{"title":"Technology Acceptance Model in the Analysis of the Influence Of E-Learning Implementation to Students' Motivation","authors":"S. Asiyah, C. Budiyanto, A. Tamrin","doi":"10.20961/IJIE.V2I1.14496","DOIUrl":"https://doi.org/10.20961/IJIE.V2I1.14496","url":null,"abstract":"One effort to improve the quality of education is the innovation of learning, one of them with the application of e-learning. With the help of the TAM tool as an analysis in measuring the acceptance attitude of teachers and students. Seeing from the side of ease of use and e-learning use. The purpose of this research is to 1) to know the acceptance of students to an information system applied in the form of e-learning, and 2) to analyze the effect of e-learning implementation on learning motivation of learners. More specifically, the study will evaluate the application of LMS Edmodo and Schoology. The analysis used is descriptive statistical analysis for the disseminated questionnaire and thematic analysis for the interview data obtained. The result of this research is the use of e-learning better if collaborated with conventional learning. So that will complement each deficiency of both e-learning and conventional learning.","PeriodicalId":273558,"journal":{"name":"IJIE (Indonesian Journal of Informatics Education)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117102215","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Schoology, Changing A Negative Thinking Pattern About Use of Social Media","authors":"Brillian Rosy","doi":"10.20961/IJIE.V2I1.21612","DOIUrl":"https://doi.org/10.20961/IJIE.V2I1.21612","url":null,"abstract":"Social media makes the user addicted, it seems to be a negative mindset when reviewing social media. The development of the era brings the development of technology and information, it has a considerable impact on behavior patterns and human thinking. At this time, children or teenagers to adulthood have a strong dependence on information. The need for technology and information is very varied, one easy way to access information is with social media. The use of social media without parental controls in children or adolescents, will have a negative impact. On the other hand also positively influence if its use becomes innovation in the learning process. There are several social media that are used as interactive learning media, now known as Learning Management System (LMS). LMS allows educators to create virtual classrooms as a means of interacting and accessing subject matter anytime and anywhere as long as there is an internet network. One of the social media (LMS) that can be used for learning is Schoology. This research is just a theory study which concludes that e-learning based learning media that is Schoology able to change the negative thinking that has been spread in the community will the use of social media.","PeriodicalId":273558,"journal":{"name":"IJIE (Indonesian Journal of Informatics Education)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115594693","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Analysis of Reward Systems Implementation in Basic Network Course: Case Study of a Vocational School in Solo, Central Java.","authors":"Anisa Setyowati, A. Efendi, B. Basori","doi":"10.20961/IJIE.V2I1.13198","DOIUrl":"https://doi.org/10.20961/IJIE.V2I1.13198","url":null,"abstract":"The 2013 curriculum requires students to take an active and creative role in teaching and learning. Submission of materials in basic network learning process is still using a more dominant learning method that is owned by the teacher (teacher centered). It makes students in the learning process becomes more passive, so the students' activity in the learning process is still in the low category. One of the solutions to improve students 'learning activeness is by using tools or media that can attract students' attention. Learning tool or media is expected to help students to be interested and can play an active role in teaching and learning process. Learning tool or media used in this research is application of reward system. This study aims to (1) Know the difference between the use of reward system application in terms of activeness (2) to know the effectiveness of the use of reward system application in terms of student activeness. This research type is quantitative research with research design that is quasi experimental design with posttest only control design design. Techniques of collecting research data using questionnaires, interviews, and observation. Data analysis using t test and gain index analysis. The results of research are as follows: 1) there is difference of influence of using reward system application that is by t independent t test. Based on the analysis result obtained tcount of 3,790. ttable = 2.64208 at 5% error level with df = 76. So thitung> ttabel. 2) the reward system application is more effective with the experimental class result of -thount 3,703> -ttable 2,642 (76) while the Control class is -thount> -ttable (2,642,76) (1,016 <-2,642) and sig <0,05.","PeriodicalId":273558,"journal":{"name":"IJIE (Indonesian Journal of Informatics Education)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115661534","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Blended Learning: To Read or Not To Read","authors":"T. Ang, M. Yunus","doi":"10.20961/IJIE.V2I1.20348","DOIUrl":"https://doi.org/10.20961/IJIE.V2I1.20348","url":null,"abstract":"Malaysian school had moved on to the second shift of Malaysia Education Blueprint, which is to make sure that all students in the school are able to master the basic skills of Bahasa Malaysia and English language. The English language is not a foreign language to people in Sabah, but many Sabah's students are still struggling to learn to read English literature because most of the reading activity takes place together or happens when they are using textbook or storybook. Meanwhile, because Sabah consist of multiracial people, English language had become their third or fourth acquired language. So, it is going to be a very tough challenge for the student to learn the English language skills, especially in reading. This conceptual paper aims to discuss the advantages of blended learning in order to increase Sabah's students reading ability in English literature. The paper will debate the benefits of blended learning for reading activities and the impact of applying blended learning in reading activities, especially during the English language lesson to the students and teacher. From the discussions, hopefully, it would provide a significant insight towards applying blended learning not just to teach English literacy reading in the classroom, but also for other language skills and other subjects.","PeriodicalId":273558,"journal":{"name":"IJIE (Indonesian Journal of Informatics Education)","volume":"261 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116373266","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The management of On-the-job training through web-based application at Vocational High School (SMK) in network computer engineering majors","authors":"Tito Suryono, Hari Wibawanto, Samsudi Samsudi","doi":"10.20961/ijie.v2i1.18594","DOIUrl":"https://doi.org/10.20961/ijie.v2i1.18594","url":null,"abstract":"Multiple system education in SMK through On-the-job training is an effort to increase graduate quality in industrial capability. The stages of this research are data collection stage (introduction), system development stage, and evaluation phase (testing). This study, which is research and development, aims to know the feasibility and practicality of the design of web-based applications.The research was conducted at State Vocational High School (SMK Negeri) Jumantono Karanganyar particularly in majors of network computer engineering which involved 12 students of small trial group and 109 students of large-scale test.The data collection method used was observation, documentation, and questionnaire. The data obtained were then analyzed by descriptive analysis technique. The result of black box test done by using 43 items was in accordance with its function. The application expert's validation of this research was 88% meaning that it was very reasonable criteria. Meanwhile, the validation of substance was 89% meaning that it was very feasibleThe result of the usability test for the small-scale group was 68% then, it was improved and tested on a large scale that resulted 85% and was considered as practical. Thus, it can be concluded that the development of web-based On-the-job training management applications is very feasible and practical to be used On-the-job training management in SMK. It is suggested that the use of On-the-job training applications must be intensified.","PeriodicalId":273558,"journal":{"name":"IJIE (Indonesian Journal of Informatics Education)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126060198","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}