工件:用于交互式表面原型的模型驱动开发的基于uml的框架

E. M. Mthunzi, Florian Echtler
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引用次数: 0

摘要

虽然交互界面原型可能是高度特定于应用程序的,但现有的原型暗示了常见的、反复出现的设计考虑。考虑到几乎相同的原型的快速积累,有必要促进设计重用。在这种情况下,现有的研究原型激发了抽象的通用结构、架构视图和描述,从而为未来的设计提供信息。本文提出了工件:一个基于uml的框架,用于交互式表面原型的模型驱动开发。我们使用现有的研究原型定义灵活的基础模型:在早期设计阶段支持开发人员的初始硬件和中间件抽象。为了验证,我们使用建议的框架来捕获现有的研究原型。然后,我们进行了一次访谈研究,以了解专家对捕获的模型表示的看法。我们最初的发现突出了三个重要的好处:(1)具有明确模型表示的可访问的图形语法,(2)捕获任意技术规范的系统,以及(3)具有一致符号的灵活模型表示。虽然我们不能得出任何绝对的结论,但初步结果表明模型驱动方法的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Artefact: A UML-based framework for model-driven development of interactive surface prototypes
While interactive surface prototypes may be highly application-specific, existing prototypes hint at common, recurring design considerations. Given the rapid accumulation of near-identical prototypes, there is a need to promote design reuse. In this context, existing research prototypes motivate abstracting generic structures, architectural views, and descriptions to inform future designs. This paper proposes Artefact: a UML-based framework for model-driven development of interactive surface prototypes. We define flexible base models using existing research prototypes: initial hardware and middleware abstractions to support developers in the early design stages. For validation, we use the proposed framework to capture existing research prototypes. We then conduct an interview study to learn expert perceptions towards the captured model representations. Our initial findings highlight three significant benefits: (1) an accessible graphical syntax with unambiguous model representation, (2) a system for capturing arbitrary technical specifications, and (3) flexible model representation with consistent notation. While we can not draw any absolute conclusions, initial results suggest benefits in the model-driven approach.
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