{"title":"Reproducing Bugs in Video Games using Genetic Algorithms","authors":"T. Ahumada, Alexandre Bergel","doi":"10.1109/GMAX49668.2020.9256837","DOIUrl":null,"url":null,"abstract":"Video games are usually manually tested by a dedicated team. As such, testing is an expensive activity, both financial and emotional as most of the testing is mostly carried out before a release. This paper proposes a technique based on using Genetic Algorithm (GA) to reproduce bugs in video games. It consists in searching for a sequence of joystick and keyboard actions that lead to a faulty state of the game. We successfully applied our technique on two different video games, thus suggesting that using GA is a viable technique to reproduce bugs in video games.","PeriodicalId":286421,"journal":{"name":"2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE Games, Multimedia, Animation and Multiple Realities Conference (GMAX)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GMAX49668.2020.9256837","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Video games are usually manually tested by a dedicated team. As such, testing is an expensive activity, both financial and emotional as most of the testing is mostly carried out before a release. This paper proposes a technique based on using Genetic Algorithm (GA) to reproduce bugs in video games. It consists in searching for a sequence of joystick and keyboard actions that lead to a faulty state of the game. We successfully applied our technique on two different video games, thus suggesting that using GA is a viable technique to reproduce bugs in video games.