{"title":"Relaxushion","authors":"Yuki Ban, H. Karasawa, R. Fukui, S. Warisawa","doi":"10.1145/3275476.3275492","DOIUrl":"https://doi.org/10.1145/3275476.3275492","url":null,"abstract":"In this study, we propose the method to control the rhythm of breathing for relaxation by overwriting somatic sensation. Breathing way has an essential role in controlling the state of mind and body. Thus, lots of studies tried to instruct the breathing rhythm using lights, sounds, vibrations, and so on. However, these approaches require prior training to adjust a user's breathing rhythm to the system. To improve the effectiveness of controlling the breathing rhythm, we focus on the approach of overwriting somatic sensation. We hypothesized that we could modify the breathing rhythm if users get a device's motion confused with their breathing motion. Thus, we constructed the cushion type device \"Relaxushion\" which presents the breathing motion. When we embrace this breathing cushion, we feel like putting our hands on our stomachs. A brief user study shows our method can control the rhythm of breathing without prior training and consciousness to the device.","PeriodicalId":226979,"journal":{"name":"SIGGRAPH Asia 2018 Emerging Technologies","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116782049","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hao Qiu, Y. Uno, T. Sai, S. Iguchi, Y. Mizutani, T. Hoshi, Y. Kawahara, Y. Kakehi, M. Takamiya
{"title":"Luciola: a light-emitting particle moving in mid-air based on ultrasonic levitation and wireless powering","authors":"Hao Qiu, Y. Uno, T. Sai, S. Iguchi, Y. Mizutani, T. Hoshi, Y. Kawahara, Y. Kakehi, M. Takamiya","doi":"10.1145/3275476.3275479","DOIUrl":"https://doi.org/10.1145/3275476.3275479","url":null,"abstract":"In this paper, we present an approach to realize the levitation of a small object with an embedded electronic circuit. Luciola is a light-emitting particle with a diameter of 3.5mm and a weight of 16.2mg moving in mid-air. The novelty of this paper is the ultrasonically levitated electronic object powered by resonant inductive coupling. To enable the levitation of a particle, a custom IC chip is essential in reducing the size and weight of the particle. Ths custom IC chip is designed to achieve an intermittent lighting of the LED, which increases the maximal distance between the transmitter and the receiver coils. Luciola is applied to a self-luminous pixel in a 3-dimensional (3D) mid-air display and the drawing of characters in mid-air is also demonstrated.","PeriodicalId":226979,"journal":{"name":"SIGGRAPH Asia 2018 Emerging Technologies","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127216115","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yuki Morikubo, Eugene San Lorenzo, Daiki Miyazaki, N. Hashimoto
{"title":"Tangible projection mapping: dynamic appearance augmenting of objects in hands","authors":"Yuki Morikubo, Eugene San Lorenzo, Daiki Miyazaki, N. Hashimoto","doi":"10.1145/3275476.3275494","DOIUrl":"https://doi.org/10.1145/3275476.3275494","url":null,"abstract":"We propose a technique of dynamic appearance augmentation by projection to object in user's hands, named Tangible Projection Mapping. This technique allows users to hold a target object freely, and augments appearance of that in various postures by user's manipulation. In addition, Tangible Projection Mapping has the potential to contribute to widespread use of dynamic projection mapping because of using only off-the-shelf devices. In our demonstration, any textures and movies can be projected on the objects of various shapes. It can provide a deep sense of unity with the attractively enhanced object in hands.","PeriodicalId":226979,"journal":{"name":"SIGGRAPH Asia 2018 Emerging Technologies","volume":"51 8","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134362342","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Taha K. Moriyama, Ayaka Nishi, Takuto Nakamura, Vibol Yem, H. Kajimoto
{"title":"Hap-link: wearable haptic device on the forearm that presents haptics sensations corresponding to the fingers","authors":"Taha K. Moriyama, Ayaka Nishi, Takuto Nakamura, Vibol Yem, H. Kajimoto","doi":"10.1145/3275476.3275488","DOIUrl":"https://doi.org/10.1145/3275476.3275488","url":null,"abstract":"We developed a device that presents the haptic sensation of the fingertip to the forearm rather than to the fingertip as a new haptic presentation method for objects in a virtual reality environment. The device adopts a five-bar linkage mechanism and a Peltier element and presents the strength and direction of a force, vibration and the thermal sensation to the forearm. Compared with a fingertip-mounted display, it is possible to address issues of weight and size that hinder the free movement of fingers. Users can feel differences in texture and hardness/softness of objects, and experiences in the virtual reality environment are better than those without haptics cues even though haptics information is not directly presented to the fingertip.1","PeriodicalId":226979,"journal":{"name":"SIGGRAPH Asia 2018 Emerging