Edcomtech: Jurnal Kajian Teknologi Pendidikan最新文献

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The Influence of Blended Learning and Visual, Auditory, Kinesthetic (VAK) Learning Styles on Students' Speaking Skills in Class XI English Language Learning 混合式学习和视觉、听觉、动觉(VAK)学习风格对十一年级英语学习中学生口语技能的影响
Edcomtech: Jurnal Kajian Teknologi Pendidikan Pub Date : 2023-11-20 DOI: 10.17977/https://doi.org/10.17977/um039v8i22023p113
Khopiya Nida, Yayat Ruhiat, Isti Rusdiyani
{"title":"The Influence of Blended Learning and Visual, Auditory, Kinesthetic (VAK) Learning Styles on Students' Speaking Skills in Class XI English Language Learning","authors":"Khopiya Nida, Yayat Ruhiat, Isti Rusdiyani","doi":"10.17977/https://doi.org/10.17977/um039v8i22023p113","DOIUrl":"https://doi.org/10.17977/https://doi.org/10.17977/um039v8i22023p113","url":null,"abstract":"The aim of this research is to determine the effect of blended learning and visual, auditory, kinesthetic (VAK) learning styles on students' speaking skills when learning English. The research method used is experimental research. The experimental design used was a factorial design, while this research used a non-equivalent control group pre-test. The research results show that: (1) There are differences in the English language skills of students who are taught through blended learning and online learning; (2) There is a reciprocal influence between blended learning and online learning models as well as visual, auditory, kinesthetic (VAK) learning on students' English language skills; (3) There are differences in English language skills between students taught using blended learning and online learning with visual learning; ( 4) There are differences in English language skills between students who are taught through blended learning and online learning techniques, and students who receive auditory learning; and (5) There are differences in English language skills between students taught via blended learning and online learning methods and students with a kinesthetic learning style.","PeriodicalId":230799,"journal":{"name":"Edcomtech: Jurnal Kajian Teknologi Pendidikan","volume":"140 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139259522","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Development of Android-Based Mobile Learning for Indonesian History Course at Vocational High School 为职业高中印尼历史课程开发基于安卓系统的移动学习系统
Edcomtech: Jurnal Kajian Teknologi Pendidikan Pub Date : 2023-11-15 DOI: 10.17977/10.17977/um039v8i22023p102
H. Susila, Yamanto Isa, Nina Ikhwati Wahidah
{"title":"The Development of Android-Based Mobile Learning for Indonesian History Course at Vocational High School","authors":"H. Susila, Yamanto Isa, Nina Ikhwati Wahidah","doi":"10.17977/10.17977/um039v8i22023p102","DOIUrl":"https://doi.org/10.17977/10.17977/um039v8i22023p102","url":null,"abstract":"This study aimed to develop android-based mobile learning for Indonesian History course at SMK YIS Martapura. This is a Research and Development (R&D) using the Alessi & Trollip model.  Data collection techniques used questionnaire while research data were analyzed using the percentage formula. From the validation results, media experts scored got 88.69 percent belong to \"Good\" category. Instructional design experts scored is 82.0 percent which is belong to \"Good\" category. Material experts scored got 89.9 percent, belong to \"Good\" category. In one-to-one evaluation with the number of respondents is 3 students got an average result of 86.38 percent which is belong to \"Very Good\" category. Then a small group evaluation was carried out with 6 students as respondents got an average result of 86.73 percent belong to \"Very Good\" category. Furthermore, field test was carried out with a total of 28 students with an average result of 86.78 percent in the \"Very Good\" category. Field trial score showed that there is an increase of post-test. From the results of expert evaluations and field trials, it can be concluded that android-based mobile learning for Indonesian History subject at Vocational Schools show a good level of feasibility and can be accepted as one of the learning media that can be used in classroom learning.","PeriodicalId":230799,"journal":{"name":"Edcomtech: Jurnal Kajian Teknologi Pendidikan","volume":"17 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139274166","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Link and Match Program Implementation: A Case Study at Vocational High School 1 Batam 链接与匹配计划的实施:巴淡岛第一职业高中案例研究
Edcomtech: Jurnal Kajian Teknologi Pendidikan Pub Date : 2023-11-14 DOI: 10.17977/um039v8i22023p89
Albert Efendi Pohan, Fauziah Nasution, Santy Mery
