A Noncustom Virtual Simulation System for Performing Arts

Xinquan Luo, Zhengdong Han, Xiangjie Huang
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引用次数: 1

Abstract

According to the characteristics of modern performance programs, this paper puts forward a novel method of applying virtual simulation technology to the construction of the physical stage. Taking the 1500 people lecture hall of the Communication University of China as an example, this paper designs a 3D interactive simulation system based on Unreal Engine, which is full of elements and non-customized and makes an exploration on the virtual simulation of a variety show. The interactive simulation system is composed of several modular simulation engines. Users can use this system to set some key elements needed for the performance, including LED background, audio, stage effects, lighting control, Figure dance, etc. to simulate the art show. By the simulation, users can watch the simulation effect of the show more directly, and then make efficient and reasonable adjustment [1]. The system has good portability and versatility and can be quickly combined with other 3D models to realize the simulation of different scenes. At the same time, with the help of the system, beginners can fully understand the performing arts technology, and learn the ideas and methods of applying virtual simulation technology to the performing arts industry.
表演艺术非自定义虚拟仿真系统
根据现代演出节目的特点,提出了一种将虚拟仿真技术应用于物理舞台搭建的新方法。本文以中国传媒大学1500人的大讲堂为例,设计了一个基于虚幻引擎的元素丰富、非定制化的三维交互仿真系统,对综艺节目的虚拟仿真进行了探索。交互式仿真系统由多个模块化仿真引擎组成。用户可以使用该系统设置表演所需的一些关键元素,包括LED背景、音频、舞台效果、灯光控制、人物舞蹈等,模拟艺术表演。通过模拟,用户可以更直接地观看节目的模拟效果,然后进行高效合理的调整[1]。该系统具有良好的便携性和通用性,可以快速与其他3D模型结合,实现不同场景的仿真。同时,在系统的帮助下,初学者可以充分了解表演艺术技术,学习将虚拟仿真技术应用于表演艺术行业的思路和方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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