Wu Shiqiang, Huang Ying, Guan Hu, Zhang Shuwu, Liu Jie
{"title":"A Spread Spectrum Based Audio Watermarking Method with Embedding Positions Adaption Using Predominant Local Pulse Extraction","authors":"Wu Shiqiang, Huang Ying, Guan Hu, Zhang Shuwu, Liu Jie","doi":"10.1109/ICCST53801.2021.00074","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00074","url":null,"abstract":"In this paper, a spread spectrum based audio watermarking method with embedding positions adaption is proposed. A method of predominant local pulse (PLP) extraction is introduced to adaptively search for suitable embedded positions. Embedding watermark information at specific positions can reduce the amount of data modifications, thereby suppressing signal distortion caused by embedding. In addition, a embedding procedure based on spread spectrum, which provides robustness, is used in the DCT domain. The method discussed herein can embed watermark not only imperceivable but robust under common signal processing attacks and some of de-synchronization attacks.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133659469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Bowen Ning, Baoning Niu, Hu Guan, Ying Huang, Shuwu Zhang
{"title":"Research and Development of Copyright Registration and Monitoring System Based on Digital Watermarking and Fingerprint Technology","authors":"Bowen Ning, Baoning Niu, Hu Guan, Ying Huang, Shuwu Zhang","doi":"10.1109/ICCST53801.2021.00080","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00080","url":null,"abstract":"According to the characteristics of the existing copyright protection system and market demand, a copyright registration and monitoring system based on digital watermarking and fingerprint technology was designed and implemented.Users can register audio, video, image and other types of digital content on our system, in which the only fingerprint is used to replace the original work itself for registration. After the approval, the unique watermark is issued for embedding in the digital content, so that when the infringement is identified, the watermark can be extracted from the suspected infringing works to prove the copyright, and this will break through the difficulty of obtaining evidence and safeguarding rights.The system also is real-time and accurate for copyright monitoring works. It can provide users with instant feedback, including suspected infringement works. Our system combines the advantages of digital watermarking and fingerprint technology in copyright protection, simplifies the copyright registration, makes the infringement identification effective, and makes the copyright monitoring accurate, so as to effectively prevent the occurrence of infringement and piracy, which is conducive to the promotion and popularization of digital works copyright protection.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116982574","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Study of Delivery Route Optimization for Artistic Lighting Systems for Cultural Tourism in High-altitude Cold Areas at Night","authors":"Tong-lu Li, Hanxi Wang","doi":"10.1109/ICCST53801.2021.00076","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00076","url":null,"abstract":"The artistic lighting system for high-altitude cold areas is a set of intelligent night-lighting equipment that can be used for night tourism in high-altitude cold areas. In order to ensure the normal and stable delivery of artistic lighting systems to the actual high-altitude icy/snowy areas, methods such as theoretical research, experimental analysis, modeling, algorithm improvement, and case study are adopted to study the delivery of artistic lighting systems in high-altitude cold conditions. Based on the actual demand for the delivery of artistic lighting systems to high-altitude icy/snowy areas, the Fuzzy Time-Windows constraint is formulated; the objective functions for maximizing customer satisfaction with artistic light shows and minimizing the total cost of the delivery of lighting systems are designed; customer satisfaction with light shows is converted into a constraint and thus a single objective function is established. Based on the single objective function, a static initial model with time window constraints is constructed. The Shennongjia International Ski Resort in Hubei Province is selected for empirical analysis. Based on the static initial model and dynamic model constructed by using the genetic algorithms for nonlinear programming, three analyses are completed. According to the analyses, the cost of a single light show using the artistic lighting systems is relatively low, and as the places in need of lighting systems increase, the cost of artistic lighting systems will be increasingly lower than that of fixed light sources.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116351470","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Zhen Li, Pengyang Ji, Lifeng Wu, Hui Ren, Yuqing Chen
{"title":"Calculation and simulation of loudspeaker power based on cultural complex","authors":"Zhen Li, Pengyang Ji, Lifeng Wu, Hui Ren, Yuqing Chen","doi":"10.1109/ICCST53801.2021.00109","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00109","url":null,"abstract":"Research on how to calculate the power of loudspeaker in sound reinforcement system of the cultural complex has been studied seldom, this paper analyzes the calculation methods proposed by domestic and foreign scholars, on this basis, put forward the improved method that can calculate the total loudspeaker power according to the space volume of the hall(LPSV). Using the existing algorithm and the LPSV in this paper, the speaker power in the cultural complex is calculated respectively, and the total power of the loudspeaker required in the hall can be directly obtained by using the LPSV through the volume of the hall. The 3D model of the hall is established by EASE, which is used to calculate and simulate the sound reinforcement technical parameters such as analogical pressure level, articulation loss, and rapid speech transmission index. In the aspects of maximum sound pressure level, sound field nonuniformity, and transmission frequency characteristics, according to the above analysis of the data, it meets the “Design specification of hall sound amplification system” (GB50371-2006). This study provides a theoretical basis for loudspeaker configuration of sound reinforcement system in cultural complex and has great application value.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114678726","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Robust video watermarking approach based on QR code","authors":"Zhuojie Gao, Zhixian Niu, Baoning Niu, Hu Guan, Ying Huang, Shuwu Zhang","doi":"10.1109/ICCST53801.2021.00079","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00079","url":null,"abstract":"Video watermarking embeds copyright mark called watermark in video frame to prove the ownership of video copyright. Compared with more mature image watermarking algorithms, video watermarking algorithms require higher robustness. This paper encodes the watermark into QR code and makes full use of the high fault tolerance of QR code, proposes a watermark generating and decoding strategy based on the characteristics of QR code, which improves the robustness of the watermarking algorithm. The experimental results show that the algorithm is more robust than the algorithm using random binary string or scrambling QR code as watermark.