VR Workshops最新文献

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Ethics and Privacy in Mixed Reality 混合现实中的伦理与隐私
VR Workshops Pub Date : 2020-03-01 DOI: 10.1109/VRW50115.2020.0-269
D. Hosfelt, Divine Maloney, Kent Bye, Taylor Beck, E. Southgate, Peter P. Swire
{"title":"Ethics and Privacy in Mixed Reality","authors":"D. Hosfelt, Divine Maloney, Kent Bye, Taylor Beck, E. Southgate, Peter P. Swire","doi":"10.1109/VRW50115.2020.0-269","DOIUrl":"https://doi.org/10.1109/VRW50115.2020.0-269","url":null,"abstract":"Spatial computing capabilities introduce new ethical and privacy dilemmas, and as MR technologies emerge into the mainstream, these issues become more pressing. This panel will explore the many implications of biometric and derived data, virtual embodiment, and integration of physical world data. It will also address the many intersections with other technologies such as AI and applications ranging from ethics in education to its use in hiring processes. It is important that we address these now instead of attempting to retrofit solutions later on. This panel will address current privacy problems and anticipate future problems and solutions with experts in the field.","PeriodicalId":277951,"journal":{"name":"VR Workshops","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116491270","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Developing Embodied Interactive Virtual Characters for Human-Subjects Studies 开发具身互动虚拟人物用于人-受试者研究
VR Workshops Pub Date : 2020-03-01 DOI: 10.1109/VRW50115.2020.0-270
Kangsoo Kim, A. Erickson, Nahal Norouzi
{"title":"Developing Embodied Interactive Virtual Characters for Human-Subjects Studies","authors":"Kangsoo Kim, A. Erickson, Nahal Norouzi","doi":"10.1109/VRW50115.2020.0-270","DOIUrl":"https://doi.org/10.1109/VRW50115.2020.0-270","url":null,"abstract":"Embodied interactive virtual characters, such as virtual humans or animals, have been actively used for various Virtual/Augmented / Mixed Reality (VAMR) applications, and researchers have developed different types of embodied virtual characters and studied their effects on the user’s perception and behavior. This tutorial aims to provide the audience with background knowledge on research in embodied interactive virtual characters and how to develop such interactive characters for their specific applications, particularly focusing on human-in-the-loop systems (Wizard of Oz paradigm). The tutorial will first explore the prior interactive virtual character research focusing on the social influence of these entities over the users, e.g., the sense of social presence, trust, collaboration, while discussing the recent trend of the convergence among IVAs, MR, and Internet of Things (IoT) in the scope of virtual characters interacting with the physical surroundings. We will also share our recent research findings and some lessons from our 5+ years of experience in researching interactive virtual characters and user studies at the Synthetic Reality Lab (SREAL), University of Central Florida (UCF). The tutorial will explain how to develop virtual characters in Unity using 3rd party assets and plugins, such as Mixamo and Rogo Digital’s LipSync. The audience will follow the step-by-step instructions with provided materials and eventually have a simple interactive virtual character that they can control through conventional 2D user interfaces, considering human-in-the-loop studies. The tutorial will also explain how to develop a sensing module to understand the current state of the surrounding environment, which can make a realistic connection between the physical and the virtual worlds. For example, an Arduino board with a couple of sensors, e.g., a wind sensor, can be used to detect the wind in the real environment and trigger the coherent events in the virtual environment, such as blowing a virtual ball on a table.","PeriodicalId":277951,"journal":{"name":"VR Workshops","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116516290","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
NIDIT: Workshop on Novel Input Devices and Interaction Techniques NIDIT:新型输入设备和交互技术研讨会
VR Workshops Pub Date : 2020-03-01 DOI: 10.1109/VRW50115.2020.0-271
Robert J. Teather, F. Ortega, A. Simeone
{"title":"NIDIT: Workshop on Novel Input Devices and Interaction Techniques","authors":"Robert J. Teather, F. Ortega, A. Simeone","doi":"10.1109/VRW50115.2020.0-271","DOIUrl":"https://doi.org/10.1109/VRW50115.2020.0-271","url":null,"abstract":"Virtual reality has finally become a mainstream technology. Recent advances in commercial VR hardware have led to high-resolution, ergonomic, — and critically — low cost head-mounted displays. Advances in commercial input devices and interaction techniques have arguably not kept pace with advances in displays. For instance, most HMDs include a tracked input device: “wands” that are not dissimilar to the earliest examples of 3D controllers used in the VR systems of the 1980s. Interaction in commercial VR systems has similarly lagged; despite many advances in 3D interaction in the past three decades of VR research, interaction in commercial systems largely relies on classical techniques like the virtual hand, or raycasting. This full-day workshop will bring together researchers and industry practitioners to discuss and experience the future of input devices for VR, AR, and 3D User Interfaces, and help chart a course for the future of 3D interaction techniques. In addition to a presentation at the workshop, authors of all accepted submissions will be strongly encouraged to demonstrate their novel input device and interaction techniques in an interactive demo format following presentations.","PeriodicalId":277951,"journal":{"name":"VR Workshops","volume":"240 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114998234","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Low-cost Arm Based Motion Restriction Haptics for VR 基于低成本手臂的VR运动限制触觉
VR Workshops Pub Date : 1900-01-01 DOI: 10.1109/VRW52623.2021.00198
M. LokeshKumarV.
{"title":"A Low-cost Arm Based Motion Restriction Haptics for VR","authors":"M. LokeshKumarV.","doi":"10.1109/VRW52623.2021.00198","DOIUrl":"https://doi.org/10.1109/VRW52623.2021.00198","url":null,"abstract":"Virtual reality requires high-level haptics in order to achieve a feeling of realism. In this paper, we present a low-cost device that can provide motion restriction haptics. The device is a wearable, arm based flexible exoskeleton made using cable/zip ties, which are actuated based on VR interaction. It restricts arm motion beyond a point using the cable tie’s tensile strength, analogous to how our arm works.","PeriodicalId":277951,"journal":{"name":"VR Workshops","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125047744","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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