{"title":"RWal","authors":"N. Giri, Anthony Threatt, I. Walker, K. Green","doi":"10.1145/1979742.1979560","DOIUrl":"https://doi.org/10.1145/1979742.1979560","url":null,"abstract":"This video features a scaled prototype of RWal (Reactive Wall) that was built based upon the floor plan of Hilton San Francisco Union Sq. Continental Ballroom. The RWal is a continuum surface intelligent system that is commissioned in a conference area. It can sense occupancy in different session areas and change its shape dynamically so that it provides more space for a session that is crowded at the expense of reducing the room space for a session that is sparsely populated. Temperature sensors are used to monitor occupancy and the walls are manipulated by tendons driven by servo motors and controlled by an Arduino ATMega328 microcontroller. The wall is actuated (actively and passively) at different points and is designed in such a way that it encloses a constant volume space. The key idea is to manage the available floor area to prevent congestion. This will be a practical option in any conference where there are typically boring as well as interesting speakers and an unavoidable movement of attendees from one session to another.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"752 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123279813","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Self-disclosure in social media","authors":"Javier Velasco-Martin","doi":"10.1145/1979742.1979695","DOIUrl":"https://doi.org/10.1145/1979742.1979695","url":null,"abstract":"Computer mediated communication tools have multiplied the possibilities to stay in touch and interact with the people in our social network. The dynamics of use for these tools suggest changes in the context of self-disclosure. Although research has explored online self-disclosure of students (who are expressing large breaches in previous norms of privacy regulation), much less attention has been paid to disclosure behavior of older, and particularly experienced users. A mixed-method approach will be used to explore different aspects of this complex phenomenon, including a survey, interviews and experience sampling. Results of this project should reveal the most salient drivers for online Self-Disclosure for this group.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126205721","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interaction and rendering techniques for handheld phantograms","authors":"Finn Ericsson, A. Olwal","doi":"10.1145/1979742.1979771","DOIUrl":"https://doi.org/10.1145/1979742.1979771","url":null,"abstract":"We present a number of rendering and interaction techniques that exploit the user's viewpoint for improved realism and immersion in 3D applications on handheld devices. Unlike 3D graphics on stationary screens, graphics on handheld devices are seldom regarded from a fixed perspective. This is particularly true for recent mobile platforms, where it is increasingly popular to use device orientation for interaction. We describe a set of tech-niques for improved perception of rendered 3D content. View-point correct anamorphosis and stereoscopy are discussed along with ways to approximate the spatial relationship between the user and the device. We present the design and implementation of a proto-type phantogram viewer that was used to explore these methods for interaction with real-time photorealistic 3D models on commercially available mobile devices.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"664 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126335931","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Self-evidence: applying somatic connoisseurship to experience design","authors":"T. Schiphorst","doi":"10.1145/1979742.1979640","DOIUrl":"https://doi.org/10.1145/1979742.1979640","url":null,"abstract":"This design case study examines and illustrates the concept of self-evidence by applying somatic connoisseurship to experience design. It invites a re-thinking of the process of design for technology, one that includes design for the experience of the self. Supported by concepts of somatic phenomenology and discourse surrounding 'felt-life' within HCI, this case study articulates the concept of self-evidence through the application of somatic body-based practices as a framework for technology design within HCI. The case study utilizes examples from the design process of the interactive, networked wearable art installation called whisper. Concepts of somatic connoisseurship are exemplified throughout all phases of an interdisciplinary artist-led design process.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121423184","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Daniel Goldstein, E. Hill, J. Lazar, Alice Siempelkamp, Anne Taylor, David Lepofsky
{"title":"Increasing legal requirements for interface accessibility","authors":"Daniel Goldstein, E. Hill, J. Lazar, Alice Siempelkamp, Anne Taylor, David Lepofsky","doi":"10.1145/1979742.1979496","DOIUrl":"https://doi.org/10.1145/1979742.1979496","url":null,"abstract":"There is increasing legal activity, requiring accessibility for people with disabilities, across a number of categories of digital content - government information, corporate web sites, electronic hiring processes, and e-book readers. The purpose of this panel at CHI 2011 is to inform the interaction design community about these legal changes, and discuss strategies for successful implementation of accessibility regulations in design.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122953184","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Timothy Ekl, Kenny Gao, Sarah Jabon, Joseph Salisbury, Eric Stokes
