiao Zou","doi":"10.55849/jsca.v1i2.456","DOIUrl":"https://doi.org/10.55849/jsca.v1i2.456","url":null,"abstract":"Children will experience a golden period that is very important and should not be missed until they are 3 years old. Because during these times, children's cognitive abilities are still growing and developing rapidly. In fact, about 80% of children's cognitive skills are optimized in the first 3 years of life, and up to 90% of their abilities will continue to develop until they reach the age of 5. Media is a tool that can be used as an intermediary in stimulating all aspects of development in early childhood both aspects of moral and religious values, physical motor aspects, language aspects, social emotional aspects and cognitive aspects. To stimulate all aspects of early childhood development cannot be separated from learning media because for early childhood learning is done through play using learning media both real media, audio media, visual media, environmental media and audio-visual media, so that learning activities in early childhood run effectively. This article will discuss how the influence of number board media in stimulating the symbolic thinking ability of children aged 5-6 years in Sumurugul Village. \u0000 ","PeriodicalId":307419,"journal":{"name":"Journal of Computer Science Advancements","volume":"311 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115943651","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Development of Traffic Maze Media to Stimulate Problem of 4-5 Years Old Children 交通迷宫媒体对4-5岁儿童问题刺激的开发
Journal of Computer Science Advancements Pub Date : 2023-08-29 DOI: 10.55849/jsca.v1i2.455
Nur Aliyah, Imam Tabroni, Jixiong Cai, Zhang Wei
{"title":"Development of Traffic Maze Media to Stimulate Problem of 4-5 Years Old Children","authors":"Nur Aliyah, Imam Tabroni, Jixiong Cai, Zhang Wei","doi":"10.55849/jsca.v1i2.455","DOIUrl":"https://doi.org/10.55849/jsca.v1i2.455","url":null,"abstract":"This study aims to produce a valid Traffic Maze learning media to improve the fine motor skills of children aged 4-5 years.  This research is a development research with the development model used by Sugiyono.   In this study, researchers only used 7 (seven) stages, namely knowing problems and potential, data collection, product design, design validation, design revision, product trials and product manufacturing.  The next stage was not carried out due to cost and time constraints. The data collection technique used is a questionnaire, where the questionnaire is validated by material experts, media experts and educators. The type of data generated is quantitative and qualitative data. The average percentage result of the pretest conducted on 3 children is 12.3%, proving that the child's condition is still in the stage of starting to develop. Then the posttest is carried out, namely the condition after the child is given the Traffic Maze media, the average percentage result of this posttest is 31% which proves that the child has changed the condition to develop as expected. So it can be concluded that Traffic Maze media to improve the problem solving ability of children aged 4-5 years has met the criteria for validity. \u0000 ","PeriodicalId":307419,"journal":{"name":"Journal of Computer Science Advancements","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124547586","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Role Of Technology In Indonesian Education At Present 技术在印尼教育中的作用
Journal of Computer Science Advancements Pub Date : 2023-08-29 DOI: 10.55849/jsca.v1i1.403
Salma Rabani, Annisaul Khairat, Guilin Xie, Deng Jiao
{"title":"The Role Of Technology In Indonesian Education At Present","authors":"Salma Rabani, Annisaul Khairat, Guilin Xie, Deng Jiao","doi":"10.55849/jsca.v1i1.403","DOIUrl":"https://doi.org/10.55849/jsca.v1i1.403","url":null,"abstract":"Technology has become increasingly important in education, including in Indonesia. The implementation of technology in education is expected to improve the quality of education and help reduce the gap in education access across regions. However, several factors have hindered the implementation of technology in education in Indonesia, such as limited infrastructure, inadequate training and development for teachers and lecturers, and digital divides between regions. Despite these challenges, the use of technology in education has several benefits, including improving the quality of learning and motivation of students and increasing the efficiency of administrative tasks for teachers and lecturers. To improve the implementation of technology in education in Indonesia, efforts are needed to develop supporting infrastructure, provide training and development for educators, and establish clear policies and regulations. Collaboration between the government, educational institutions, and the private sector is also necessary. This article discusses the role of technology in education in Indonesia and the factors that influence its implementation, drawing on various studies and research.","PeriodicalId":307419,"journal":{"name":"Journal of Computer Science Advancements","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129550676","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Fun Number Recognition Cards as a Learning Media to Count for 4-5 Years Old Children 让4-5岁儿童学习数数的有趣数字识别卡
