{"title":"Healing Cracks in Cyberspace: towards best practice","authors":"Christopher Thorne","doi":"10.1145/3369457.3369540","DOIUrl":"https://doi.org/10.1145/3369457.3369540","url":null,"abstract":"As we move firmly into the digital age, navigation through cyberspace has become an increasingly ubiquitous form of human-computer interaction. Whether the application we use is geospatial, flight simulation, virtual reality, augmented reality, simulation or game; we rely on sophisticated computation to paint data into views we can understand. 3D images and video with moving perspectives allow rapid navigation and assimilation of information. However, despite all the sophistication of modern technology, we have inadvertently programmed random cracks into cyberspace leading to positional jitter. Positional jitter can present as: random motion, rendering errors, physics errors and imprecise interaction. This unintended numerical error, and its mitigation, has been a focus of research and development over that past 2 decades. A review of mitigation methods has revealed differences in the quality, complexity and performance of implementations and some ad-hoc approaches to designing for sufficient quality. To help move research and development towards a consensus solution, this paper reviews and evaluates different approaches. New metrics to estimate error and quality are presented. A simple and efficient method to minimising positional jitter, that will benefit scientific and engineering calculations sensitive to error and achieve the best performance and quality for general applications, is recommended.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116522406","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Christopher Lawrence, T. Leong, M. Brereton, J. L. Taylor, N. Bidwell, G. Wadley
{"title":"Indigenous HCl: Workshop at OzCHI 2019, Perth","authors":"Christopher Lawrence, T. Leong, M. Brereton, J. L. Taylor, N. Bidwell, G. Wadley","doi":"10.1145/3369457.3369553","DOIUrl":"https://doi.org/10.1145/3369457.3369553","url":null,"abstract":"The Workshop on Indigenous HCI aims to bring together researchers and practitioners (Indigenous and otherwise) who work with Indigenous people and communities on technology projects and human-computer interaction (HCI) research. The workshop is oriented to establishing connections and supporting discussion; to enabling participants to network and to share ideas and experiences in a diverse environment. As such, we invite academic and industry participants as well as community representatives. We also recognize the importance of all aspects of the technology ecosystem including teaching, research, design, development and implementation. We invite those who are interested to do technology work with Indigenous communities but are unsure of how to begin. Our long-term aims are to build on earlier work to establish Indigenous HCI as an ongoing theme in Australian HCI. and at OzCHI. and to shape a set of guidelines for doing this work.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122880439","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Implementation and Initial Evaluation of Virtually Transformable Plushies","authors":"A. Inoue, Ryuta Ishikawa, Mitsuyoshi Yamamoto","doi":"10.1145/3369457.3369530","DOIUrl":"https://doi.org/10.1145/3369457.3369530","url":null,"abstract":"In this paper, we propose virtual-reality-based transformable plushies. This system replaces the appearance of a plushie into another appearance in the virtual world. The user could feel like as if he/she is virtually playing with a plushie that has different size and appearance though the actual plushie never changes. We developed a prototype system \"VRushie\" and conducted some evaluation experiments. From the results, we obtained two findings: (1)The subjects were tolerant to the increasing scale transformation of virtual plushies. (2)The subjects were not so tolerant to the whole appearance transformation unless the virtual and real plushies have common body parts.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"123 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125990367","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Collaborative learning in a shared course between two universities","authors":"G. Pisoni","doi":"10.1145/3369457.3369525","DOIUrl":"https://doi.org/10.1145/3369457.3369525","url":null,"abstract":"This article describes an ongoing education project in which the students develop remote working skills by working in teams of students located in different Universities. The proposal originated from a successful pilot conducted last year between University of Trento and University of Madrid in which students worked in mixed teams jointly on challenges and projects proposed by companies. In this paper we describe the setting that we developed for this academic year, that focuses specifically on digital transformation for digital finance, and how we aim to use different online tools and platforms to, on one hand, make it easier for students to collaborate together, and on another hand, allow the faculty members to supervise work progress made by teams and to make sure the students accomplish the required tasks. By doing so, we aim to increase the development of transversal skills for remote work and working in distributed skills by the students in the course. We also reflect on the observed issues on how to set such course.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124626907","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards an Immersive Auditory-based Journey Planner for the Visually Impaired","authors":"Chris McCarthy, Tuan Dung Lai, S. Favilla, D. Sly","doi":"10.1145/3369457.3369499","DOIUrl":"https://doi.org/10.1145/3369457.3369499","url":null,"abstract":"Large cities typically host many important services, businesses and activities accessed by the vision-impaired community. Supporting safe and independent orientation and mobility is thus a key priority for city municipalities. We outline the conceptual design of an immersive auditory based simulator to assist journey planning and enhance route familiarity for pedestrians with low vision or blindness. As proofs of concept, we present both a web and smartphone auditory-based virtual reality simulator, in which narrative speech describing specific locations, in combination with immersive and spatially located auditory cues recorded from those locations, is delivered to the user. We discuss technical challenges, and how this tool aims to address journey preparation, route familiarisation, and cognitive load challenges for city users with vision impairment.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114315181","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Denys J. C. Matthies, B. Urban, Katrin Wolf, A. Schmidt
