{"title":"A Noncustom Virtual Simulation System for Performing Arts","authors":"Xinquan Luo, Zhengdong Han, Xiangjie Huang","doi":"10.1109/ICCST53801.2021.00045","DOIUrl":null,"url":null,"abstract":"According to the characteristics of modern performance programs, this paper puts forward a novel method of applying virtual simulation technology to the construction of the physical stage. Taking the 1500 people lecture hall of the Communication University of China as an example, this paper designs a 3D interactive simulation system based on Unreal Engine, which is full of elements and non-customized and makes an exploration on the virtual simulation of a variety show. The interactive simulation system is composed of several modular simulation engines. Users can use this system to set some key elements needed for the performance, including LED background, audio, stage effects, lighting control, Figure dance, etc. to simulate the art show. By the simulation, users can watch the simulation effect of the show more directly, and then make efficient and reasonable adjustment [1]. The system has good portability and versatility and can be quickly combined with other 3D models to realize the simulation of different scenes. At the same time, with the help of the system, beginners can fully understand the performing arts technology, and learn the ideas and methods of applying virtual simulation technology to the performing arts industry.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCST53801.2021.00045","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
According to the characteristics of modern performance programs, this paper puts forward a novel method of applying virtual simulation technology to the construction of the physical stage. Taking the 1500 people lecture hall of the Communication University of China as an example, this paper designs a 3D interactive simulation system based on Unreal Engine, which is full of elements and non-customized and makes an exploration on the virtual simulation of a variety show. The interactive simulation system is composed of several modular simulation engines. Users can use this system to set some key elements needed for the performance, including LED background, audio, stage effects, lighting control, Figure dance, etc. to simulate the art show. By the simulation, users can watch the simulation effect of the show more directly, and then make efficient and reasonable adjustment [1]. The system has good portability and versatility and can be quickly combined with other 3D models to realize the simulation of different scenes. At the same time, with the help of the system, beginners can fully understand the performing arts technology, and learn the ideas and methods of applying virtual simulation technology to the performing arts industry.