{"title":"Bathing in lightness: an interactive light and sound installation","authors":"Simon Stimberg, A. Brennecke","doi":"10.1145/3404983.3410421","DOIUrl":"https://doi.org/10.1145/3404983.3410421","url":null,"abstract":"Bathing in Lightness is an interactive light and sound installation that seems to be enlivened by a swarm entity trying to explore its inner world and communicate with the outer one. Consisting of 52 filament light bulbs it visualizes the movement of a particle swarm that is driven by the presence of the viewer and its own inner urge. Visitors can interact with the installation by moving in front of it while their movement is followed by the swarm and thus being translated into light and sound - visible inside the cluster of light bulbs and audible via nearby speakers or headphones.","PeriodicalId":298769,"journal":{"name":"Proceedings of Mensch und Computer 2020","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124831793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploration of medical volume data in projective augmented reality: an interactive demonstration","authors":"Kai Bornemann, F. Heinrich, K. Lawonn, C. Hansen","doi":"10.1145/3404983.3410415","DOIUrl":"https://doi.org/10.1145/3404983.3410415","url":null,"abstract":"This article describes the implementation and usage of a prototype to explore medical volume data in projective augmented reality (AR). To allow real-time rendering of the data, a volume ray casting algorithm is implemented on the GPU. Furthermore, the volume data is distorted to be superimposed correctly from the user's perspective. To allow exploration of the dataset, the user can use an HTC Vive Controller to show or hide structures with either clipping or windowing. In the future, the proposed prototype might be used for diagnosis, planning and computer assisted surgery. First tests indicate that this setup increases spatial understanding of the volume data compared to conventional computer monitors.","PeriodicalId":298769,"journal":{"name":"Proceedings of Mensch und Computer 2020","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132746161","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jonas Grund, Moritz Umfahrer, Lea Buchweitz, James Gay, A. Theil, Oliver Korn
{"title":"A gamified and adaptive learning system for neurodivergent workers in electronic assembling tasks","authors":"Jonas Grund, Moritz Umfahrer, Lea Buchweitz, James Gay, A. Theil, Oliver Korn","doi":"10.1145/3404983.3410420","DOIUrl":"https://doi.org/10.1145/3404983.3410420","url":null,"abstract":"Learning and work-oriented assistive systems are often designed to fit the workflow of neurotypical workers. Neurodivergent workers and individuals with learning disabilities often present cognitive and sensorimotor characteristics that are better accommodated with personalized learning and working processes. Therefore, we designed an adaptive learning system that combines an augmented interaction space with user-sensitive virtual assistance to support step-by-step guidance for neurodivergent workers in electronic assembling tasks. Gamified learning elements were also included in the interface to provide self-motivation and praise whenever users progress in their learning and work achievements.","PeriodicalId":298769,"journal":{"name":"Proceedings of Mensch und Computer 2020","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132669357","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Daniel Wessel, Moreen Heine, Christiane Attig, T. Franke
{"title":"Affinity for technology interaction and fields of study: implications for human-centered design of applications for public administration","authors":"Daniel Wessel, Moreen Heine, Christiane Attig, T. Franke","doi":"10.1145/3404983.3410020","DOIUrl":"https://doi.org/10.1145/3404983.3410020","url":null,"abstract":"Affinity for Technology Interaction (ATI) describes whether a person approaches or avoids interaction with technology [1], making it an important variable in human-centered design. To determine whether ATI will likely remain an important variable in the future, we compared the ATI scores of those who will develop applications (students of media and computer science) with those who will use them in a specific context (students of public administration). We also looked for possible selection biases when conducting online samples regarding technology, by comparing a self-selected online sample of public administration employees with a sample of students of public administration conducted in a classroom, in which no selection biases should have had occurred. To locate the samples in the general population we also compared them with a quota sample of the German population. Results indicate markedly different approaches to technology interaction between the student samples and the online sample being more similar to the media and computer science students. We discuss consequences for the human-centered design process, especially for understanding the users.","PeriodicalId":298769,"journal":{"name":"Proceedings of Mensch und Computer 2020","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133339505","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"EMS-based actuated output gestures: a design process for novices","authors":"Max Pfeiffer, Niklas George, Auriol Degbelo","doi":"10.1145/3404983.3409995","DOIUrl":"https://doi.org/10.1145/3404983.3409995","url":null,"abstract":"Electrical Muscle Stimulation (EMS) has been gaining increasing attention in Human-Computer Interaction (HCI), owing to its potential to generate more expressive haptic feedback. Despite many hardware and software prototypes developed to study specific interaction aspects, designing EMS-based actuated gestures remains a complex endeavor. In this work, we present a design process for actuated gestures and a mobile app to support researchers and gesture designers during EMS-based gesture creation. The app covers the individual calibration of muscles, the composition of single movements into more complex gestures, and the playback of the pre-calibrated gestures. A user study with 12 participants, mostly non-familiar with EMS, has shown that the app was successful in supporting participants test actuated gestures. Our main contributions include a design process for actuated gestures, as well as an open-source app to support the approach and its first evaluation.","PeriodicalId":298769,"journal":{"name":"Proceedings of Mensch und