{"title":"Evolution + Bim: The Utilization of Building Information Modelling at an Early Design Stage","authors":"Hyoung-June Park","doi":"10.52842/conf.caadria.2008.552","DOIUrl":"https://doi.org/10.52842/conf.caadria.2008.552","url":null,"abstract":"The paper introduces an experimental design studio that explores the optimal use of current digital technologies in order to allow the adoption of Building Information Modelling at an early stage of the design process. Based upon outcomes from the aforementioned studio, the paper discusses issues regarding the adoption of BIM.","PeriodicalId":281741,"journal":{"name":"CAADRIA proceedings","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129847150","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
CAADRIA proceedingsPub Date : 1900-01-01DOI: 10.52842/conf.caadria.2023.1.717
Weiqiong Li, T. Lo, Xiangmin Guo
{"title":"Exploring the Application of the Digital Gamification Mechanisms to the Experience of Physical Architectural Exhibitions","authors":"Weiqiong Li, T. Lo, Xiangmin Guo","doi":"10.52842/conf.caadria.2023.1.717","DOIUrl":"https://doi.org/10.52842/conf.caadria.2023.1.717","url":null,"abstract":"","PeriodicalId":281741,"journal":{"name":"CAADRIA proceedings","volume":"27 6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128228027","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Effect of Computer Mediation on Collaborative Designing","authors":"Jeff W. T. Kan, J. Gero","doi":"10.52842/conf.caadria.2009.411","DOIUrl":"https://doi.org/10.52842/conf.caadria.2009.411","url":null,"abstract":"There has been considerable research in studying collaborative designing using protocol analysis. However, it is not possible to compare these studies because they use different models and have their own coding schemes. A coding scheme based on the Function-Behaviour-Structure (FBS) ontology has been proposed as the basis of a universal coding scheme that transcends the domain of application, the task being studied, and the number of designers being studied. This paper presents results from using the FBS coding scheme and sequential analysis to study the differences between face-to-face design collaboration and synchronized design collaboration using NetMeeting via the Internet. In this case the formulation and re-formulation processes are richer in the NetMeeting design collaboration. In the face-to-face session they are quicker in arriving at the structure of the design.","PeriodicalId":281741,"journal":{"name":"CAADRIA proceedings","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128261846","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
CAADRIA proceedingsPub Date : 1900-01-01DOI: 10.52842/conf.caadria.2023.1.687
Tomoya Izumi, Keisuke Toyoda
{"title":"Systematic Review of Organizing the Data Flow of Systems Using Building Information Modeling and Distributed Ledger Technology","authors":"Tomoya Izumi, Keisuke Toyoda","doi":"10.52842/conf.caadria.2023.1.687","DOIUrl":"https://doi.org/10.52842/conf.caadria.2023.1.687","url":null,"abstract":"","PeriodicalId":281741,"journal":{"name":"CAADRIA proceedings","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128356455","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Role of Advanced VR Interfaces in Knowledge Management and Their Relevance to CAD","authors":"A. Rafi, Karboulonis","doi":"10.52842/conf.caadria.2002.277","DOIUrl":"https://doi.org/10.52842/conf.caadria.2002.277","url":null,"abstract":"This paper introduces knowledge management and computer aided visualisation as a key in establishing both valuation and value creation capabilities in the enterprise where dissemination of knowledge and effective sharing of information through collaboration spur creativity and stimulate business practices. The paper draws an original approach for the design and development of a universal information/knowledge visualisation tool and outlines the mechanics that enable the working prototype that focuses on CAD.","PeriodicalId":281741,"journal":{"name":"CAADRIA proceedings","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128568721","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
CAADRIA proceedingsPub Date : 1900-01-01DOI: 10.52842/conf.caadria.2007.x.x8o
Sherif Abdelmohsen, E. Do
{"title":"TangiCAD: Tangible Interface for Manipulating Architectural 3D Models","authors":"Sherif Abdelmohsen, E. Do","doi":"10.52842/conf.caadria.2007.x.x8o","DOIUrl":"https://doi.org/10.52842/conf.caadria.2007.x.x8o","url":null,"abstract":"This paper presents an interface for interacting with tangible objects to produce and edit architectural 3D models, called TangiCAD. TangiCAD is a tangible/virtual construction kit which allows architects to manipulate virtual models using easy hand control of tangible cubes, as an alternative interface for 3D modeling. It consists of a set of tangible cubes representing architectural elements, such as walls, columns, slabs,…etc., in addition to some editing operations. With more developed versions, the paper argues that architects could use tangible interfaces to carry out 3D modeling in an intuitive way, using their \"flip-the-box\" hands-on movement.","PeriodicalId":281741,"journal":{"name":"CAADRIA proceedings","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128605305","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Web-based Interactive Tool for Urban Fabric Generation: A Case Study of Chinese Rural Context","authors":"Qiyan Zhang, Biao Li, Yichen Mo, Yulong Chen, Peng Tang","doi":"10.52842/conf.caadria.2022.1.625","DOIUrl":"https://doi.org/10.52842/conf.caadria.2022.1.625","url":null,"abstract":". The design of