Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces最新文献

筛选
英文 中文
Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using AR 最佳点:使用AR在日常家居表面显示交互区域
Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces Pub Date : 2021-11-14 DOI: 10.1145/3447932.3490524
M. Chamunorwa, Lisa-Maria Müller, Tjado Ihmels, Dennis Diekmann, Heiko Müller, Susanne CJ Boll
{"title":"Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using AR","authors":"M. Chamunorwa, Lisa-Maria Müller, Tjado Ihmels, Dennis Diekmann, Heiko Müller, Susanne CJ Boll","doi":"10.1145/3447932.3490524","DOIUrl":"https://doi.org/10.1145/3447932.3490524","url":null,"abstract":"In a typical home or office setting, a work desk provides a surface that primarily holds objects and is used for everyday tasks such as writing and typing. However, given its centrality and multiple surfaces, many of which are always unoccupied, an ordinary table may find secondary usage as an alternative interface to control facets of a smart home. For tabletop surfaces to work efficiently as alternative interfaces, there is a need to determine their most reachable zones and those that do not have too much clutter. We present Sweet Spots, an AR platform to visualize easily accessible and non-cluttered areas on table-like surfaces using augmented reality to assess suitable interaction areas. Sweet Spots provides designers and researchers with a tool to visualize their ideas and to take the exploration of key parameters that make an interaction area a Sweet Spot.","PeriodicalId":214635,"journal":{"name":"Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126784333","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Transitional Interfaces in Mixed and Cross-Reality: A new frontier? 混合和跨现实中的过渡界面:一个新的前沿?
Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces Pub Date : 2021-11-14 DOI: 10.1145/3447932.3487940
Hans-Christian Jetter, Jan-Henrik Schröder, Jan Gugenheimer, M. Billinghurst, C. Anthes, Mohamed Khamis, Tiare M. Feuchtner
{"title":"Transitional Interfaces in Mixed and Cross-Reality: A new frontier?","authors":"Hans-Christian Jetter, Jan-Henrik Schröder, Jan Gugenheimer, M. Billinghurst, C. Anthes, Mohamed Khamis, Tiare M. Feuchtner","doi":"10.1145/3447932.3487940","DOIUrl":"https://doi.org/10.1145/3447932.3487940","url":null,"abstract":"Transitional interfaces (TIs) and related concepts such as cross-reality (XR) or cross-virtuality (XV) are key topics for future HCI and AR/VR research. Future TIs will enable users to freely move between different locations within the reality-virtuality continuum during work, to choose the best technologies for their task at hand and current information need. Our workshop will explore the core advantages and challenges of TIs and related concepts and address them in presentations and workshop activities at ACM ISS 2021.","PeriodicalId":214635,"journal":{"name":"Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115143649","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
No Door Handle, No Entry! Expressing Cues through a Shape-Changing Door 没有门把手,就进不去!通过变形门表达线索
Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces Pub Date : 2021-11-14 DOI: 10.1145/3447932.3492326
Eleni Economidou, B. Hengeveld
{"title":"No Door Handle, No Entry! Expressing Cues through a Shape-Changing Door","authors":"Eleni Economidou, B. Hengeveld","doi":"10.1145/3447932.3492326","DOIUrl":"https://doi.org/10.1145/3447932.3492326","url":null,"abstract":"Computation is increasingly seen as a design material, finding its way into once mundane objects, surfaces and spaces. As such, demonstrations of the convergence of architectural elements and interactive systems are becoming commonplace in both research and industry. While eXtended Reality (XR) and projection mapping technologies seem to be ubiquitous in this field, shape-changing interfaces are under-represented. In this case study we explore the domain of shape-changing thresholds in the form of an interactive door panel. Corresponding to conditions of space occupancy, the design communicates through dynamic affordances and affordance elimination three ascribed social cues: entry invitation, entry permission, and entry prohibition. In a user evaluation study, all participants were able to correctly interpret the entry invitation and the entry prohibition cues. Based on our learnings and findings, we discuss aspects of our design and implications of shape-changing doors.","PeriodicalId":214635,"journal":{"name":"Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125592929","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Fast 3D point-cloud segmentation for interactive surfaces 交互式曲面的快速3D点云分割
Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces Pub Date : 2021-11-14 DOI: 10.1145/3447932.3491141
E. M. Mthunzi, Christopher Getschmann, Florian Echtler