{"title":"Link and Match Program Implementation: A Case Study at Vocational High School 1 Batam","authors":"Albert Efendi Pohan, Fauziah Nasution, Santy Mery","doi":"10.17977/um039v8i22023p89","DOIUrl":"https://doi.org/10.17977/um039v8i22023p89","url":null,"abstract":"The link and match program is implemented to increase the absorption of vocational school graduates into the world of industry and work. This research describes the implementation management of the link and match program at SMK Negeri Satu Batam. A qualitative research method with a case study approach was applied to achieve the research objectives. Data collection techniques were carried out using observation, documentation,, and in-depth interviews. The sources of information for this research were the principal, four deputy principals, three work unit heads, five alumni, and three experts from industry. Validation of research data is triangulation. Data analysis techniques consist of data collection, presentation, condensation, and concluding. Research findings show: (a) Planning was designed by reviewing government regulations regarding the implementation of the link and match program; (b) The school principal determines organization by forming a professional work team; (c) Implementation is carried out by collaborating with industry, optimizing particular job markets (BKK), and providing industrial classes; (d) The supervision of the school principal carries out control and; (e) The integration function consists of teacher apprenticeship programs, competency test certificates, standard work procedures according to industry standards, benchmarking programs, and visits to secondary schools abroad. Furthermore, the integration function as a novelty in this research is a factor in the success of implementing the link and match program which other vocational schools in Indonesia can adopt.","PeriodicalId":230799,"journal":{"name":"Edcomtech: Jurnal Kajian Teknologi Pendidikan","volume":"87 9","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139277672","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Towards Digital Creativity: The Effect of Canva Application on the Creativity of Prospective Teacher Leaders 走向数字创意:Canva 应用对准教师领导者创造力的影响
Edcomtech: Jurnal Kajian Teknologi Pendidikan Pub Date : 2023-11-04 DOI: 10.17977/um039v8i22023p72
Ayu Nilna Amelia Ahmadillah, Muhammad Thohir, Alvian Nur Jamil, Koerul Li'umah
{"title":"Towards Digital Creativity: The Effect of Canva Application on the Creativity of Prospective Teacher Leaders","authors":"Ayu Nilna Amelia Ahmadillah, Muhammad Thohir, Alvian Nur Jamil, Koerul Li'umah","doi":"10.17977/um039v8i22023p72","DOIUrl":"https://doi.org/10.17977/um039v8i22023p72","url":null,"abstract":"The development of the digital creativity world has transformed the education paradigm, and aspiring teacher leaders are not left behind. In an increasingly connected world, the graphic design application Canva has become a revolutionary force that sparks their creativity. The aim of this research is to explore the influence of the Canva application on the creativity of teacher leaders. This study employed a quantitative approach with a survey method. The subjects of this research were participants of the 7th cohort of prospective teacher leaders in Bojonegoro Regency, with a population of 125 participants. A sample of 52 participants was selected using purposive","PeriodicalId":230799,"journal":{"name":"Edcomtech: Jurnal Kajian Teknologi Pendidikan","volume":"40 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139289549","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Development of Powtoon Media on Natural Resources Material to Increase Learning Interest and Logical Thinking of Learners in Elementary School 开发有关自然资源材料的 Powtoon 媒体,提高小学学生的学习兴趣和逻辑思维能力
Edcomtech: Jurnal Kajian Teknologi Pendidikan Pub Date : 2023-11-04 DOI: 10.17977/um039v8i22023p58
Vina Yuniar, Nurdyansyah Nurdyansyah
{"title":"Development of Powtoon Media on Natural Resources Material to Increase Learning Interest and Logical Thinking of Learners in Elementary School","authors":"Vina Yuniar, Nurdyansyah Nurdyansyah","doi":"10.17977/um039v8i22023p58","DOIUrl":"https://doi.org/10.17977/um039v8i22023p58","url":null,"abstract":"This study aims to develop animated videos that can help project images of various natural resources with technological advances. In the era of society 5.0, educators must be able to use more interesting learning methods. This audio-visual media will increase students' interest in learning. In addition, it is also to find out the feasibility and effectiveness of the results of developing PowToon-based animated videos. This study uses the Research and Development (RnD) method. This research model uses ADDIE, namely analysis, design, development, implementation, and