{"title":"Linking Norms and Culture","authors":"J. McBreen, G. D. Tosto, F. Dignum, G. Hofstede","doi":"10.1109/Culture-Computing.2011.11","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.11","url":null,"abstract":"The goal of this paper is to propose a method of modelling the evolution of social norms in different cultural settings. We analyse the role of culture in shaping agents' normative reasoning and hence their behaviour. The general notion of 'value' is discussed from the perspective of the BDI framework as a means to represent cultural regularities in social interactions. Culture is described as a system of shared values, which are linked to the Hofstede dimensions of culture. This system is represented by so-called metanorms that define appropriate, culturally-varying, behaviour in different relational contexts. In this way culture affects the possibility of normative changes, in particular the acceptance of policies designed to issue new norms in a society. Throughout the paper a scenario related to the enactment of smoking ban policies in Europe is presented to discuss the evaluation of normative change in specific cultural settings.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133288467","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Uemura, Masatsugu Yamamoto, Satoshi Tanaka, S. Nakata, Kyoko Hasegawa
{"title":"Particle-Based Transparent Visualization of 3D Inner Structure of Funeboko in Gion Festival","authors":"M. Uemura, Masatsugu Yamamoto, Satoshi Tanaka, S. Nakata, Kyoko Hasegawa","doi":"10.1109/Culture-Computing.2011.61","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.61","url":null,"abstract":"We translucently visualize laser-scanned 3D data of Funeboko of the Gion Festival in Kyoto. We use the laser-scanned point data set to execute the particle-based rendering of the inner 3Dstructure. Our approach enables high-quality and comprehensible visualization. It compensates disadvantages of the conventional visualization based on the polygonization, i.e., loss of points in the processing, incorrectness coming from insufficiency of data, unclearness, etc. We can visualize outside walls, wheels, axles, and the main body etc. separately or integrally.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124761040","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Conceptualizing Third Space in Networked Social Media","authors":"C. Edirisinghe, R. Nakatsu, J. Widodo, A. Cheok","doi":"10.1109/Culture-Computing.2011.31","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.31","url":null,"abstract":"Third space is thinking differently of space beyond the insufficiency of dualism, as in mental and physical space, dismissing the 'either/or' manner of binary categorizing to encompass 'both/and also' logic. The online social networking is the new space of connectivity and interactions. This paper is an attempt to establish briefly the epistemologies of the 'in between' space and its dynamisms by positioning the modern networked social media within the discourse of Third space.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126509437","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Imagining Historic Fashion: Digital Tools for the Examination of Historic Dress","authors":"Kathi C. Martin, Hyeongseok Ko","doi":"10.1109/Culture-Computing.2011.18","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.18","url":null,"abstract":"The mid-19th century saw the rise of institutional collections which brought together artifacts from cultures and industry around the world for the enlightenment and entertainment of the public, and to raise the standards of the products of the industrial age. Inexpensive digital imaging and the internet have radically changed how we disseminate these artifacts in the best way to the most people. A charge to digital humanities collections now is to make the quality and significance of the virtual representation meet or exceed that of the original object and to create user interactions which are \"conducive to information foraging\" [1]. This paper discusses an inter-disciplinary, multi-cultural project to develop a best practices digital archive for historic costume using advanced digital technology to realize new ways of interpreting, examining and contextualizing historic fashion and how these realizations translate into real world application and effective classroom tools.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"177 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129559776","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Animating and Interacting with Ancient Chinese Painting - Qingming Festival by the Riverside","authors":"Zhigeng Pan, Ruiying Jiang, Gengdai Liu, Cailiang Shen","doi":"10.1109/Culture-Computing.2011.10","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.10","url":null,"abstract":"In this paper, we introduce a novel method to display a famous Chinese ancient painting for the purpose of cultural heritage preservation. In order to animate the painting, some objects are extracted from the repainted painting and redrawn with three dimensional figures. Consequently the computer animation and Image-based rendering techniques are used to drive these objects animated. Furthermore, the users can interact with displayed painting, they can wave their hand to the virtual avatars in the ancient painting, and can get interactive responses. In addition, the avatars can be customized with the new algorithm we developed. In our algorithm, only one photo is required, and it can be captured on site. After the capturing, the 3D virtual character, or we called avatars, are created and integrated in the virtual environment.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132898454","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Japanese Painting Study Tool: A System for Creating Nihonga Portraits","authors":"M. Watanabe, N. Tosa, Tatsuya Kawahara","doi":"10.1109/Culture-Computing.2011.47","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.47","url":null,"abstract":"Nihonga is a type of Japanese traditional drawing, and its delicate colors and textures are attractive. However, it is difficult for Japanese people to create nihonga, because it is necessary to prepare many kinds of expensive art supplies and to master complex classical techniques. Therefore, we developed a system that allows even people who do not have special skill of drawing to create nihonga portraits. Nihonga has contour, little shading, and simple expressions. Because we use these features of nihonga, the user can create a portrait only by combining some images as if they were making a collage, and system processing and interface are very simple. Furthermore, it also allows those who are expert painters to use paintings completed using the system as a reference before creating or repairing actual nihonga portraits. Also, this system provides a new method of using digital archives.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"36 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132236398","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