{"title":"Reflexive Interaction: Extending the concept of Peripheral Interaction","authors":"Denys J. C. Matthies, B. Urban, Katrin Wolf, A. Schmidt","doi":"10.1145/3369457.3369478","DOIUrl":"https://doi.org/10.1145/3369457.3369478","url":null,"abstract":"Human-computer interaction (HCI) continues to evolve and interaction scenarios have to fulfill mobility, flexibility, and ad-hoc interaction where ever users are. To address this, traditional interaction concepts are being extended. While Peripheral Interaction was previously introduced, it still remains as a rather broad concept, intersecting with others, and thus creating space for further definitions. Therefore, this paper introduces the concept of Reflexive Interaction, which can be viewed as a specific manifestation of Peripheral Interaction. In contrast, Reflexive Interaction is envisioned to be executed at a secondary task without involving substantial cognitive effort. It allows the user to perform very short interactions, shorter than Microinteractions, without straining the user's main interaction channels occupied with the primary task. To clearly classify Reflexive Interaction in respect to previous interaction concepts, we use a taxonomy relying on an attention-based HCI model.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131272155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Anna Kalma, Bernd Ploderer, Laurianne Sitbon, M. Brereton
{"title":"Probing Yarns about Ageing and Making","authors":"Anna Kalma, Bernd Ploderer, Laurianne Sitbon, M. Brereton","doi":"10.1145/3369457.3369472","DOIUrl":"https://doi.org/10.1145/3369457.3369472","url":null,"abstract":"Making often involves creating, repurposing, handiwork and shared knowledge. Making is beneficial to its participants, with craft groups for older adults becoming more popular. In order to engage with older makers and explore their approach to ageing through their making, we created yarn probes: a method of enquiry to gain rich insight into a person's lived experience by building on their passions, creativity, the reflective and tactile nature of crafting, and storytelling. The yarn probes method involves eliciting stories and insights from participants as they craft artifacts in yarn and reflect on their making practices. We reflect on the use of yarn probes with three participants from two making communities, over a period of 2 months. Yarn probes led to a nuanced understanding of the experience of ageing through making, the ways in which it supports health (meditative, healing, remaining active), participation (altruism, teaching, social interaction, learning) and security (family, sharing, home). We discuss three considerations that make yarn probes effective in generating design insight: the meaning that materials and artifacts hold, opportunities for active engagement and reflection through the making of an artifact, and dialogue between makers and HCI researchers.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130673875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jeremy Opie, A. Jaiprakash, Bernd Ploderer, M. Brereton, Jonathan M. Roberts
{"title":"Towards Surgical Robots: Understanding Interaction Challenges in Knee Surgery","authors":"Jeremy Opie, A. Jaiprakash, Bernd Ploderer, M. Brereton, Jonathan M. Roberts","doi":"10.1145/3369457.3370916","DOIUrl":"https://doi.org/10.1145/3369457.3370916","url":null,"abstract":"Knee arthroscopy is a very common elective surgery, which is performed globally. Research has stated that there are currently several issues surrounding this surgery which reveal surgeons are frustrated with their instruments, cause unintended damage, and have high levels of cognitive and physical demands. The aim of this research is to explore in greater detail what is actually occurring during surgery and gain insights from the knee surgeons to illuminate the current frailties entangled with knee arthroscopy. This research consists of a field study observing four consultant orthopaedic knee surgeons performing knee arthroscopies, of which a total of 15 surgeries were video-recorded. Cards were created based on the analysis of the videos, which were then used to prompt further reflection in interviews with two of the four knee surgeons. From this study we endeavour to explore how knee surgeons currently employ instruments during knee surgery and the challenges that they experience. Our findings focus on a surgeon's perspective on the following challenges: (1) instrument limitations, (2) limited visibility, and (3) physical and cognitive pressures. Based on these limitations, we explore how current robotic surgical platforms could be introduced as a first step towards designing surgical robots for knee arthroscopy, that will result in more desirable patient outcomes as well as greater satisfaction for the knee surgeons.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126888578","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Does Indigenous Culture Affect One's View of an LMS Interface: A PNG and Pacific Islands Students' Perspective","authors":"Philemon Yalamu, C. Chua, W. Doubé","doi":"10.1145/3369457.3369483","DOIUrl":"https://doi.org/10.1145/3369457.3369483","url":null,"abstract":"Developing countries may have strong indigenous cultural practices that are not accommodated by western education and its associated technologies. This study investigated university students' perspectives of Learning Management Systems (LMS) when the interface design considers the culture of its intended users. An LMS prototype was designed incorporating rich media into a learning module with cultural elements of Papua New Guinea (PNG), namely local language option, cultural icons and cultural motifs into a learning user interface. A user study was conducted on university students from PNG, Pacific Islands and other nations with English as a second language (EASL) evaluated the prototype. The findings suggested a strong preference for an appreciation of the cultural components of the interface.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114580081","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Tomitsch, A. Janssen, Jen Scott Curwood, K. Thomson
{"title":"Reflections on Temporal Factors in Interaction Design: A Study of User Engagement in a Platform for Professional Learning","authors":"M. Tomitsch, A. Janssen, Jen Scott Curwood, K. Thomson","doi":"10.1145/3369457.3369513","DOIUrl":"https://doi.org/10.1145/3369457.3369513","url":null,"abstract":"This paper reflects on insights from the design process and evaluation of an online tool for supporting professional learning in a higher education setting. The online tool was developed through an iterative user-centred design process to ensure that it supported the needs and goals of academics. However, findings from a semester-long evaluation study showed that it found relatively little uptake despite participants' positive feedback in post-study interviews. This prompted us to conduct a further analysis of our results, which revealed that our process had failed to capture some of the more nuanced factors emerging from the users' work environment relating to time and timing. Drawing on those insights, the paper highlights the need to capture temporal factors during the design process and offers three design considerations to better support the adoption of online tools into daily work practices.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125602750","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}