evaluation. Data collection techniques used are questionnaires and tests in descriptive quantitative data. The media that will be used for learning is said to be valid by the three experts as evidenced by the results: (1) material experts have a validity percentage of 81 percent (2) media experts are 84 percent, (3) language experts are 75 percent. After being declared valid, the media was tested on class IV SDN Kalanganyar students. Based on the pre-test's t-test analysis, the average value is 60.0, and the post-test is 78.5. Because the value of sig. (2-tailed) or test 1 of 0.00, which means is less than or equal to 0.05, it can be concluded that Ho is rejected, and Ha is accepted. The conclusions that can be drawn from the results of this study indicate that there is a significant influence from animated video so that can increase interest in learning and logical thinking of fourth-grade students at SDN Kalanganyar.","PeriodicalId":230799,"journal":{"name":"Edcomtech: Jurnal Kajian Teknologi Pendidikan","volume":"41 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139289480","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Physical Activity with Play and Game Model to Improve the Cognitive of Elementary School Students 以游戏和游戏模式开展体育活动,提高小学生的认知能力
Edcomtech: Jurnal Kajian Teknologi Pendidikan Pub Date : 2023-07-12 DOI: 10.17977/um039v8i12023p49
Humaid Ali Hasan, Sapto Adi, Eko Hariyanto, Arus Khongrungchok, H. I. Oktaviani, Otto Fajarianto
{"title":"Physical Activity with Play and Game Model to Improve the Cognitive of Elementary School Students","authors":"Humaid Ali Hasan, Sapto Adi, Eko Hariyanto, Arus Khongrungchok, H. I. Oktaviani, Otto Fajarianto","doi":"10.17977/um039v8i12023p49","DOIUrl":"https://doi.org/10.17977/um039v8i12023p49","url":null,"abstract":"Elementary school age is a period of physical growth and movement that plays an important role in the formation of quality individuals. Through physical movements in the form of games that continue to provide optimal development in children both cognitive maturity and motor development. Sports with a play-and-game system can increase the growth of neurons in the brain and stimulate the growth of new neurons in the hippocampus. Meanwhile, physical education learning in elementary schools is still teacher-centered and there is still a lack of variety of learning models. Based on the above problems, the play-and-game model can be used as a monotonous and less interesting learning solution. This learning is effective and innovative because it can provide learning experiences both from cognitive, motor, and affective aspects. Engaging in physical activity will positively affect all systems: cardiovascular, respiratory, hormonal, immunological, and nervous systems. In addition, a large development of the frontal and temporal lobes at the age of children 7-12 years. The brain will become more rapidly developed so that it will make faster cognitive improvement. The Play and game model can improve academic performance both in memory, memory, and learning.","PeriodicalId":230799,"journal":{"name":"Edcomtech: Jurnal Kajian Teknologi Pendidikan","volume":"21 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139360039","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Evaluating Students’ English Writing Project through Pear Deck 通过梨子蛋糕评估学生的英语写作项目
Edcomtech: Jurnal Kajian Teknologi Pendidikan Pub Date : 2023-06-20 DOI: 10.17977/um039v8i12023p38
L. Sihombing
{"title":"Evaluating Students’ English Writing Project through Pear Deck","authors":"L. Sihombing","doi":"10.17977/um039v8i12023p38","DOIUrl":"https://doi.org/10.17977/um039v8i12023p38","url":null,"abstract":"AbstrakMenulis merupakan salah satu keterampilan belajar bahasa yang paling penting, terutama menulis dalam bahasa Inggris. Hasil tulisan siswa atau mahasiswa dapat dinilai secara manual atau elektronik. Pear Deck merupakan platform pembelajaran digital yang memungkinkan siswa atau mahasiswa belajar secara digital dan membantu pengajar dapat dengan mudah mengevaluasi tulisan peserta didiknya. Namun, penelitian tentang kegunaan Pear Deck belum menemukan hasil yang menyimpul sehingga dalam penelitian ini, penulis bermaksud  untuk menganalisis bagaimana Pear Deck dapat dimanfaatkan sebagai pendekatan pembelajaran yang efektif untuk menilai tulisan siswa. Penulis menggunakan metodologi kualitatif dan objek kajian ini diambil dari tulisan 15 mahasiswa President University, Indonesia jurusan Komunikasi. Sebagai pendukung lainnya, data dikumpulkan dari situs resmi Pear Deck, publikasi jurnal, dan prosiding konferensi. Penulis menerapkan teori Penilaian Bahasa: Prinsip dan Praktik Kelas dari H. Douglas Brown dan konsep Discourse Analysis dalam konteks pendidikan. Studi ini