{"title":"Reality editor: programming smarter objects","authors":"Valentin Heun, James Hobin, P. Maes","doi":"10.1145/2494091.2494185","DOIUrl":null,"url":null,"abstract":"The Reality Editor is a system that supports editing the behavior and interfaces of socalled \"smarter objects\", i.e. objects or devices that have an embedded processor and communication capability. Using augmented reality techniques, the Reality Editor maps graphical elements directly on top of the tangible interfaces found on physical objects, such as push buttons or knobs. The Reality Editor allows flexible reprogramming of the interfaces and behavior of the objects as well as defining relationships between smarter objects in order to easily create new functionalities. This paper describes the different functionalities of the Reality Editor and presents several examples.","PeriodicalId":220524,"journal":{"name":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","volume":"268 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"73","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2494091.2494185","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 73
Abstract
The Reality Editor is a system that supports editing the behavior and interfaces of socalled "smarter objects", i.e. objects or devices that have an embedded processor and communication capability. Using augmented reality techniques, the Reality Editor maps graphical elements directly on top of the tangible interfaces found on physical objects, such as push buttons or knobs. The Reality Editor allows flexible reprogramming of the interfaces and behavior of the objects as well as defining relationships between smarter objects in order to easily create new functionalities. This paper describes the different functionalities of the Reality Editor and presents several examples.