FacePush:用头戴式显示器体验面部压力

Hong-Yu Chang, Wen-Jie Tseng, Chia-En Tsai, Hsin-Yu Chen, R. Peiris, Liwei Chan
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引用次数: 1

摘要

模拟触觉是增强虚拟环境沉浸感的关键组成部分。先前的研究提出了各种机制来产生不同的触觉反馈。虽然许多都是通过可穿戴界面或手持控制器部署在四肢上,但最近的研究开始探索直接通过头戴式显示器显示触觉。例子包括热反馈[Peiris et al. 2017]、振动触觉反馈[de Jesus Oliveira et al. 2017]和力反馈[Gugenheimer et al. 2016]。我们提出了FacePush,一个滑轮系统与HMD结合,以显示用户脸上的压力。与GyroVR (Gugenheimer et al. 2016)在用户头部上施加切向/旋转力不同,FacePush的滑轮系统在HMD覆盖的面部区域上产生法向力。FacePush的主要概念是将两个电机提供的扭矩转换为对面部的正常推力。如图1所示。这种由马达触发的法向力将头戴式显示器推入用户面部,从而在面部产生压力反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
FacePush: experiencing pressure forces on face with HMDs
Simulated haptics is a key component to enhance immersion in virtual environments. Previous research has proposed various mechanisms to generate different haptic feedbacks. While many were deployed on limbs e.g., through wearable interfaces or handheld controllers, recent researches started to explore displaying haptics directly through HMDs. Examples include thermal [Peiris et al. 2017], vibrotactile [de Jesus Oliveira et al. 2017] and force [Gugenheimer et al. 2016] feedbacks. We present FacePush, a pulley system incorporated with a HMD to display pressure forces on user face. Unlike GyroVR [Gugenheimer et al. 2016] which enabled tangential/rotational force on user head, FacePush's pulley system creates normal force on the face region covered by the HMD. The main concept of FacePush is shifting torque provided by the two motors to a normal force pushing on face. As displayed in Figure 1. This normal force triggered by the motors pushes the HMD into user face resulting in pressure feedbacks on the face.
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