menunjukkan bahwa Pear Deck adalah salah satu pilihan yang efektif untuk menilai kemampuan menulis mahasiswa khususnya dalam konteks penulisan cerita berbahasa Inggris. Selain itu, Pear Deck juga memiliki tampilan visual yang menarik yang membuat mahasiswa memiliki rasa ingin tahu yang besar tentang jenis aktivitas selanjutnya. Aplikasi ini juga memberikan fitur interaktif yang dapat membuat mahasiswa berinteraksi dengan cara memberikan saran kepada teman-teman mereka terhadap hasil tulisan yang mereka buat. Abstract Writing is a fundamental language-learning skill, particularly in English. The writing of students could be assessed manually or electronically. Pear Deck is an interactive tool that helps students do their writing assignments digitally. It also helps teachers create an interesting writing class. In this study, the author aims to determine how Pear Deck could be utilized as an effective learning approach for assessing student writing. The author utilized a qualitative methodology and the instrument of this study was taken from 15 students’ writing at President University, Indonesia majoring in Communication. As another support, the dataset was collected from the official Pear Deck website, journal publications, and conference proceedings. The author applied the Language Assessment: Principles and Classroom Practices theory from H. Douglas Brown and the concept of Discourse Analysis in educational settings. This study revealed that Pear Deck is an effective option for assessing students' writing, particularly composing a paragraph in the English language. Asides from it, Pear Deck also has an interesting visual screen that makes the students curious to learn the following activities. This application is also equipped with an interactive feature that allows students to give written feedback to their friends.","PeriodicalId":230799,"journal":{"name":"Edcomtech: Jurnal Kajian Teknologi Pendidikan","volume":"41 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139369256","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Kajian Kegunaan Google Classroom dalam Meningkatkan Kemampuan Berpikir Kritis Peserta Didik 谷歌课堂使用研究提高学习者批判性思维能力
Edcomtech: Jurnal Kajian Teknologi Pendidikan Pub Date : 2021-07-15 DOI: 10.17977/UM039V6I12021P254
Jeni Danurahman, Dikdik Baehaqi Arif
{"title":"Kajian Kegunaan Google Classroom dalam Meningkatkan Kemampuan Berpikir Kritis Peserta Didik","authors":"Jeni Danurahman, Dikdik Baehaqi Arif","doi":"10.17977/UM039V6I12021P254","DOIUrl":"https://doi.org/10.17977/UM039V6I12021P254","url":null,"abstract":"Abstrak: Pendidikan merupakan suatu upaya untuk mencerdaskan kehidupan bangsa dan membentuk manusia yang mampu bersaing di era revolusi industri 4.0. Pesatnya teknologi informasi dan komunikasi telah berkontribusi pada sektor pendidikan. Tujuan dalam penelitian yaitu mengungkap kemampuan yang harus dimiliki abad ke 21 yaitu kemampuan berpikir kritis dan kemahiran mengoperasikkan teknologi. Penelitian ini menggunakan metode analisis isi deskriptif dengan jenis analisis konten yang dirancang untuk mendeskripsikan konten informasi atau teks tertentu dengan melakukan analisis terhadap berbagai artikel ilmiah nasional, internasional maupun sumber lainnya terkait penggunaan Google Classroom selama pandemi COVID-19 dalam meningkatkan kemampuan berpikir kritis peserta didik. Dengan hasil temuan bahwa penggunaan g oogle classroom dapat meningkatkan kemampuan berpikir kritis peserta didik. Abstract: Education is an effort to educate the nation's life and form humans who can compete in the era of the industrial revolution 4.0. The rapid development of information and communication technology has contributed to the education sector. The purpose of this research is to reveal the abilities that must be possessed by the 21st century, namely the ability to think critically and the ability to operate technology. This study uses a descriptive content analysis method with a type of content analysis designed to describe certain information or text content by analyzing various national, international, and other sources of scientific articles related to the use of Google Classroom during the COVID-19 pandemic in improving students' critical thinking skills. With the findings that the use of google classroom can improve students' critical thinking skills.","PeriodicalId":230799,"journal":{"name":"Edcomtech: Jurnal Kajian Teknologi Pendidikan","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123329658","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Pengaruh Pembelajaran Berbasis Masalah dengan Penguatan Keterampilan Fleksibilitas terhadap Hasil Belajar Kognitif 以问题为基础的学习影响,增强认知学习结果的灵活性
Edcomtech: Jurnal Kajian Teknologi Pendidikan Pub Date : 2021-07-15 DOI: 10.17977/UM039V6I22021P264
