NIDIT: Workshop on Novel Input Devices and Interaction Techniques

Robert J. Teather, F. Ortega, A. Simeone
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Abstract

Virtual reality has finally become a mainstream technology. Recent advances in commercial VR hardware have led to high-resolution, ergonomic, — and critically — low cost head-mounted displays. Advances in commercial input devices and interaction techniques have arguably not kept pace with advances in displays. For instance, most HMDs include a tracked input device: “wands” that are not dissimilar to the earliest examples of 3D controllers used in the VR systems of the 1980s. Interaction in commercial VR systems has similarly lagged; despite many advances in 3D interaction in the past three decades of VR research, interaction in commercial systems largely relies on classical techniques like the virtual hand, or raycasting. This full-day workshop will bring together researchers and industry practitioners to discuss and experience the future of input devices for VR, AR, and 3D User Interfaces, and help chart a course for the future of 3D interaction techniques. In addition to a presentation at the workshop, authors of all accepted submissions will be strongly encouraged to demonstrate their novel input device and interaction techniques in an interactive demo format following presentations.
NIDIT:新型输入设备和交互技术研讨会
虚拟现实终于成为一项主流技术。商业虚拟现实硬件的最新进展导致了高分辨率,符合人体工程学,以及关键的低成本头戴式显示器。商业输入设备和交互技术的进步可以说没有跟上显示技术的进步。例如,大多数头戴式显示器都包含一个跟踪输入设备:“摇杆”,这与20世纪80年代VR系统中使用的最早的3D控制器没有什么不同。商业VR系统的交互性也同样滞后;尽管在过去三十年的虚拟现实研究中,3D交互取得了许多进展,但商业系统中的交互主要依赖于虚拟手或光线投射等经典技术。这个为期一整天的研讨会将汇集研究人员和行业从业者,讨论和体验VR, AR和3D用户界面的输入设备的未来,并帮助制定未来3D交互技术的课程。除了在研讨会上的演讲外,我们强烈鼓励所有被接受的作品的作者在演讲后以互动演示的形式展示他们的新颖输入设备和交互技术。
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