2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX)最新文献

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Reproducing Bugs in Video Games using Genetic Algorithms 利用遗传算法重现电子游戏中的漏洞
2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX) Pub Date : 2020-09-17 DOI: 10.1109/GMAX49668.2020.9256837
T. Ahumada, Alexandre Bergel
{"title":"Reproducing Bugs in Video Games using Genetic Algorithms","authors":"T. Ahumada, Alexandre Bergel","doi":"10.1109/GMAX49668.2020.9256837","DOIUrl":"https://doi.org/10.1109/GMAX49668.2020.9256837","url":null,"abstract":"Video games are usually manually tested by a dedicated team. As such, testing is an expensive activity, both financial and emotional as most of the testing is mostly carried out before a release. This paper proposes a technique based on using Genetic Algorithm (GA) to reproduce bugs in video games. It consists in searching for a sequence of joystick and keyboard actions that lead to a faulty state of the game. We successfully applied our technique on two different video games, thus suggesting that using GA is a viable technique to reproduce bugs in video games.","PeriodicalId":286421,"journal":{"name":"2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124876764","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Augmented Reality as Didactic Strategy for Facilitate the Learning of the Solar System 增强现实作为促进太阳系学习的教学策略
2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX) Pub Date : 2020-09-17 DOI: 10.1109/GMAX49668.2020.9256839
Alex D. Morales Acosta, Sergio A. Sanchez Hernandez, J. C. Henao
{"title":"Augmented Reality as Didactic Strategy for Facilitate the Learning of the Solar System","authors":"Alex D. Morales Acosta, Sergio A. Sanchez Hernandez, J. C. Henao","doi":"10.1109/GMAX49668.2020.9256839","DOIUrl":"https://doi.org/10.1109/GMAX49668.2020.9256839","url":null,"abstract":"The globalization of knowledge, the information society, the emergence of new information and communication technologies, have generated new ways of working, challenging education institutions a change in their ability to adapt and a better information management. Among the emerging technologies of recent decades, we can find a high increase of augmented reality (AR), which is a set of technologies that allow the user to visualize virtual information in real-world scenarios, through a digital camera of a device mobile. This feature makes this technology attractive in the educational field for topics where observation is a key element in the student's learning process. For this reason, the objective of this research is to develop a prototype using augmented reality as a didactic strategy to strengthen the concepts of the Solar System in the area of Social Sciences for the sixth grade of secondary school of the San Vicente de Paul Educational Institution. To accomplish the objective, the research was carried out in four stages using the extreme programming methodology. From the results obtained it is concluded that the minimum requirements that a mobile device must have to use the (AR) application, are marked in mid-range devices, accessible for both, teachers and students community, it can also be argued that the technological tools in the classroom have allowed to add a added value to the educational processes, generating motivation and interest in studies by students.","PeriodicalId":286421,"journal":{"name":"2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX)","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132349751","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Development of an arcade controller for children with intellectual disabilities to improve fine motor skills through video games 为智障儿童开发的街机控制器,通过视频游戏提高精细运动技能
2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX) Pub Date : 2020-09-17 DOI: 10.1109/GMAX49668.2020.9256830
Doménica A. Merchán-García, Alejandro S. Enriquez-Mancheno, Victor H. Uguña-Uguña, P. Suquilanda-Cuesta, V. Robles-Bykbaev
{"title":"Development of an arcade controller for children with intellectual disabilities to improve fine motor skills through video games","authors":"Doménica A. Merchán-García, Alejandro S. Enriquez-Mancheno, Victor H. Uguña-Uguña, P. Suquilanda-Cuesta, V. Robles-Bykbaev","doi":"10.1109/GMAX49668.2020.9256830","DOIUrl":"https://doi.org/10.1109/GMAX49668.2020.9256830","url":null,"abstract":"The objective of this study is to implement a new therapy model, to improve the fine motor skills of children with intellectual disabilities. Using this proposed method, this study sought to discover whether two children with physical and intellectual disabilities can effectively improve their fine motor skills through the use of an arcade controller, specially designed to stimulate the movement of the fingers, hands, and arms of children, exercising them and improving their hand-eye coordination, finger control, digital grip, and body coordination. At the end, we present the results obtained by measuring the fine motor skills performed at the beginning and at the end of the study, applying the TEPSI's Coordination subtest which let us measure the fine motor skills of the kid, and a comparison of the improvement in fine motor skills with the results obtained with the TEPSI test applied to a child without any disability.","PeriodicalId":286421,"journal":{"name":"2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115256936","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Title Page 标题页
2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX) Pub Date : 2020-09-17 DOI: 10.1109/gmax49668.2020.9256840
{"title":"Title Page","authors":"","doi":"10.1109/gmax49668.2020.9256840","DOIUrl":"https://doi.org/10.1109/gmax49668.2020.9256840","url":null,"abstract":"","PeriodicalId":286421,"journal":{"name":"2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129873934","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
TIGER: Topological Interlocking GEneratoR 老虎:拓扑联锁发生器
2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX) Pub Date : 2020-09-17 DOI: 10.1109/GMAX49668.2020.9256836
Andres Bejarano, C. Hoffmann
