Understanding the Foundations and Devices in Humour to Determine Practical Design Methods for Systems That Create and/or Detect Humour in Video Games, Robots and other Forms of Artificial Intelligence
{"title":"Understanding the Foundations and Devices in Humour to Determine Practical Design Methods for Systems That Create and/or Detect Humour in Video Games, Robots and other Forms of Artificial Intelligence","authors":"Christopher Molineux","doi":"10.1007/978-3-319-08189-2_12","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Intelligent Technologies for Interactive Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-319-08189-2_12","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}