自反性互动:扩展外围互动的概念

Denys J. C. Matthies, B. Urban, Katrin Wolf, A. Schmidt
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引用次数: 13

摘要

人机交互(HCI)不断发展,交互场景必须满足移动性、灵活性和即席交互,无论用户在哪里。为了解决这个问题,传统的交互概念正在得到扩展。虽然之前引入了外围交互,但它仍然是一个相当广泛的概念,与其他概念交叉,因此为进一步的定义创造了空间。因此,本文引入了自反性相互作用的概念,它可以看作是外围相互作用的一种具体表现。相反,自反性交互被设想为在次要任务中执行,而不涉及实质性的认知努力。它允许用户执行非常短的交互,比微交互短,而不会使用户的主要交互通道被主要任务占用。为了根据之前的交互概念对反身性交互进行清晰的分类,我们使用了一种基于注意力的HCI模型的分类法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reflexive Interaction: Extending the concept of Peripheral Interaction
Human-computer interaction (HCI) continues to evolve and interaction scenarios have to fulfill mobility, flexibility, and ad-hoc interaction where ever users are. To address this, traditional interaction concepts are being extended. While Peripheral Interaction was previously introduced, it still remains as a rather broad concept, intersecting with others, and thus creating space for further definitions. Therefore, this paper introduces the concept of Reflexive Interaction, which can be viewed as a specific manifestation of Peripheral Interaction. In contrast, Reflexive Interaction is envisioned to be executed at a secondary task without involving substantial cognitive effort. It allows the user to perform very short interactions, shorter than Microinteractions, without straining the user's main interaction channels occupied with the primary task. To clearly classify Reflexive Interaction in respect to previous interaction concepts, we use a taxonomy relying on an attention-based HCI model.
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