H. Vermeulen, Toru Takahashi, Machi Takahashi, Kohei Ohtsuka, T. Nakagawa, Hiroshi Ueda
{"title":"Stroly: A Historic and Illustrated Maps Platform","authors":"H. Vermeulen, Toru Takahashi, Machi Takahashi, Kohei Ohtsuka, T. Nakagawa, Hiroshi Ueda","doi":"10.1109/Culture-Computing.2011.62","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.62","url":null,"abstract":"In our digital time, the perceived value of historic maps is fading away. Their non-linear and often distorted mapping condition, makes their use in combination with modern positioning technology a complicated matter. We believe however that historic and illustrated maps add a valuable, cultural context to the experience of people's surroundings. With Stroly, our historic and illustrated mapping platform, we're aiming to bring cultural and beautiful historic maps into the digital realm. We've created an online digital mapping platform, where familiar locations, on non-linear maps, can be mapped to their respective latitude and longitude locations. This allows end-users of our service to see an accurate estimation of their current location on historic and illustrated maps, using the GPS on their mobile devices. Enriched with important landmark information and highly advanced map comparison functionality, our service aims to provide a beautiful historic and cultural context to our everyday surroundings.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127632594","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Realizing Bilingual and Parallel Access to Ukiyo-e Databases in the World","authors":"Biligsaikhan Batjargal, Fuminori Kimura, Akira Maeda","doi":"10.1109/Culture-Computing.2011.48","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.48","url":null,"abstract":"Many humanities and cultural institutions including libraries, archives, and museums started to expose digital data on the Internet, and it led to increased heterogeneous databases. In this paper we introduce a prototype system for accessing Japanese traditional fine art: Ukiyo-e woodblock printing, which retrieves multiple databases in parallel and integrates retrieved results on-the-fly. Aggregation and integration of the retrieved results from heterogeneous databases are complicated if a search is performed from multilingual sources that are accessible in an inconsistent way through a variety of interfaces and protocols. The proposed system will help users to save time, and it will allow searching and browsing multiple Ukiyo-e databases in parallel as well as displaying results in a user-friendly way by utilizing advances in information technology. It also has a facility for cross-language searching between English and Japanese, which enables English-speaking users to search databases available only in Japanese using an English query.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115026053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Graph Based Model for Understanding Localisation Patterns in Multilingual Websites","authors":"Julien Bourdon, T. Ishida","doi":"10.1109/Culture-Computing.2011.29","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.29","url":null,"abstract":"Building and maintaining multilingual websites is necessary for organisations and communities trying to increase their global visibility. Such a localisation process might be done in different ways and the structure of a multilingual website should reflect it. However, not clearly understanding localisation patterns in multilingual websites increase the localisation cost. In previous studies, attempts were made to build specific models for multilingual websites but without differentiating between the different possible patterns. In this paper, we present a new formal graph based model, composed of the link structure and of the translation path between the different language versions of a multilingual website. We define some characteristic properties based on this model and derive four localisation patterns. This model was validated through the development of an experimental platform to extract patterns from three multilingual websites with different purposes. The model allowed for a better understanding of localisation patterns in these websites.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128205690","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Computer Art for Non-computer People","authors":"A. Pokrywka","doi":"10.1109/Culture-Computing.2011.22","DOIUrl":"https://doi.org/10.1109/Culture-Computing.2011.22","url":null,"abstract":"It is common to introduce computer art to people with a background about computer science or art. However, the rising importance of computer-based creativity demands methods of talking about computer art to people who have no professional experience in any of these fields. This paper describes and evaluates \"Vanishing Point\" computer art workshop, designed both for children and adults with small or no computer user experience. The aim of the workshop was to present in a simple way possibilities of computer technology and advantages offered by open source software in artistic use. The workshop description and reflection are structured according to \"Computer art for computer people- a syllabus\" (1977) by Grace C. Hartlein. The \"Vanishing Point\" workshop description combined with this early paper about computer art dissemination allows for a reflective point of view on computer-based creativity in the last thirty years and its practitioners according to their familiarity with computer art.","PeriodicalId":245465,"journal":{"name":"2011 Second International Conference on Culture and Computing","volume":"168 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132442883","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}