{"title":"Fast 3D point-cloud segmentation for interactive surfaces","authors":"E. M. Mthunzi, Christopher Getschmann, Florian Echtler","doi":"10.1145/3447932.3491141","DOIUrl":"https://doi.org/10.1145/3447932.3491141","url":null,"abstract":"Easily accessible depth sensors have enabled using point-cloud data to augment tabletop surfaces in everyday environments. However, point-cloud operations are computationally expensive and challenging to perform in real-time, particularly when targeting embedded systems without a dedicated GPU. In this paper, we propose mitigating the high computational costs by segmenting candidate interaction regions near real-time. We contribute an open-source solution for variable depth cameras using CPU-based architectures. For validation, we employ Microsoft’s Azure Kinect and report achieved performance. Our initial findings show that our approach takes under to segment candidate interaction regions on a tabletop surface and reduces the data volume by up to 70%. We conclude by contrasting the performance of our solution against a model-fitting approach implemented by the SurfaceStreams toolkit. Our approach outperforms the RANSAC-based strategy within the context of our test scenario, segmenting a tabletop’s interaction region up to 94% faster. Our results show promise for point-cloud-based approaches, even when targeting embedded solutions with limited resources.","PeriodicalId":214635,"journal":{"name":"Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131203256","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ALiSE: Through the mirrored space, and what user interacts with avatars naturally 爱丽丝:通过镜像空间,用户自然地与虚拟形象互动
Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces Pub Date : 2021-11-14 DOI: 10.1145/3447932.3490678
Hiroki Uchida, T. Ebihara, N. Wakatsuki, K. Zempo
{"title":"ALiSE: Through the mirrored space, and what user interacts with avatars naturally","authors":"Hiroki Uchida, T. Ebihara, N. Wakatsuki, K. Zempo","doi":"10.1145/3447932.3490678","DOIUrl":"https://doi.org/10.1145/3447932.3490678","url":null,"abstract":"Augmented Reality (AR) and Virtual Reality (VR) interfaces, such as a conventional head-mounted display (HMD), have the problem of being unable to share the content experience with people who are not wearing the device. To solve this problem, we focus on AR mirrors and propose ALiSE (Augmented Layer Interweaved Semi-Reflecting Existence)—a display that displays images in a mirrored space using half-mirrors and gaps. We compared the service quality of this device with that of an ordinary display and an HMD. As a result, we were able to confirm the superiority of the ALiSE over conventional displays in several items. The results suggest that the connection generated between the service provider and the user using ALiSE is equivalent to the experience in VR. In other words, our proposed display method can provide the same level of satisfaction as the services provided in the conventional VR space. In addition, it is possible to share the content experience with accessibility equivalent to observing digital signage without wearing an HMD.","PeriodicalId":214635,"journal":{"name":"Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134396252","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Artefact: A UML-based framework for model-driven development of interactive surface prototypes 工件:用于交互式表面原型的模型驱动开发的基于uml的框架
Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces Pub Date : 2021-11-14 DOI: 10.1145/3447932.3490523
E. M. Mthunzi, Florian Echtler
{"title":"Artefact: A UML-based framework for model-driven development of interactive surface prototypes","authors":"E. M. Mthunzi, Florian Echtler","doi":"10.1145/3447932.3490523","DOIUrl":"https://doi.org/10.1145/3447932.3490523","url":null,"abstract":"While interactive surface prototypes may be highly application-specific, existing prototypes hint at common, recurring design considerations. Given the rapid accumulation of near-identical prototypes, there is a need to promote design reuse. In this context, existing research prototypes motivate abstracting generic structures, architectural views, and descriptions to inform future designs. This paper proposes Artefact: a UML-based framework for model-driven development of interactive surface prototypes. We define flexible base models using existing research prototypes: initial hardware and middleware abstractions to support developers in the early design stages. For validation, we use the proposed framework to capture existing research prototypes. We then conduct an interview study to learn expert perceptions towards the captured model representations. Our initial findings highlight three significant benefits: (1) an accessible graphical syntax with unambiguous model representation, (2) a system for capturing arbitrary technical specifications, and (3) flexible model representation with consistent notation. While we can not draw any absolute conclusions, initial results suggest benefits in the model-driven approach.","PeriodicalId":214635,"journal":{"name":"Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125834379","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Distant Assist Cursor (DAC): Designing an Augmented Reality System to Facilitate Remote Collaboration for Novice Users 远程辅助光标(DAC):设计一个增强现实系统,以促进新手用户的远程协作
Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces Pub Date : 2021-11-14 DOI: 10.1145/3447932.3490520
Cédric Kervégant, Julien Castet, Juliette Vauchez, Charles Bailly