Agung Aprianto, Henry Praherdhiono, Agus Wedi
{"title":"Pengaruh Pembelajaran Berbasis Masalah dengan Penguatan Keterampilan Fleksibilitas terhadap Hasil Belajar Kognitif","authors":"Agung Aprianto, Henry Praherdhiono, Agus Wedi","doi":"10.17977/UM039V6I22021P264","DOIUrl":"https://doi.org/10.17977/UM039V6I22021P264","url":null,"abstract":"Abstrak: Riset ini bertujuan membuktikan pengaruh pembelajaran Problem Based Learning  dengan penguatan keterampilan fleksibilitas terhadap hasil belajar kognitif pada peserta didik kelas VII. Dalam pembelajaran ini peserta didik diajarkan untuk berpikir fleksibel dalam memecahkan masalah terkait materi energi dalam kehidupan. Dalam riset ini mengaplikasikan desain quasi eksperimen. Subjek dalam riset ini merupakan semua peserta didik kelas VII A dan VII B berjumlah 50 peserta didik. Teknik pengumpulan data yang digunakan adalah teknik tes. Pretest dilakukan untuk mengambil data kemampuan awal peserta didik, sedangkan posttest dilakukan untuk menguji pengaruh perlakuan. Dalam riset ini dilakukan 3 uji statistic yaitu, (1) uji normalitas, (2) uji homogenitas, (3) uji hipotesis. Hasil analisis hipotesis diperoleh H1 diterima karena nilai signifikansinya 0,001 < 0,05 sehingga dapat disimpulkan bahwa terdapat pengaruh Problem Based Learning (PBL) dengan penguatan keterampilan fleksibilitas pada mata pelajaran IPA terhadap hasil belajar kognitif. Abstract :This research proves the influence of Problem Based Learning by strengthening flexibility skills on cognitive learning outcomes in grade VII students. In study the students are taught to think flexibly in order to resolve the problem that is related to the energy life. The type of Research used is quasi-experimental. The data collection technique used is the test technique . The pretest is done to retrieve a students' initial ability data, while the posttest is conducted to test the effect of treatment . In This research, three statistical tests will be carried out namely, (1) normality test , (2) homogeneity test , (3) hypothesis test . The results of the hypothesis analysis obtained H1 were received because the significance value was 0.001 < 0.05, so it can be concluded that there is influence of Problem Based Learning (PBL) by strengthening flexibility skills in science subjects on the learning outcomes of cognitive learning.","PeriodicalId":230799,"journal":{"name":"Edcomtech: Jurnal Kajian Teknologi Pendidikan","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122186279","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Video Tutorial English Kuy untuk Pembelajaran Bahasa Inggris Pariwisata 视频英语教学旅游学习指南
Edcomtech: Jurnal Kajian Teknologi Pendidikan Pub Date : 2021-07-15 DOI: 10.17977/UM039V6I12021P236
Putu Dian Danayanti Degeng, Irene Nany Kusumawardani, G. Asri, Eleazar Moeljono
{"title":"Video Tutorial English Kuy untuk Pembelajaran Bahasa Inggris Pariwisata","authors":"Putu Dian Danayanti Degeng, Irene Nany Kusumawardani, G. Asri, Eleazar Moeljono","doi":"10.17977/UM039V6I12021P236","DOIUrl":"https://doi.org/10.17977/UM039V6I12021P236","url":null,"abstract":"Abstrak: Penelitian ini dilakukan untuk mengembangkan video tutorial sebagai media pembelajaran Bahasa Inggris yang layak di kampung tematik Kajoetangan Malang. English Kuy dikembangkan dengan menggunakan model pengembangan  media instruksional dari Lee dan Owens. Berdasarkan hasil uji ahli, dapat disimpulkan bahwa video tutorial ini secara teoritis adalah baik dan dapat digunakan sebagai media pembelajaran Bahasa Inggris untuk level dasar/pemula. Video tutorial English Kuy ini dapat digunakan oleh pekerja wisata di Malang terutama para penjual makanan, pemilik warung atau masyarakat umum yang tertarik untuk belajar Bahasa Inggris level dasar atau pemula tentang pariwisata dan keramah-tamahan. Abstract: This research was conducted to develop a video tutorial as a medium of English learning activity in the thematic village of Kajoetangan Malang. English Kuy was developed using an instructional media development model from Lee and Owens. Based on the results of experts validation, it can be concluded that this video tutorial is theoretically suitable and can be used as a medium of learning English for the basic/beginner level. The English Kuy video tutorials can be used by tourism workers in Malang, especially food vendors, food stall owners, or the general public who are interested in learning basic or beginner-level English about tourism and hospitality.","PeriodicalId":230799,"journal":{"name":"Edcomtech: Jurnal Kajian Teknologi Pendidikan","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115407234","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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