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ANALISIS SENTIMEN PELAKSANAAN KULIAH ONLINE MENGGUNAKAN ALGORITMA SUPPORT VECTOR MACHINE
NUANSA INFORMATIKA Pub Date : 2023-07-12 DOI: 10.25134/ilkom.v17i2.11
Elia Setiana, Marwondo, Venia Retreva Danestiara, Wiyanudin
{"title":"ANALISIS SENTIMEN PELAKSANAAN KULIAH ONLINE MENGGUNAKAN ALGORITMA SUPPORT VECTOR MACHINE","authors":"Elia Setiana, Marwondo, Venia Retreva Danestiara, Wiyanudin","doi":"10.25134/ilkom.v17i2.11","DOIUrl":"https://doi.org/10.25134/ilkom.v17i2.11","url":null,"abstract":"This writing aims to assess the satisfaction of students regarding the implementation of online lectures, categorized into three classes: positive, neutral, and negative. Data collection was conducted using Twint from the social media platform Twitter, with a total of 25,000 tweets. The data processing process to determine sentiment analysis utilized the support vector machine algorithm. With this algorithm, the obtained results show an accuracy rate of 76.86% for positive sentiment. The precision is 0.49, recall is 0.53, and the F1 score is 0.51","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128599455","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ANALISIS DAN PERANCANGAN SISTEM PENJUALAN PADA TOKO XYZ BERBASIS WEB DAN MOBILE MENGGUNAKAN UML 使用UML为WEB和MOBILE XYZ商店的销售系统进行分析和设计
NUANSA INFORMATIKA Pub Date : 2023-07-12 DOI: 10.25134/ilkom.v17i2.13
Imannudin Akbar, Budiman, Zatin Niqotaini, Ari Rizki Fauzi
{"title":"ANALISIS DAN PERANCANGAN SISTEM PENJUALAN PADA TOKO XYZ BERBASIS WEB DAN MOBILE MENGGUNAKAN UML","authors":"Imannudin Akbar, Budiman, Zatin Niqotaini, Ari Rizki Fauzi","doi":"10.25134/ilkom.v17i2.13","DOIUrl":"https://doi.org/10.25134/ilkom.v17i2.13","url":null,"abstract":"Technological advancements have a significant impact on businesses, particularly in the realm of sales. XYZ store currently relies on manual business processes, leading to a non-computerized and uncoordinated sales system. Consequently, there is a need for an innovative new business model that utilizes web and mobile-based systems. In this study, Rosa A.S.'s Prototype research method is employed to design the sales system using UML notation in the form of diagrams. The designed sales system caters to three user categories: customers accessing the mobile platform, store clerks, and store owners accessing the website platform. The study's outcomes consist of an analysis report and the design of a web- and mobile-based sales information system (mock-up) for XYZ store. The aim is to create a user-friendly interface that facilitates understanding for the sellers, making sales transactions more efficient. Moreover, the system aims to enhance convenience for customers and buyers, enabling them to conduct transactions and access product information from any location","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"48 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114133560","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENGEMBANGAN APLIKASI AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN UNTUK MENGENAL TATA SURYA PADA SD ISLAMIC VILLAGE 在伊斯兰村小学(SD ISLAMIC VILLAGE)开发的增强现实学习媒介,以了解太阳系
NUANSA INFORMATIKA Pub Date : 2023-07-12 DOI: 10.25134/ilkom.v17i2.29
Nita Adiyati, Fithriyah Wulandari, Edi Junaedi, Adrian Maulana Ramadhan
