Francesco Calabrese, G. D. Lorenzo, D. Dahlem, S. Phithakkitnukoon, N. Lathia
{"title":"PURBA 2013: workshop on pervasive urban applications","authors":"Francesco Calabrese, G. D. Lorenzo, D. Dahlem, S. Phithakkitnukoon, N. Lathia","doi":"10.1145/2494091.2497357","DOIUrl":"https://doi.org/10.1145/2494091.2497357","url":null,"abstract":"This is the proposal for the Third Workshop on Pervasive Urban Applications (PURBA 2013). The workshop aims to build on the success of the previous workshops organized in conjunction with the Pervasive 2011 and 2012, to continue to disseminate the results of the latest research outcomes and developments of ubiquitous computing technologies in urban areas. An IBM-Best student award will be given at the workshop.","PeriodicalId":220524,"journal":{"name":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129775985","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"TrainRoulette: promoting situated in-train social interaction between passengers","authors":"T. Camacho, M. Foth, A. Rakotonirainy","doi":"10.1145/2494091.2497360","DOIUrl":"https://doi.org/10.1145/2494091.2497360","url":null,"abstract":"Travelling by public transport is usually regarded as boring and uninteresting. Refraining from talking to the stranger next to you may be due to limitations that are self-imposed and further corroborated by social expectations and cultural norms that govern behaviour in public space. Our design research into passenger interactions on board of urban commuter trains has informed the development of the TrainRoulette prototype -- a mobile app for situated, real-time chats between train passengers. We study the impact of our design intervention on shaping perceptions of the train journey experience. Moreover, we are interested in the implications of such ICT-mediated interactions within train journeys for stimulating social offline interactions and new forms of passenger engagement.","PeriodicalId":220524,"journal":{"name":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128186285","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Smartphone sensing for distributed swim stroke coaching and research","authors":"Joe Marshall","doi":"10.1145/2494091.2496036","DOIUrl":"https://doi.org/10.1145/2494091.2496036","url":null,"abstract":"Current methods of swim stroke learning rely on a combination of external observation by coaches and repetitive drills performed by swimmers. At elite levels, these may be augmented using complex and expensive augmented pool environments and video analysis, but these are not available to most non-professionals. In this paper, I argue that with the wide range of sensors and outputs on a current smartphone, and existing sports-targeted waterproofing, commodity mobile hardware may allow even un-coached amateur swimmers to access timely feedback on their stroke and to improve their swimming. An early prototype of a swim-sensing system demonstrates the potential of mobiles to sense aspects of the swimming stroke. By using commodity hardware it is open to many potential learners, who may in turn provide high quality data to feed back into the development of swim coaching techniques by sports researchers and practitioners.","PeriodicalId":220524,"journal":{"name":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130031289","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Practical food journaling","authors":"Edison Thomaz","doi":"10.1145/2494091.2501089","DOIUrl":"https://doi.org/10.1145/2494091.2501089","url":null,"abstract":"Logging dietary intake has been shown to be of benefit to individuals and health researchers, but a practical and objective system for food logging remains elusive despite decades of research. My thesis is that emerging wearable devices such as life-logging cameras, the ubiquity of sensors in mobile devices, and new computational techniques such as human computation, provide the foundation for a new class of food journaling systems that are lightweight and practical in everyday settings. In this proposal I describe my research in understanding how to leverage this new landscape of mainstream ubiquitous computing towards automatic and semi-automatic food journaling.","PeriodicalId":220524,"journal":{"name":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130628324","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Reality editor: programming smarter objects","authors":"Valentin Heun, James Hobin, P. Maes","doi":"10.1145/2494091.2494185","DOIUrl":"https://doi.org/10.1145/2494091.2494185","url":null,"abstract":"The Reality Editor is a system that supports editing the behavior and interfaces of socalled \"smarter objects\", i.e. objects or devices that have an embedded processor and communication capability. Using augmented reality techniques, the Reality Editor maps graphical elements directly on top of the tangible interfaces found on physical objects, such as push buttons or knobs. The Reality Editor allows flexible reprogramming of the interfaces and behavior of the objects as well as defining relationships between smarter objects in order to easily create new functionalities. This paper describes the different functionalities of the Reality Editor and presents several examples.","PeriodicalId":220524,"journal":{"name":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","volume":"268 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132439923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"What's in the apps for context?: extending a sensor for studying app usage to informing context-awareness","authors":"Matthias Böhmer, Christian Lander, A. Krüger","doi":"10.1145/2494091.2496038","DOIUrl":"https://doi.org/10.1145/2494091.2496038","url":null,"abstract":"Mobile phones became multi-purpose devices supporting their users with large variety of applications for various tasks. Not only the number of available applications is increasing, also the number of applications people are using on their devices is growing, as well as the amount of time people spent on their smartphones daily is getting bigger. In this workshop paper, we briefly describe our past work on understanding mobile application usage. We explain our research tool for measuring mobile application usage, called AppSensor, and discuss possibilities to exploit the information of mobile application usage to inform the reasoning about users' contexts. We contribute our source code to the workshop for a discussion and prototyping of use cases leveraging the information of which application a user is currently using.","PeriodicalId":220524,"journal":{"name":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127905492","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Zhixian Yan, N. Banerjee, D. Chakraborty, Archan Misra, M. Srivastava, S. Mittal
