{"title":"开发有关自然资源材料的 Powtoon 媒体,提高小学学生的学习兴趣和逻辑思维能力","authors":"Vina Yuniar, Nurdyansyah Nurdyansyah","doi":"10.17977/um039v8i22023p58","DOIUrl":null,"url":null,"abstract":"This study aims to develop animated videos that can help project images of various natural resources with technological advances. In the era of society 5.0, educators must be able to use more interesting learning methods. This audio-visual media will increase students' interest in learning. In addition, it is also to find out the feasibility and effectiveness of the results of developing PowToon-based animated videos. This study uses the Research and Development (RnD) method. This research model uses ADDIE, namely analysis, design, development, implementation, and evaluation. Data collection techniques used are questionnaires and tests in descriptive quantitative data. The media that will be used for learning is said to be valid by the three experts as evidenced by the results: (1) material experts have a validity percentage of 81 percent (2) media experts are 84 percent, (3) language experts are 75 percent. After being declared valid, the media was tested on class IV SDN Kalanganyar students. Based on the pre-test's t-test analysis, the average value is 60.0, and the post-test is 78.5. Because the value of sig. (2-tailed) or test 1 of 0.00, which means is less than or equal to 0.05, it can be concluded that Ho is rejected, and Ha is accepted. The conclusions that can be drawn from the results of this study indicate that there is a significant influence from animated video so that can increase interest in learning and logical thinking of fourth-grade students at SDN Kalanganyar.","PeriodicalId":230799,"journal":{"name":"Edcomtech: Jurnal Kajian Teknologi Pendidikan","volume":"41 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of Powtoon Media on Natural Resources Material to Increase Learning Interest and Logical Thinking of Learners in Elementary School\",\"authors\":\"Vina Yuniar, Nurdyansyah Nurdyansyah\",\"doi\":\"10.17977/um039v8i22023p58\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to develop animated videos that can help project images of various natural resources with technological advances. In the era of society 5.0, educators must be able to use more interesting learning methods. This audio-visual media will increase students' interest in learning. In addition, it is also to find out the feasibility and effectiveness of the results of developing PowToon-based animated videos. This study uses the Research and Development (RnD) method. This research model uses ADDIE, namely analysis, design, development, implementation, and evaluation. Data collection techniques used are questionnaires and tests in descriptive quantitative data. The media that will be used for learning is said to be valid by the three experts as evidenced by the results: (1) material experts have a validity percentage of 81 percent (2) media experts are 84 percent, (3) language experts are 75 percent. After being declared valid, the media was tested on class IV SDN Kalanganyar students. Based on the pre-test's t-test analysis, the average value is 60.0, and the post-test is 78.5. Because the value of sig. (2-tailed) or test 1 of 0.00, which means is less than or equal to 0.05, it can be concluded that Ho is rejected, and Ha is accepted. The conclusions that can be drawn from the results of this study indicate that there is a significant influence from animated video so that can increase interest in learning and logical thinking of fourth-grade students at SDN Kalanganyar.\",\"PeriodicalId\":230799,\"journal\":{\"name\":\"Edcomtech: Jurnal Kajian Teknologi Pendidikan\",\"volume\":\"41 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-11-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Edcomtech: Jurnal Kajian Teknologi Pendidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17977/um039v8i22023p58\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Edcomtech: Jurnal Kajian Teknologi Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17977/um039v8i22023p58","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究旨在开发动画视频,以帮助投射各种自然资源的图像,并利用先进的技术。在社会 5.0 时代,教育工作者必须能够使用更有趣的学习方法。这种视听媒体将提高学生的学习兴趣。此外,还要探究基于 PowToon 的动画视频开发成果的可行性和有效性。本研究采用研究与开发(RnD)方法。这种研究模式采用 ADDIE,即分析、设计、开发、实施和评估。使用的数据收集技术是描述性定量数据的问卷调查和测试。从结果来看,三位专家认为将用于学习的媒体是有效的:(1) 材料专家的有效率为 81%;(2) 媒体专家的有效率为 84%;(3) 语言专家的有效率为 75%。在宣布媒体有效后,对 SDN Kalanganyar 四年级的学生进行了测试。根据前测的 t 检验分析,平均值为 60.0,后测为 78.5。由于 sig.(2-tailed)或检验 1 的值为 0.00,即小于或等于 0.05,因此可以得出结论:Ho 被拒绝,Ha 被接受。从本研究结果中可以得出的结论表明,动画视频对提高卡兰加亚尔 SDN 学校四年级学生的学习兴趣和逻辑思维能力有显著影响。
Development of Powtoon Media on Natural Resources Material to Increase Learning Interest and Logical Thinking of Learners in Elementary School
This study aims to develop animated videos that can help project images of various natural resources with technological advances. In the era of society 5.0, educators must be able to use more interesting learning methods. This audio-visual media will increase students' interest in learning. In addition, it is also to find out the feasibility and effectiveness of the results of developing PowToon-based animated videos. This study uses the Research and Development (RnD) method. This research model uses ADDIE, namely analysis, design, development, implementation, and evaluation. Data collection techniques used are questionnaires and tests in descriptive quantitative data. The media that will be used for learning is said to be valid by the three experts as evidenced by the results: (1) material experts have a validity percentage of 81 percent (2) media experts are 84 percent, (3) language experts are 75 percent. After being declared valid, the media was tested on class IV SDN Kalanganyar students. Based on the pre-test's t-test analysis, the average value is 60.0, and the post-test is 78.5. Because the value of sig. (2-tailed) or test 1 of 0.00, which means is less than or equal to 0.05, it can be concluded that Ho is rejected, and Ha is accepted. The conclusions that can be drawn from the results of this study indicate that there is a significant influence from animated video so that can increase interest in learning and logical thinking of fourth-grade students at SDN Kalanganyar.