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115600831","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Current Status and Prospects of Mobile AR Applications","authors":"Yaxi Wang, Yuyang Wang, Zhen Fan","doi":"10.1109/ICCST53801.2021.00018","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00018","url":null,"abstract":"Objective Investigating the popularity of mobile AR applications has laid the foundation for the exploration of mobile AR applications. Methods The questionnaire survey selected AR experimental samples and divided the samples into 4 categories: mobile AR games, mobile AR advertisements, mobile AR videos, and mobile AR shopping. Establish the evaluation team to analyze the user experience data feedback results of the four types of AR applications. Conclusion Users have the most experience with mobile AR games, and users have a higher degree of experience with AR games than other categories.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124004747","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Neural Collaborative Filtering Recommendation Algorithm Based on Popularity Feature","authors":"Cheng Zhang, Chen Li","doi":"10.1109/ICCST53801.2021.00073","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00073","url":null,"abstract":"In the recommendation system, compared with the explicit feedback, implicit feedback has the characteristics of large quantity, easier tracking and easier access. Even in many practical application scenarios of the recommendation system, there is only implicit feedback without explicit feedback Based on implicit feedback to recommend there has been a problem, that is usually implicit feedback provides only reflect the noise signal of user preferences, because although the observed interactions at least reflect the user’s interest in the item, but not observed the interaction may be missing data, and is not necessarily negative samples, so it’s natural lack of negative feedback In this work, this paper improves the neural colla-borative filtering algorithm (NCF) by extracting the popularity characteristics as the basis for extracting negative samples from implicit feedback data. To a certain extent, it solves the problem that negative sampling introduces a lot of noise in previous work. At the same time, we found that the gradient vanishing in the training process when using the traditional loss function Binary Cross Entropy (BCE). In order to solve this problem, a new loss function, BCE-Max, was proposed in this paper. Based on the above improvements, we proposed a neural collaborative filtering recommendation algorithm (PNCF) based on popularity characteristics. By comparing the performance of PNCF, NCF, traditional collaborative filtering and some matrix factorization recommendation algorithms in the evaluation indexes such as HR@10, NDCG@10 and avg_popularity@10, we find that PNCF has certain advantages over these recommendation algorithms. Meanwhile, We found that compared with NCF, the experimental results of PNCF improved by about 1.2% and 2% onHR@10 and NDCG@10 respectively, and even improved by about 2% on HR@1 and NDCG@I.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":"112 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124259166","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An Inverse Tone Mapping Algorithm Based on Multi-scale Dual-branch Network","authors":"Tianyu Chen, Ping Shi","doi":"10.1109/ICCST53801.2021.00048","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00048","url":null,"abstract":"Inverse tone mapping has drawn more attention recently because it can convert a large number of existing standard dynamic range (SDR) images into high dynamic range (HDR) images. In this paper, we proposed an inverse tone mapping algorithm based on a multi-scale dual-branch network which can restore the original information lost in under-/over-exposed areas. A multi-scale structure and masking mechanism are used to guide the reconstruction of image texture and structure. In order to enhance the robustness of the model for dealing with extremely exposed images, we apply a preprocessing method of exposure adjustment which improves the quality of the generated images. With quantitative and visual inspection experiments, we prove that the proposed algorithm has better performance than most state-of-the-art algorithms.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128042141","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Space Transformation of Small-Cultural Service Complex Based on Finite State Machine","authors":"Kaidi Xiang, Hongjie Ni, Zhenye Liu, Dan Zhang","doi":"10.1109/ICCST53801.2021.00030","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00030","url":null,"abstract":"The variety of cultural activity spatial transformation methods based on finite state machines (FSM) are proposed to solve the problem of activity spatial transformations within a limited time. In this paper, we first investigate and extract the spatial characteristics of each activity in the SCSC, and establish a mathematical model. Then, we use the decision tree (DT) method to classify the various activity spaces and build a hierarchical FSM model based on the classification results. Finally, we conduct simulation experiments to verify the feasibility of the FSM model of the active spaces.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129440628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Noncustom Virtual Simulation System for Performing Arts","authors":"Xinquan Luo, Zhengdong Han, Xiangjie Huang","doi":"10.1109/ICCST53801.2021.00045","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00045","url":null,"abstract":"According to the characteristics of modern performance programs, this paper puts forward a novel method of applying virtual simulation technology to the construction of the physical stage. Taking the 1500 people lecture hall of the Communication University of China as an example, this paper designs a 3D interactive simulation system based on Unreal Engine, which is full of elements and non-customized and makes an exploration on the virtual simulation of a variety show. The interactive simulation system is composed of several modular simulation engines. Users can use this system to set some key elements needed for the performance, including LED background, audio, stage effects, lighting control, Figure dance, etc. to simulate the art show. By the simulation, users can watch the simulation effect of the show more directly, and then make efficient and reasonable adjustment [1]. The system has good portability and versatility and can be quickly combined with other 3D models to realize the simulation of different scenes. At the same time, with the help of the system, beginners can fully understand the performing arts technology, and learn the ideas and methods of applying virtual simulation technology to the performing arts industry.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131150741","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}