{"title":"PENGEMBANGAN APLIKASI AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN UNTUK MENGENAL TATA SURYA PADA SD ISLAMIC VILLAGE","authors":"Nita Adiyati, Fithriyah Wulandari, Edi Junaedi, Adrian Maulana Ramadhan","doi":"10.25134/ilkom.v17i2.29","DOIUrl":"https://doi.org/10.25134/ilkom.v17i2.29","url":null,"abstract":"Educators must adapt their teaching methods during the COVID-19 pandemic to ensure effective and captivating learning experiences that incorporate interactivity, challenges, motivation, and allow students to nurture their creativity and independence based on their individual talents and interests. At Islamic Village Elementary School, it is especially important to utilize engaging learning media since elementary students have a natural enthusiasm for new concepts. When selecting learning media, factors such as learning objectives, effectiveness, user-friendliness, and flexibility should be taken into consideration. Augmented Reality (AR) applications have emerged as an exciting advancement in learning media, particularly in helping students comprehend Natural Science subjects. Thus, an AR application has been developed as a learning tool for Natural Science at Islamic Village Elementary School, utilizing the Marker-Based Tracking AR method. The research aims to facilitate students' learning and understanding of the material while making the learning process more captivating and less monotonous. Within the application, objects are visually presented in 3D using animations, sound, and appealing colors. The research methodology encompasses literature review, field study, and sample calculations. The outcome of this research is a mobile application that serves as a supportive tool to enhance the learning experience.","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133569268","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
LITERATUR REVIEW AUGMENTED REALITY SEBAGAI MEDIA PROMOSI DENGAN METODE MARKER BASED TRACKING 文献综述增强现实基于标记跟踪的媒介推广方法
NUANSA INFORMATIKA Pub Date : 2023-07-12 DOI: 10.25134/ilkom.v17i2.16
M. Fauzan, Muhammad Kautsar
{"title":"LITERATUR REVIEW AUGMENTED REALITY SEBAGAI MEDIA PROMOSI DENGAN METODE MARKER BASED TRACKING","authors":"M. Fauzan, Muhammad Kautsar","doi":"10.25134/ilkom.v17i2.16","DOIUrl":"https://doi.org/10.25134/ilkom.v17i2.16","url":null,"abstract":"Augmented Reality (AR) is a technology that combines real-world objects with virtual or digital objects in a real-world setting. Real and virtual objects are merged using appropriate technologies, and interactions occur through specific tools and devices. The use of AR in solving everyday life problems has expanded across various fields, including advertising. Brochures are one of the print media that can be used for advertising and integrated with augmented reality technology. The use of augmented reality technology in brochures can provide a new solution in brochure creation, making them more creative, engaging, and accessible to a wider audience. It offers complete, clear, and easily accessible information compared to traditional brochures","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125025840","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Perancangan Sistem Informasi Pembuatan Surat Keterangan Domisili Pada Desa Parung Kabupaten Tasikmalaya
NUANSA INFORMATIKA Pub Date : 2022-07-08 DOI: 10.25134/nuansa.v16i2.5924
Miftah Farid Adiwisastra, Yuli Maulidah Hasanah
{"title":"Perancangan Sistem Informasi Pembuatan Surat Keterangan Domisili Pada Desa Parung Kabupaten Tasikmalaya","authors":"Miftah Farid Adiwisastra, Yuli Maulidah Hasanah","doi":"10.25134/nuansa.v16i2.5924","DOIUrl":"https://doi.org/10.25134/nuansa.v16i2.5924","url":null,"abstract":"The development of information technology today is very sophisticated and rapid, including in the making of letters. Letters are communication tools to convey written information by one party to another party and serve as a reminder tool. As residents of Indonesia, surely we must reside to get protection. In the management of dwellings known as domicile, where those who are domiciled are responsible themselves for the people and government in Indonesia. This domicile statement must be in accordance with the National Identity Card (KTP) and Driving License (SIM). The problem that occurs in the system of making domicile