Intelligent Technologies for Interactive Entertainment最新文献

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A Research on Value Chain Structure of the Performing Arts Consumers' Social Media Usage - Application of Means-End Chain Theory and Involvement 表演艺术消费者社交媒体使用价值链结构研究——基于手段-终端链理论与介入的应用
Intelligent Technologies for Interactive Entertainment Pub Date : 2014-07-09 DOI: 10.1007/978-3-319-08189-2_1
Min-Kyung Cha, S. Kweon, Yoon-Jung Choi, Young-A Won, Hyun Joo Kim
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引用次数: 1
Fools, Tricksters and Jokers: Categorization of Humor in Gameplay 傻瓜、骗子和小丑:游戏玩法中的幽默分类
Intelligent Technologies for Interactive Entertainment Pub Date : 2014-07-09 DOI: 10.1007/978-3-319-08189-2_10
C. Dormann
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引用次数: 6
Lost Voice Guy: Transcending Barriers of Disability through Technology in Live Comedy Performance 失声男:在现场喜剧表演中通过技术超越残疾障碍
Intelligent Technologies for Interactive Entertainment Pub Date : 2014-07-09 DOI: 10.1007/978-3-319-08189-2_11
Kirsty Fairclough-Isaacs
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引用次数: 0
Affect and Semantic Interpretation of Virtual Drama 虚拟戏剧的情感与语义解读
Intelligent Technologies for Interactive Entertainment Pub Date : 2014-07-09 DOI: 10.1007/978-3-319-08189-2_4
Li Zhang, J. Barnden
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引用次数: 0
Choreographing Digital Water for Interactive Water Performance 为互动水表演编排数字水
Intelligent Technologies for Interactive Entertainment Pub Date : 2014-07-09 DOI: 10.1007/978-3-319-08189-2_5
Jusub Kim
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引用次数: 1
The Nostalgia Project 怀旧计划
Intelligent Technologies for Interactive Entertainment Pub Date : 2014-07-09 DOI: 10.1007/978-3-319-08189-2_17
Peter Ferry, Joe Geigel, S. Lakin
{"title":"The Nostalgia Project","authors":"Peter Ferry, Joe Geigel, S. Lakin","doi":"10.1007/978-3-319-08189-2_17","DOIUrl":"https://doi.org/10.1007/978-3-319-08189-2_17","url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"78 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130554065","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Bass Impact DJ Studio - A Music Mixing Software with Gesture Controls 低音影响DJ工作室-一个音乐混合软件与手势控制
Intelligent Technologies for Interactive Entertainment Pub Date : 2014-07-09 DOI: 10.1007/978-3-319-08189-2_18
Walter Kumbeiz, H. Hlavacs
{"title":"Bass Impact DJ Studio - A Music Mixing Software with Gesture Controls","authors":"Walter Kumbeiz, H. Hlavacs","doi":"10.1007/978-3-319-08189-2_18","DOIUrl":"https://doi.org/10.1007/978-3-319-08189-2_18","url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127231654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Understanding the Foundations and Devices in Humour to Determine Practical Design Methods for Systems That Create and/or Detect Humour in Video Games, Robots and other Forms of Artificial Intelligence 理解幽默的基础和设备,以确定在电子游戏、机器人和其他形式的人工智能中创造和/或检测幽默的系统的实用设计方法
Intelligent Technologies for Interactive Entertainment Pub Date : 2014-07-09 DOI: 10.1007/978-3-319-08189-2_12
Christopher Molineux
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引用次数: 1
Immersive, Interactive, Real and Imagined Sonic Environments: Encountering the Aural Muse in Imagined, Implied Spaces- 沉浸式、互动性、真实和想象的声音环境:在想象的、隐含的空间中遇到听觉缪斯
Intelligent Technologies for Interactive Entertainment Pub Date : 2014-07-09 DOI: 10.1007/978-3-319-08189-2_14
S. Davismoon
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引用次数: 0
A Mathematical Model of Game Refinement 游戏细化的数学模型
Intelligent Technologies for Interactive Entertainment Pub Date : 2014-07-09 DOI: 10.1007/978-3-319-08189-2_22
Arie Pratama Sutiono, A. Purwarianti, H. Iida
{"title":"A Mathematical Model of Game Refinement","authors":"Arie Pratama Sutiono, A. Purwarianti, H. Iida","doi":"10.1007/978-3-319-08189-2_22","DOIUrl":"https://doi.org/10.1007/978-3-319-08189-2_22","url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"194 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113980587","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 69
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