开发具身互动虚拟人物用于人-受试者研究

Kangsoo Kim, A. Erickson, Nahal Norouzi
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引用次数: 0

摘要

虚拟人或虚拟动物等具身交互虚拟角色已被广泛应用于虚拟/增强/混合现实(VAMR)的各种应用中,研究者开发了不同类型的具身虚拟角色,并研究了它们对用户感知和行为的影响。本教程旨在为读者提供有关具身互动虚拟角色研究的背景知识,以及如何为其特定应用开发这种互动角色,特别是关注人在环系统(绿野仙踪范例)。本教程将首先探讨之前的交互式虚拟角色研究,重点关注这些实体对用户的社会影响,例如,社会存在感,信任,协作,同时讨论IVAs, MR和物联网(IoT)在虚拟角色与物理环境交互范围内的融合趋势。我们还将分享我们最近的研究成果,以及我们在中佛罗里达大学(UCF)合成现实实验室(SREAL)研究交互式虚拟角色和用户研究5年以上的经验教训。本教程将解释如何使用第三方资产和插件(如Mixamo和Rogo Digital的LipSync)在Unity中开发虚拟角色。观众将按照提供的材料一步一步的说明,最终有一个简单的交互式虚拟角色,他们可以通过传统的2D用户界面控制,考虑到人在环研究。本教程还将解释如何开发一个传感模块来了解周围环境的当前状态,这可以在物理世界和虚拟世界之间建立现实的联系。例如,Arduino板带有一对传感器,例如风传感器,可以用来检测真实环境中的风,并触发虚拟环境中的相干事件,例如在桌子上吹一个虚拟球。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing Embodied Interactive Virtual Characters for Human-Subjects Studies
Embodied interactive virtual characters, such as virtual humans or animals, have been actively used for various Virtual/Augmented / Mixed Reality (VAMR) applications, and researchers have developed different types of embodied virtual characters and studied their effects on the user’s perception and behavior. This tutorial aims to provide the audience with background knowledge on research in embodied interactive virtual characters and how to develop such interactive characters for their specific applications, particularly focusing on human-in-the-loop systems (Wizard of Oz paradigm). The tutorial will first explore the prior interactive virtual character research focusing on the social influence of these entities over the users, e.g., the sense of social presence, trust, collaboration, while discussing the recent trend of the convergence among IVAs, MR, and Internet of Things (IoT) in the scope of virtual characters interacting with the physical surroundings. We will also share our recent research findings and some lessons from our 5+ years of experience in researching interactive virtual characters and user studies at the Synthetic Reality Lab (SREAL), University of Central Florida (UCF). The tutorial will explain how to develop virtual characters in Unity using 3rd party assets and plugins, such as Mixamo and Rogo Digital’s LipSync. The audience will follow the step-by-step instructions with provided materials and eventually have a simple interactive virtual character that they can control through conventional 2D user interfaces, considering human-in-the-loop studies. The tutorial will also explain how to develop a sensing module to understand the current state of the surrounding environment, which can make a realistic connection between the physical and the virtual worlds. For example, an Arduino board with a couple of sensors, e.g., a wind sensor, can be used to detect the wind in the real environment and trigger the coherent events in the virtual environment, such as blowing a virtual ball on a table.
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