rural fabric is significant for making sustainable communities and requires innovative design models and prospective work paths. This paper presents an interactive tool based on the web to generate block fabric that responds to the Chinese rural context, consisting of streets, plots, and buildings. The tool is built upon the Browser/Server (B/S) architecture, allowing users to access the generation system via the web simply and to have interactive control over the generation process in a user-friendly way. The underlying tensor field and rule-based system are adopted in the backend to model the fabric subject to multiple factors, with rules extracted from the rural design prototype. The system aims to integrate the procedural model with practical design constraints in the rural context, such as patterns, natural boundaries, elevations, planning structure, and existing streets. The proposed framework supports extensions to different urban or suburban areas, inspiring the promising paths of remote cooperation and generative design for sustainable cities and communities.","PeriodicalId":281741,"journal":{"name":"CAADRIA proceedings","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128607569","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yakui Ding, T. Fukuda, N. Yabuki, T. Michikawa, A. Motamedi
{"title":"Automatic Measurement System of Visible Greenery Ratio Using Augmented Reality","authors":"Yakui Ding, T. Fukuda, N. Yabuki, T. Michikawa, A. Motamedi","doi":"10.52842/conf.caadria.2016.703","DOIUrl":"https://doi.org/10.52842/conf.caadria.2016.703","url":null,"abstract":"Greening has been promoted to improve the living conditions in urban environments. Quantification of greenery is an important issue to identify the criteria for stakeholders in the process of greening. This research focuses on the quantification of visible greenery ratio which is defined as the amount of greenery in the field of vision. Some measurement methods of visible greenery ratio have been already proposed. However, the quantification process is usually time consuming and prone to human errors due to manual operations by using an image processing software. Therefore, in this research, the authors developed an automated measurement system based on image processing technology for the efficient visible greenery ratio measurement. In the verification experiment, the proposed method achieved similar results for extracted pixels of green areas as the traditional manual method, with decreased calculation time. Furthermore, in addition to measuring the current ratio of greenery, this system can visualize possible future changes in visible greenery by adding planting (landscape) design models in an Augmented Reality (AR) environment. Using the proposed method, an ideal greening environment can be designed and evaluated by end-users, more intuitively. The developed design system is expected to eventually result in increasing the amount of greenery in the urban environment.","PeriodicalId":281741,"journal":{"name":"CAADRIA proceedings","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128618382","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Impact analysis of digital-based architecture curriculum on students’ learning","authors":"Rabee M. Reffat","doi":"10.52842/conf.caadria.2011.609","DOIUrl":"https://doi.org/10.52842/conf.caadria.2011.609","url":null,"abstract":"This paper reports the findings of assessing the impact of current digital-based architecture curriculum in architecture at KfUPM on students’ learning primarily from students’ perspectives. the paper addresses both generic and specific impacts of current digital-based architecture curriculum on students’ learning. The specific impacts include: level of achieving better understanding of the architectural issues of buildings, and impacts of media qualities on understanding architecture. the paper introduces a performance improvement plan aimed at enhancing students’ learning in the digital-based architecture curriculum and to accommodate the evolving nature of information technology applications in the building and construction industry.","PeriodicalId":281741,"journal":{"name":"CAADRIA proceedings","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128654321","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Achieving adaptable behaviour in intelligent rooms using curious supervised learning agents","authors":"M. Maher, K. Merrick, Rob Saunders","doi":"10.52842/conf.caadria.2008.185","DOIUrl":"https://doi.org/10.52842/conf.caadria.2008.185","url":null,"abstract":"Multiple devices, both hardware and software, may come and go at any time in a given room. Software controlling the behaviour of these devices must be able to adapt to encompass new devices or the removal of existing devices. This paper presents a model for curious, supervised learning agents that address the issue of adaptability at a behavioural level in an intelligent room. Curious, supervised learning agents comprise a curiosity module and a supervised learning algorithm. The curiosity module identifies interesting devices on which to focus the agent’s learning. The supervised learning component realises behaviours by observing, modelling and mimicking human actions. Our framework is demonstrated in a virtual meeting room in Second Life. We show that the curious learning agent can adapt its behaviour to identify new learning goals in response to new devices and activities.","PeriodicalId":281741,"journal":{"name":"CAADRIA proceedings","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129318516","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}