利用好奇的监督学习代理在智能房间中实现适应性行为

M. Maher, K. Merrick, Rob Saunders
{"title":"利用好奇的监督学习代理在智能房间中实现适应性行为","authors":"M. Maher, K. Merrick, Rob Saunders","doi":"10.52842/conf.caadria.2008.185","DOIUrl":null,"url":null,"abstract":"Multiple devices, both hardware and software, may come and go at any time in a given room. Software controlling the behaviour of these devices must be able to adapt to encompass new devices or the removal of existing devices. This paper presents a model for curious, supervised learning agents that address the issue of adaptability at a behavioural level in an intelligent room. Curious, supervised learning agents comprise a curiosity module and a supervised learning algorithm. The curiosity module identifies interesting devices on which to focus the agent’s learning. The supervised learning component realises behaviours by observing, modelling and mimicking human actions. Our framework is demonstrated in a virtual meeting room in Second Life. We show that the curious learning agent can adapt its behaviour to identify new learning goals in response to new devices and activities.","PeriodicalId":281741,"journal":{"name":"CAADRIA proceedings","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Achieving adaptable behaviour in intelligent rooms using curious supervised learning agents\",\"authors\":\"M. Maher, K. Merrick, Rob Saunders\",\"doi\":\"10.52842/conf.caadria.2008.185\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Multiple devices, both hardware and software, may come and go at any time in a given room. Software controlling the behaviour of these devices must be able to adapt to encompass new devices or the removal of existing devices. This paper presents a model for curious, supervised learning agents that address the issue of adaptability at a behavioural level in an intelligent room. Curious, supervised learning agents comprise a curiosity module and a supervised learning algorithm. The curiosity module identifies interesting devices on which to focus the agent’s learning. The supervised learning component realises behaviours by observing, modelling and mimicking human actions. Our framework is demonstrated in a virtual meeting room in Second Life. We show that the curious learning agent can adapt its behaviour to identify new learning goals in response to new devices and activities.\",\"PeriodicalId\":281741,\"journal\":{\"name\":\"CAADRIA proceedings\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CAADRIA proceedings\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.52842/conf.caadria.2008.185\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CAADRIA proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.52842/conf.caadria.2008.185","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12

摘要

多个设备,包括硬件和软件,在给定的房间里可以随时进出。控制这些设备行为的软件必须能够适应包含新设备或移除现有设备。本文提出了一个好奇的、有监督的学习代理模型,该模型在智能房间的行为层面上解决了适应性问题。好奇监督学习代理包括好奇模块和监督学习算法。好奇心模块识别出智能体关注的有趣设备。监督学习组件通过观察、建模和模仿人类行为来实现行为。我们的框架在第二人生的虚拟会议室中进行了演示。我们表明好奇学习代理可以调整其行为来识别新的学习目标,以响应新的设备和活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Achieving adaptable behaviour in intelligent rooms using curious supervised learning agents
Multiple devices, both hardware and software, may come and go at any time in a given room. Software controlling the behaviour of these devices must be able to adapt to encompass new devices or the removal of existing devices. This paper presents a model for curious, supervised learning agents that address the issue of adaptability at a behavioural level in an intelligent room. Curious, supervised learning agents comprise a curiosity module and a supervised learning algorithm. The curiosity module identifies interesting devices on which to focus the agent’s learning. The supervised learning component realises behaviours by observing, modelling and mimicking human actions. Our framework is demonstrated in a virtual meeting room in Second Life. We show that the curious learning agent can adapt its behaviour to identify new learning goals in response to new devices and activities.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信