{"title":"Distant Assist Cursor (DAC): Designing an Augmented Reality System to Facilitate Remote Collaboration for Novice Users","authors":"Cédric Kervégant, Julien Castet, Juliette Vauchez, Charles Bailly","doi":"10.1145/3447932.3490520","DOIUrl":"https://doi.org/10.1145/3447932.3490520","url":null,"abstract":"Many existing Augmented Reality (AR) systems facilitate remote collaboration by allowing users to share activity cues such as cursors. However, a lot of these systems require expensive hardware or non-negligible calibration phases which may deter novice users from using them. To overcome these barriers, we propose the Distant Assist Cursor (DAC): an AR remote collaboration system for sharing a virtual cursor. DAC relies on a camera and a projector sharing the same optical center. This design allows to use cheap hardware and a straightforward calibration phase. In this paper, we present the design of this system made to help novice users. We then evaluate DAC by assessing its benefits and usability for remote collaboration tasks.","PeriodicalId":214635,"journal":{"name":"Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115332330","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
How Content Drives Interaction With Public Displays 内容如何驱动与公共展示的交互
Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces Pub Date : 2021-11-14 DOI: 10.1145/3447932.3490525
Benedikt Sprecher, Thomas Havekost, Julian Fietkau
{"title":"How Content Drives Interaction With Public Displays","authors":"Benedikt Sprecher, Thomas Havekost, Julian Fietkau","doi":"10.1145/3447932.3490525","DOIUrl":"https://doi.org/10.1145/3447932.3490525","url":null,"abstract":"Existing research into user engagement with public displays tends to focus on aspects of visual and interaction design, with less thought given towards how the choice of content may influence user behavior. In this article, we survey the existing literature, particularly deployment studies of public displays, for lessons learned on the ramifications of content with different properties. We find that local and timely relevance of content, as well as user-driven content creation, have been independently shown to foster user engagement, but that few other solid conclusions can be drawn from the literature. On the whole, the aspect of content tends to be underspecified and not fully reflected in studies of public displays.","PeriodicalId":214635,"journal":{"name":"Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132933761","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Adapting a Floor Sensor for Autonomous Robots in a Smart Building 为智能楼宇中的自主机器人改装地板传感器
Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces Pub Date : 2021-11-14 DOI: 10.1145/3447932.3490679
Takashi Matsumoto, Motoaki Yamazaki, M. Shiraishi
{"title":"Adapting a Floor Sensor for Autonomous Robots in a Smart Building","authors":"Takashi Matsumoto, Motoaki Yamazaki, M. Shiraishi","doi":"10.1145/3447932.3490679","DOIUrl":"https://doi.org/10.1145/3447932.3490679","url":null,"abstract":"We demonstrate a real time recognition of autonomous robots using a floor sensor. In these years, many types of autonomous mobility such as delivery robots and guiding robots are introduced to building facilities. To provide smooth operation of robots in a building, accurate position detection of robots by infrastructural sensors is required. By privacy concerns, there are many situations that camera recognition is not appropriate to install. Therefore, we adapted a flooring pressure sensor system of Fichvita to take positions of robots and people anonymously. This system had a function to recognize human footsteps originally. To enable robot recognition extending the function, we collected trajectory data of robots by the system installed in our building. By improving the software, now it recognizes a guiding robot and a delivery robot in addition to human footsteps in real time.","PeriodicalId":214635,"journal":{"name":"Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126861873","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Teaching Conversational Robots in a Museum Exhibition with Interactive Surfaces 在具有互动表面的博物馆展览中教授会话机器人
Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces Pub Date : 2021-11-14 DOI: 10.1145/3447932.3490680
Heloisa Candello, M. Pichiliani, Claudio S. Pinhanez
{"title":"Teaching Conversational Robots in a Museum Exhibition with Interactive Surfaces","authors":"Heloisa Candello, M. Pichiliani, Claudio S. Pinhanez","doi":"10.1145/3447932.3490680","DOIUrl":"https://doi.org/10.1145/3447932.3490680","url":null,"abstract":"Teaching Artificial intelligence concepts is incorporated in many formal and informal educational institutions. This demo showcases a novel learning experience of fundamental AI concepts for children in a 30-minute, engaging, hands-on, and playful experience designed for museums and community centers. The experience aims to make children to comprehend that AI systems are built from and by people, and is materialized in a series of activities where the children improve the abilities of three AI-powered conversational robots competing in a quiz game. The demo shows how children can learn about AI by teaching machines in natural language with interactive surfaces in a way which enables them to grasp intuitively those essential ideas about AI. As part of the formative design process, 109 children interacted and evaluated the prototype.","PeriodicalId":214635,"journal":{"name":"Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121572373","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信