{"title":"DiversIT: inspiring communication about individuals' differences","authors":"Timothy Ekl, Kenny Gao, Sarah Jabon, Joseph Salisbury, Eric Stokes","doi":"10.1145/1979742.1979500","DOIUrl":"https://doi.org/10.1145/1979742.1979500","url":null,"abstract":"The world is a mosaic of unique individuals. It is easy, however, to take people's differences for granted. Many people have stereotypes and perceptions of others that conceal the truth about differences between them. In order to help people appreciate differences about one another, we designed DiversIT, which facilitates communication between all people by leveraging the power of the Internet. By centering discussion on a daily question, DiversIT establishes common ground through which people can begin interacting. This increased communication can lead to an improved understanding of each other. DiversIT was developed with user-centered design processes, incorporating potential users into every part of the design process.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122214798","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Managing user experience teams: lessons from case studies, establishing best practices","authors":"J. Rohn, Dennis R. Wixon","doi":"10.1145/1979742.1979567","DOIUrl":"https://doi.org/10.1145/1979742.1979567","url":null,"abstract":"This workshop focuses on managing cross-disciplinary user experience teams to achieve product and corporate success. The workshop brings together a diverse group of leaders in order to create a set of case studies to illuminate challenges and success factors. Emphasis is placed on cross-disciplinary teams, corporate culture and environment, organizational structure, and international considerations. The goal of the workshop is to develop a set of contingent, specific, and applicable guidelines for managing user experience teams in a variety of circumstances based on case studies.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"128 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116205027","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sympathetic guitar: can a digitally augmented guitar be a social entity?","authors":"Jay Vidyarthi, A. Antle, B. Riecke","doi":"10.1145/1979742.1979863","DOIUrl":"https://doi.org/10.1145/1979742.1979863","url":null,"abstract":"Previous work suggests that people treat interactive media as if they were social entities. By drawing a parallel between socio-cognitive theory and interface design, we intend to experimentally determine whether deliberate design decisions can have an effect on users' perception of an interactive medium as a social entity. In this progress report, we describe the theoretical underpinnings and motivations which led to the design and implementation of the Sympathetic Guitar: a guitar interface which supplements standard acoustic sound with a spatially-separate audio response based on the user's hand positions and performance dynamics. This prototype will be used for investigating user response to a specific, socially-relevant design decision.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123874154","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A long-term study of user experience towards interaction designs that support behavior change","authors":"Sang-Su Lee, Youn-kyung Lim, Kun-Pyo Lee","doi":"10.1145/1979742.1979909","DOIUrl":"https://doi.org/10.1145/1979742.1979909","url":null,"abstract":"Many researches on interaction design that supports users' behavior change in everyday life are studied recently especially in the domain of pervasive technology. However, not much attention has been paid to long-term effects on users in such cases. This paper presents our initial work of a long-term (8 month) study of users' self-report of experiences with an ambient dashboard feedback system in an automobile called Eco-driving system. It was notable that user satisfaction changed positively following active self-efforts made by users to understand the system after the negative shift due to initial disappointment. This work will be a first step to build a framework of how users accept systems designed to persuade them to change behavior over time.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122545960","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The talking poles public art based in social design","authors":"V. Moulder, L. Boschman, Ron Wakkary","doi":"10.1145/1979742.1979646","DOIUrl":"https://doi.org/10.1145/1979742.1979646","url":null,"abstract":"This case study provides insights for artists, designers, and technologists working with community-generated media in the domain of public art. The authors document their recent public artwork, the Talking Poles, and discuss the adaptation of Human Computer Interaction (HCI) design methods to the project. Community-generated public art has a direct relationship to the field of HCI through the technology that underlies both social computing and quotidian digital documentation. When acknowledging 'citizen action' as a component of public art, consideration must also be given to the preservation of the work as representative of an emergent and shared digital world culture.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122911357","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}