Journal of Computer Science Advancements Pub Date : 2023-08-29 DOI: 10.55849/jsca.v1i2.454
Ulfa Fitriani, Imam Tabroni, Guilin Xie, Deng Jiao
{"title":"Fun Number Recognition Cards as a Learning Media to Count for 4-5 Years Old Children","authors":"Ulfa Fitriani, Imam Tabroni, Guilin Xie, Deng Jiao","doi":"10.55849/jsca.v1i2.454","DOIUrl":"https://doi.org/10.55849/jsca.v1i2.454","url":null,"abstract":"Mathematics education is a very important education. Early childhood is a golden age, namely the age of 0-6 years in Indonesia and abroad, namely at the age of 0-8 years. According to Jean Piaget, this has been the main reference for the kindergarten curriculum and even education in general. The first step is to design a fun number learning media with the latest literature. The design is tested by experts and validated according to the needs of students. The result of the author's initial observation in the field is that Amira kindergarten students aged 4-5 years do not globally understand the lack of development in the cognitive aspect of knowing numbers and symbolic thinking for effective results. %. Based on the discussion above, it can be concluded that playing while learning using cards recognizes cool numbers in improving six aspects of development in children aged 4-5 years at Amira Plered Purwakarta Kindergarten.","PeriodicalId":307419,"journal":{"name":"Journal of Computer Science Advancements","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122121447","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Product Development of Unique Clothing Learning Media to Stimulate Fine Motor Skills of 4-5 Years Old Children 激发4-5岁儿童精细运动技能的独特服装学习媒体产品开发
Journal of Computer Science Advancements Pub Date : 2023-08-06 DOI: 10.55849/jsca.v1i1.452
Heni Nopiyanti, Imam Tabroni, Uwe Barroso, Amina Intes
{"title":"Product Development of Unique Clothing Learning Media to Stimulate Fine Motor Skills of 4-5 Years Old Children","authors":"Heni Nopiyanti, Imam Tabroni, Uwe Barroso, Amina Intes","doi":"10.55849/jsca.v1i1.452","DOIUrl":"https://doi.org/10.55849/jsca.v1i1.452","url":null,"abstract":"The purpose of this study was to create a learning model product in the form of unique clothing to stimulate fine motor skills of children aged 5-6 years in Purwakarta. The research method used a mixed method with a research and development (R&D) design. The research process starts from making a product design design using media with materials around, in the form of used gallon bottles, design validation, revision, making products, limited product trials, making products, stage 1 product revision, main field trials, revision 2, operational field trials, product revision 3, dissemination and product marketing. The results of research on the development of unique clothing learning models to stimulate fine motor skills are more creative and innovative learning models. The results of the research in the form of children's fine motor movement skills are getting better and children's fine muscles are getting stronger and more skillful. This unique clothing model gives children the interest to be able to play it so that fine motor skills are stimulated in a fun way. The technique supports children's understanding of attitudes, motivation and curiosity towards psychomotor activities (fine motor). This broad trial was conducted three times and experienced good improvement, so it is hoped that this model can be disseminated to PAUD institutions in Purwakarta and surrounding areas.\u0000 ","PeriodicalId":307419,"journal":{"name":"Journal of Computer Science Advancements","volume":"118 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132110311","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Development of Labyrinth Media to Stimulate Prosocial Behavior Skills of 5-6 years old Children in Purwakarta 迷宫媒体对5-6岁普瓦惹儿童亲社会行为技能的促进作用
Journal of Computer Science Advancements Pub Date : 2023-08-06 DOI: 10.55849/jsca.v1i1.453
Cut Mutia Alsafiah, Imam Tabroni, Elladdadi Mark, Kailie Maharjan
{"title":"Development of Labyrinth Media to Stimulate Prosocial Behavior Skills of 5-6 years old Children in Purwakarta","authors":"Cut Mutia Alsafiah, Imam Tabroni, Elladdadi Mark, Kailie Maharjan","doi":"10.55849/jsca.v1i1.453","DOIUrl":"https://doi.org/10.55849/jsca.v1i1.453","url":null,"abstract":"This study aims to produce a valid labyrinth learning media to improve the ability of prosocial behavior in children aged 5-6 years.  This research is a development research with the development model used by Sugiyono.   In this study, researchers only used 7 (seven) stages, namely knowing problems and potential, data collection, product design, design validation, design revision, product trials and product manufacturing.  