{"title":"TIGER: Topological Interlocking GEneratoR","authors":"Andres Bejarano, C. Hoffmann","doi":"10.1109/GMAX49668.2020.9256836","DOIUrl":"https://doi.org/10.1109/GMAX49668.2020.9256836","url":null,"abstract":"Topological Interlocking is a design technique to generate non-monolithic structures and composite materials. A traditional topological interlocking assembly consists of convex blocks arranged in a single layer. A peripheral structure provides support for the blocks and prevents lateral strain. Recent research on this topic has found remarkable properties that are not present with more traditional design techniques or material approaches. Despite the advances and increasing interest, there is no available software that contains all the essential tools to generate and analyze such structures. We introduce TIGER, a software application to generate and analyze topological interlocking configurations based on 3D surface tessellations. The application provides generation methods for both tessellations and interlocking assemblies. The analysis of the assemblies is based on the Structure Feasibility method that finds the minimum tension magnitudes for the structure to maintain a static equilibrium state. The generated configurations can be saved in multiple file formats for later 3D printing and additional analysis using more sophisticated tools.","PeriodicalId":286421,"journal":{"name":"2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX)","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122880643","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Path Planning for Non-Playable Characters in Arcade Video Games using the Wavefront Algorithm 基于波前算法的街机电子游戏非可玩角色路径规划
2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX) Pub Date : 2020-09-17 DOI: 10.1109/GMAX49668.2020.9256835
Álvaro José Ortega Vargas, Jairo E. Serrano C., Leonardo Castellanos Acuña, J. Martinez-Santos
{"title":"Path Planning for Non-Playable Characters in Arcade Video Games using the Wavefront Algorithm","authors":"Álvaro José Ortega Vargas, Jairo E. Serrano C., Leonardo Castellanos Acuña, J. Martinez-Santos","doi":"10.1109/GMAX49668.2020.9256835","DOIUrl":"https://doi.org/10.1109/GMAX49668.2020.9256835","url":null,"abstract":"Search and planning is a common Artificial Intelligence task on videogames development. This exercise covers the design of Non-player character (NPC) behavior, content generation, and narrative's construction. This work focus on NPC behavior, specifically on path planning. This paper presents an implementation of an arcade videogame (Ms. Pacman type) with Unity, where the NPC's behavior (Ghosts) applies the Wavefront algorithm to find the shortest path to the Player Character (Mr. Pacman). This algorithm is an alternative to traditional algorithms the Djikstra algorithm and A-star used to solve this problem.","PeriodicalId":286421,"journal":{"name":"2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX)","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127465952","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Video games development as an opportunity for social impact 电子游戏开发是产生社会影响的机会
2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX) Pub Date : 2020-09-17 DOI: 10.1109/GMAX49668.2020.9256831
Miguel Jimeno, P. Wightman, Augusto Salazar, Lucy E. García, Jose Capacho
{"title":"Video games development as an opportunity for social impact","authors":"Miguel Jimeno, P. Wightman, Augusto Salazar, Lucy E. García, Jose Capacho","doi":"10.1109/GMAX49668.2020.9256831","DOIUrl":"https://doi.org/10.1109/GMAX49668.2020.9256831","url":null,"abstract":"The need for a more inclusive society for persons with disabilities is increasing every day, as governments are required to create the appropriate legal framework for improving environments such as public and private spaces, as long as educational and work environments. The progress has been slow, and there are still many areas where integration has been nonexistent. In Colombia, the government has improved several areas, but there are many needs for people with disabilities in education, who are usually left behind. We propose here a program for building inclusive mobile applications for children and adults with disabilities. The developers of those games will be high school students from schools in Barranquilla, and using this approach will teach them about inclusion. The users of those applications will be the children and adults with special needs served by institutions for students with special needs. In this paper, we present the methodology, software, and hardware architecture design and preliminary evidence of the positive effect that this kind of project can have on undergraduate students.","PeriodicalId":286421,"journal":{"name":"2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123086271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual Reality Trainer in the Evaluation of International Safety Standards in Fire Situations 虚拟现实培训机在火灾情况下国际安全标准评估中的应用
2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX) Pub Date : 2020-09-17 DOI: 10.1109/GMAX49668.2020.9256834
F. Torres-Guerrero, Romeo Sanchez, Leticia Neira-Tovar
{"title":"Virtual Reality Trainer in the Evaluation of International Safety Standards in Fire Situations","authors":"F. Torres-Guerrero, Romeo Sanchez, Leticia Neira-Tovar","doi":"10.1109/GMAX49668.2020.9256834","DOIUrl":"https://doi.org/10.1109/GMAX49668.2020.9256834","url":null,"abstract":"With the aim of giving a better context to the research it is necessary to raise the problem in which we are working positioning from a perspective that allows us the generation of knowledge. Virtual reality allows the simulation of scenarios for different types of training. The immersion allows the user a virtual world interaction very similar to the actual a key example are flight simulators, for years has been use as a form of safe training. The training through virtual reality tools as alternative solutions are training tools has been widely accepted in different industries as an effective method for the preparation of personnel exposed to scenarios of high probability of accidents. There is a lot of research that says that thanks to information technologies can improve the efficiency of training using tools such as virtual laboratories, educational administration platforms, as well as multimedia format tools which are focused on reinforcing mainly academic content And are often validated through the performance of users. this research is focus on the evaluation in the human interaction of virtual reality environments to measure the interaction and effectiveness of safety standards. It is necessary to consider two aspects so that the interaction with the virtual reality tool is effective that are usability and immersion.","PeriodicalId":286421,"journal":{"name":"2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX)","volume":"86 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131246587","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
[Copyright notice] (版权)
2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX) Pub Date : 1900-01-01 DOI: 10.1109/gmax49668.2020.9256833
{"title":"[Copyright notice]","authors":"","doi":"10.1109/gmax49668.2020.9256833","DOIUrl":"https://doi.org/10.1109/gmax49668.2020.9256833","url":null,"abstract":"","PeriodicalId":286421,"journal":{"name":"2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117023917","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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