{"title":"PUCAA: 1st international workshop on pervasive urban crowdsensing architecture and applications","authors":"Zhixian Yan, N. Banerjee, D. Chakraborty, Archan Misra, M. Srivastava, S. Mittal","doi":"10.1145/2494091.2499582","DOIUrl":"https://doi.org/10.1145/2494091.2499582","url":null,"abstract":"Recently, as the community and businesses have begun to realize the power of jointly harnessing nomadic mobile sensing and selective infrastructure-based ambient sensing, we are beginning to see the emergence of a class of \"urban crowdsensing\" platforms that perform pervasive sensing in a more coordinated fashion. Such combined sensing opens up the possibilities for new exciting applications in a variety of urban spaces. Driven by these trends, PUCAA is an annual workshop that seeks to bring together researchers and practitioners working in the areas of urban and crowd-driven sensing. The workshop provides a forum for the researchers to discuss large/innovative crowdsensing architectures, systems and platforms and their experiences on developing crowdsensing applications impacting urban lifestyles in a variety of areas such as personal & public healthcare, retail & commerce, transportation, public safety, crowd management, and utility services.","PeriodicalId":220524,"journal":{"name":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129035257","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Benyounes Moumni, V. Frías-Martínez, E. Frías-Martínez
{"title":"Characterizing social response to urban earthquakes using cell-phone network data: the 2012 oaxaca earthquake","authors":"Benyounes Moumni, V. Frías-Martínez, E. Frías-Martínez","doi":"10.1145/2494091.2497350","DOIUrl":"https://doi.org/10.1145/2494091.2497350","url":null,"abstract":"The data generated by pervasive infrastructures, and specially cell-phone networks, has been used in the past to improve responses to emergency events such as natural disasters or disease outbreaks. However, very little work has focused on analyzing the social response to an urban earthquake as it takes place. In this paper we present a preliminary study of the social response using the information collected from a cell-phone network during the 2012 Oaxaca earthquake in Mexico. We focus our analysis on four urban environments located between 100-200km away from the epicenter of the earthquake. The social response is analyzed using four different variables: call volume, call duration, social activity and mobility. Initial results indicate a social response characterized by an increase in the number of calls, a decrease in call durations, a moderate increase in the number of people contacted by highly connected citizens and a moderate increase in the mobility.","PeriodicalId":220524,"journal":{"name":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129233853","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ubicomp'13 sencity workshop: sensing festivals as cities","authors":"Matthew D. Jarvis, Toby Harris, L. Tokarchuk","doi":"10.1145/2494091.2499216","DOIUrl":"https://doi.org/10.1145/2494091.2499216","url":null,"abstract":"In order to sense the mood of a city, we propose first looking at festivals. In festivals such as Glastonbury or Burning Man we see temporary cities where the inhabitants are engaged afresh with their environment and each other. Our position is that not only are there direct equivalences between larger festivals and cities, but in festivals the phenomena are often exaggerated, and the driving impulses often exploratory. These characteristics well suit research into sensing and intervening in the urban experience. To this end, we have built a corpus of sensor and social media data around a 18,000 attendee music festival and are developing ways of analysing and communicating it.","PeriodicalId":220524,"journal":{"name":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125355823","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Markus Löchtefeld, Matthias Böhmer, Florian Daiber, Sven Gehring
{"title":"Augmented reality-based advertising strategies for paper leaflets","authors":"Markus Löchtefeld, Matthias Böhmer, Florian Daiber, Sven Gehring","doi":"10.1145/2494091.2496010","DOIUrl":"https://doi.org/10.1145/2494091.2496010","url":null,"abstract":"While shopping websites provide rich customer support through their adaptiveness, static paper-based leaflets are still one of the most important advertising mechanisms for retailers even in todays digital world. With their physical qualities, they create a higher emotional connection and with that more positive memories for brands and retailers. In this paper, we investigate two concepts for Augmented Reality advertising for such leaflets to bridge the digital divide. One of them is following a Guerrilla marketing approach, which allows users to easily compare products of different retailers. The second concept investigates different strategies for visualizing cross-selling recommendations inside the leaflets. We report on initial user feedback and discuss ideas for future work in the field of Augmented Reality advertising.","PeriodicalId":220524,"journal":{"name":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123363087","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}