The next stage was not carried out due to cost and time constraints. The data collection technique used is a questionnaire, where the questionnaire is validated by material experts, media experts and educators. The type of data generated is quantitative and qualitative data. The average percentage result of the pretest conducted on 3 children is 10.6%, proving that the child's condition is still in the undeveloped stage. Then the posttest was carried out, namely the condition after the child was given the labyrinth media, the average percentage result of this posttest was 14.6% which proved that the child experienced a change in condition to develop as expected. So it can be concluded that the Labyrinth media to improve the ability of prosocial behavior of children aged 5-6 years has met the criteria for validity.\u0000 ","PeriodicalId":307419,"journal":{"name":"Journal of Computer Science Advancements","volume":"90 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116589521","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Number Rinner Games To Improve 5-6 Year-Old Counting Ability 数字赛跑游戏提高5-6岁儿童的计算能力
Journal of Computer Science Advancements Pub Date : 2023-08-04 DOI: 10.55849/jsca.v1i1.443
Sinta Sri Rahayu, Imam Tabroni, Jayshree Martin, Wang Fang
{"title":"Number Rinner Games To Improve 5-6 Year-Old Counting Ability","authors":"Sinta Sri Rahayu, Imam Tabroni, Jayshree Martin, Wang Fang","doi":"10.55849/jsca.v1i1.443","DOIUrl":"https://doi.org/10.55849/jsca.v1i1.443","url":null,"abstract":"The purpose of this research is to develop educational game tools for improve children's cognitive. The application of APE (Educative Game Tool) was carried out on village children to be exact at Harapan Pertiwi 2 Kindergarten. The researcher used the R&D research method (Research & Development) which aims to determine the application of game tools educative windmill counting in developing the development of cognitive aspects of children. This study used a child subject, namely 4 children between the ages of 4-5 years. Technique data collection using observation, interviews, trials, expert validation, and documentation. Based on the results of the research on the application of the Counting Rabbit Educative Game Tool it is proven feasible to use and able to improve children's cognitive abilities. Children are very enthusiastic in trying the game. The results of the data obtained from the Material Expert found that the total rating score obtained was 63 out of the expected 80, after being converted in the presentation the result was 143.2% in the 'Very Good' category. In the assessment rubric it is known that there is a significant difference in the ability to recognize the concept of numbers in children aged 5-6 years in playing the Counting Rabbit Windmill. In the pre-test activity, an average score of 30 out of 80 was obtained. Meanwhile, in the post-test activity using developed media, an average score of 50 was obtained from the score of 85. The pre-test and post-test activities experienced an increase in the average score of 125.1. So that with the Counting Rabbit Wheel media it can improve children's cognitive abilities.","PeriodicalId":307419,"journal":{"name":"Journal of Computer Science Advancements","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122313118","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Development of Media Matching Box to stimulate symbolic thinking skills in children aged 4-5 years 培养4-5岁儿童符号思维能力的媒介匹配盒的开发
Journal of Computer Science Advancements Pub Date : 2023-08-03 DOI: 10.55849/jsca.v1i1.442
Iis Uswatun Hasanah, Imam Tabroni, Benjamin Brunel, Milton Alan
{"title":"Development of Media Matching Box to stimulate symbolic thinking skills in children aged 4-5 years","authors":"Iis Uswatun Hasanah, Imam Tabroni, Benjamin Brunel, Milton Alan","doi":"10.55849/jsca.v1i1.442","DOIUrl":"https://doi.org/10.55849/jsca.v1i1.442","url":null,"abstract":"This study aims to develop Matching Box media to improve symbolic thinking skills in children aged 4-5 years at Hidayatul Islamiyah Kindergarten. The development model used in this study is Borg and Gall which has been simplified into 6 stages consisting of: Needs Analysis, Planning, Initial Product Development, Learning Media Revision, Field Testing, Final Media Revision. The developed media was validated by 1 material expert and 1 media expert before being tested on children. The trial subjects of this study were 11 children. The instruments used to collect data are learning achievement tests, and observations. the results of the learning test and pretest observation obtained a classical percentage of 72.7% Developing According to Expectations (BSH) and 27.3% Starting to Develop (MB) and the results of the study test and posttest observation obtaining a classical percentage of 90.9% could be categorized as 'Very Well Developing (BSB)' and 9.1% of children were categorized as 'Beginning to Develop (MB)'. From these results, it can be concluded that the Matching Box media is appropriate to be used to improve the symbolic thinking skills of children aged 4-5 years","PeriodicalId":307419,"journal":{"name":"Journal of Computer Science Advancements","volume":"218 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123300744","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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