Technologies","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127029313","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"FacePush: experiencing pressure forces on face with HMDs","authors":"Hong-Yu Chang, Wen-Jie Tseng, Chia-En Tsai, Hsin-Yu Chen, R. Peiris, Liwei Chan","doi":"10.1145/3275476.3275480","DOIUrl":"https://doi.org/10.1145/3275476.3275480","url":null,"abstract":"Simulated haptics is a key component to enhance immersion in virtual environments. Previous research has proposed various mechanisms to generate different haptic feedbacks. While many were deployed on limbs e.g., through wearable interfaces or handheld controllers, recent researches started to explore displaying haptics directly through HMDs. Examples include thermal [Peiris et al. 2017], vibrotactile [de Jesus Oliveira et al. 2017] and force [Gugenheimer et al. 2016] feedbacks. We present FacePush, a pulley system incorporated with a HMD to display pressure forces on user face. Unlike GyroVR [Gugenheimer et al. 2016] which enabled tangential/rotational force on user head, FacePush's pulley system creates normal force on the face region covered by the HMD. The main concept of FacePush is shifting torque provided by the two motors to a normal force pushing on face. As displayed in Figure 1. This normal force triggered by the motors pushes the HMD into user face resulting in pressure feedbacks on the face.","PeriodicalId":226979,"journal":{"name":"SIGGRAPH Asia 2018 Emerging Technologies","volume":"231 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131723643","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"RFIDesk","authors":"Meng-Ju Hsieh, Rong-Hao Liang, Jr-Ling Guo, Bing-Yu Chen","doi":"10.1145/3275476.3275491","DOIUrl":"https://doi.org/10.1145/3275476.3275491","url":null,"abstract":"This work introduces RFIDesk, an interactive surface that enables both multi-touch and rich-ID stackable tangible interactions. By using ultra-high frequency (UHF) radio-frequency identification (RFID) technology, the RFIDesk can effectively identify the elements of a stack. Furthermore, this system integrates capacitive multi-touch sensing based on indium tin oxide (ITO) to effectively detect touch events while preserving the interface transparency, thus enabling rich visual feedback to be displayed under the stackable objects. The interference between the two sensing technologies is resolved by applying time-division multiplexing sampling. We use a tangible tower-defense game to demonstrate the interaction possibilities of this system.","PeriodicalId":226979,"journal":{"name":"SIGGRAPH Asia 2018 Emerging Technologies","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123780119","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Izumi Mizoguchi, Takahiro Ando, Mizuki Nagano, Ryota Shijo, Sho Sakurai, K. Hirota, T. Nojima
{"title":"Gill+Man: breathing through gills experience system","authors":"Izumi Mizoguchi, Takahiro Ando, Mizuki Nagano, Ryota Shijo, Sho Sakurai, K. Hirota, T. Nojima","doi":"10.1145/3275476.3275490","DOIUrl":"https://doi.org/10.1145/3275476.3275490","url":null,"abstract":"We propose the gill-breathing simulation system Gill+Man. The system presents the sense of breathing through gills like a fish. The Gill+Man system comprises three devices, namely a breath-sensing device, swallowing sense presenting device, and gill sense presenting device. These devices use simple stimulation and combine to produce the sense of having gills.","PeriodicalId":226979,"journal":{"name":"SIGGRAPH Asia 2018 Emerging Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116337180","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Xpression","authors":"T. Chong, Issay Yoshida","doi":"10.1145/3275476.3275477","DOIUrl":"https://doi.org/10.1145/3275476.3275477","url":null,"abstract":"We developed Xpression, a mobile application which allows user to reenact faces from images and videos with only RGB camera on mobile devices. It transfers facial expression from source user to target user. Unlike other reenactment researches, our method works on video as well as still images and requires only mobile device. Our application is freely available to the public on iOS App Store.","PeriodicalId":226979,"journal":{"name":"SIGGRAPH Asia 2018 Emerging Technologies","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122229311","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
H. Oku, Miyu Nomura, Kumi Shibahara, Akihiro Obara
{"title":"Edible projection mapping","authors":"H. Oku, Miyu Nomura, Kumi Shibahara, Akihiro Obara","doi":"10.1145/3275476.3275486","DOIUrl":"https://doi.org/10.1145/3275476.3275486","url":null,"abstract":"This installation will exhibit dynamic projection mapping on a pancake with an edible retroreflector as an optical marker. Visitors will be able to see a projected character welcoming and attracting them depends on the position of the pancake that they are holding.","PeriodicalId":226979,"journal":{"name":"SIGGRAPH Asia 2018 Emerging Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128828455","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}