Computer 2020","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131174367","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Universal and intuitive? Scientific guidelines for icon design","authors":"Daniela Bühler, Fabian Hemmert, J. Hurtienne","doi":"10.1145/3404983.3405518","DOIUrl":"https://doi.org/10.1145/3404983.3405518","url":null,"abstract":"In this paper, we examine approaches to icon design, and we argue that they are not ideal. For example, they might disadvantage people from distinct cultures, of distinct ages, and with distinct capabilities. However, we suggest that icons have the potential to be universally and intuitively comprehended because they can be similar to the real world. We present an approach that is grounded in visual perception because the process of visual perception is assumed to be universal and intuitive. We derive 34 guidelines from scientific research on visual perception, and we argue that these guidelines might be a basis for more universal and more intuitive icon designs in the future.","PeriodicalId":298769,"journal":{"name":"Proceedings of Mensch und Computer 2020","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126835192","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Innovation enabling: automated documentation and moderation of brainstorming sessions in small groups","authors":"Matthias Merk, G. Tullius, Peter Hertkorn","doi":"10.1145/3404983.3410016","DOIUrl":"https://doi.org/10.1145/3404983.3410016","url":null,"abstract":"Using the term Innovation Enabling this paper introduces a holistic concept to support interdisciplinary teams in creative and innovative problem-solving tasks. The concept supports both facilitators and participants and is based on implicit interactions. A central element of the concept is the Awareness Pipeline. It is used to implement implicit interactions based on a sensor-actor approach on data acquisition of brainstorming sessions. For example, the support of facilitation, administration and automated documentation, are supposed to create added value to conventional brainstorming sessions.","PeriodicalId":298769,"journal":{"name":"Proceedings of Mensch und Computer 2020","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121597893","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Daniela Ullmann, Julian Kreimeier, T. Götzelmann, H. Kipke
{"title":"BikeVR","authors":"Daniela Ullmann, Julian Kreimeier, T. Götzelmann, H. Kipke","doi":"10.1145/3404983.3410417","DOIUrl":"https://doi.org/10.1145/3404983.3410417","url":null,"abstract":"While becoming more and more aware of the ongoing climate change, eco-friendly means of transport for all citizens are moving further into focus. In order to be able to implement specific measures, it is necessary to better understand and emphasize sustainable transportation like walking and cycling through focused research. When developing novel traffic concepts and urban spaces for non-motorized traffic participants like bicycles and pedestrians, traffic and urban planning must be focused on their needs. To provide rare qualitative factors (such as stress, the perception of time and attractiveness of the environment) in this context, we present an audiovisual VR bicycle simulator which allows the user to cycle through a virtual urban environment by physically pedaling and also steering. Virtual Reality (VR) is a suitable tool in this context, as study participants find identical and almost freely definable (virtual) urban spaces with adjustable traffic scenarios. Our preliminary prototype proved to be promising and will be further optimized and evaluated.","PeriodicalId":298769,"journal":{"name":"Proceedings of Mensch und Computer 2020","volume":"274 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115112686","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Richter, Jeanine Lorenz, Maria Costantino, Verena Traubinger, Nico Tauchmann, Thomas Graichen, U. Heinkel
{"title":"Dynamic indoor navigation and orientation system for people with impairments","authors":"J. Richter, Jeanine Lorenz, Maria Costantino, Verena Traubinger, Nico Tauchmann, Thomas Graichen, U. Heinkel","doi":"10.1145/3404983.3410000","DOIUrl":"https://doi.org/10.1145/3404983.3410000","url":null,"abstract":"Assistive technologies play an important role on the way to an inclusive society. At this point, mobile indoor navigation for persons with impairments is a task far from being solved. Existing studies mainly focus on outdoor navigation, are closed source and closed data or are aimed at one single target group only, and consequently represent isolated solutions. Therefore, this study reports a design for an indoor navigation system for persons with different impairments, following the idea of open source and open data to facilitate a long-term and sustainable solution everyone can contribute to. The proposed system components are discussed, which include novel indoor mapping methodologies, user profile-specific indoor extensions for routing, navigation instructions and rendering, as well as an accurate technology for indoor positioning. Both modularity of the proposed system as well as the design-for-all approach allow, for the first time, the general application of mobile navigation addressing a variety of impairments.","PeriodicalId":298769,"journal":{"name":"Proceedings of Mensch und Computer 2020","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115531828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design guidelines for micro information radiators to increase seniors' safety in urban space","authors":"Laura Stojko, Julian Fietkau, Michael Koch","doi":"10.1145/3404983.3410001","DOIUrl":"https://doi.org/10.1145/3404983.3410001","url":null,"abstract":"Senior citizens face challenges during activities in urban space. To help and motivate them pursuing outside activities, we propose a network of (micro and macro) information radiators to increase their feeling of safety. In this paper we first collect guidelines and relevant aspects for the design of micro information radiators. Then we summarize our own experiences from a project designing smart urban objects - particularly giving an overview of design guidelines for input and output interaction of micro information radiators.","PeriodicalId":298769,"journal":{"name":"Proceedings of Mensch und Computer 2020","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124920986","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}