certificates is that the system used is still manual and errors often occur during the process of making domicile certificates. This study aims to design a website-based domicile certificate making system. The existence of a system for making domicile certificates in this proposed system that is easier for village officials in making domicile certificates at the Parung village office. The research method used is the waterfall software development method and data collection techniques namely observation, interviews, and literature study. The conclusion from the results of this study is that the design of this system is the best solution to solve the problems that exist in the case in order to achieve an increase in quality, effectiveness and efficiency in the process of making domicile certificate.","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123107666","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PERANCANGAN SISTEM INFORMASI PENUGASAN DAN AKTIVITAS KARYAWAN PADA PT. XYZ 为PT. XYZ公司员工的任务信息系统设计和活动
NUANSA INFORMATIKA Pub Date : 2022-07-08 DOI: 10.25134/nuansa.v16i2.5799
Eryan Ahmad Firdaus, Mamay Syani, Mochamad Rizal Muttaqin, Shanti Maulani
{"title":"PERANCANGAN SISTEM INFORMASI PENUGASAN DAN AKTIVITAS KARYAWAN PADA PT. XYZ","authors":"Eryan Ahmad Firdaus, Mamay Syani, Mochamad Rizal Muttaqin, Shanti Maulani","doi":"10.25134/nuansa.v16i2.5799","DOIUrl":"https://doi.org/10.25134/nuansa.v16i2.5799","url":null,"abstract":"PT. XYZ perusahaan yang bergerak pada bidang integrasi jaringan dan telekomunikasi. Namun selama ini pemberian penugasan dan pelaporan progres pekerjaan masih menggunakan cara broadcast pesan melalui media sosial. Maka untuk menangani hal tersebut dibutuhkan suatu wadah yang dapat mengefektifkan kinerja manajer maupun karyawan dan mengurangi kerusakan seperti tidak bisa mengunduh file penugasan dan pelaporan progres pekerjaan yaitu dengan suatu sistem informasi penugasan dan aktivitas karyawan berbasis web yang mudah diakses untuk banyak orang dan terjamin keaslian datanya. Metode yang digunakan dalam pengembangan sisten informasi penugasan dan aktivitas karyawan ini adalah metode waterfall. Berdasarkan hasil pengujian blackbox semua fungsi yang ada dalam sistem ini dapat berjalan sesuai yang diharapkan. Sedangkan berdasarkan hasil pengujian UAT sistem informasi penugasan dan aktivitas karyawan ini terbukti dapat diterima dengan baik oleh pengguna dengan nilai persentase mencapai 83%.","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"113 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132285230","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PERANCANGAN APLIKASI E-MARKET UNTUK MAHASISWA BERBASIS WEB 为基于WEB的学生设计e市场应用
NUANSA INFORMATIKA Pub Date : 2022-07-08 DOI: 10.25134/nuansa.v16i2.6279
Lilis Anggraini
{"title":"PERANCANGAN APLIKASI E-MARKET UNTUK MAHASISWA BERBASIS WEB","authors":"Lilis Anggraini","doi":"10.25134/nuansa.v16i2.6279","DOIUrl":"https://doi.org/10.25134/nuansa.v16i2.6279","url":null,"abstract":"E-Market adalah sebuah tempat bertemunya seller dan buyer secara online yang memiliki manfaat diantaranya, dapat memperluas jaringan dan peningkatan penjualan khususnya bagi usaha kecil dan usaha mandiri yang memiliki modal menengah ke bawah atau wira usaha yang baru sedang merintis bisnis atau usahanya. Pada era 4.0 setiap perguruan tinggi akan mencetak mahasiswa terbaik dibidangnya dengan harapan semuanya memiliki kesuksesan, sekarang ini mahasiswa sudah memiliki akses jejaring yang luas baik di media sosial atau di kehidupan sehari-hari dengan masyarakat dan ini menjadi salah satu langkah yang baik bagi mahasiswa dapat belajar dan mengexplor diri untuk mengembangkan karir baik ini akan menjadi usaha utama atau menjadi pekerjaan tambahan untuk mendapat penghasilan lebih dengan melakukan kegiatan perdagangan yang sudah bisa digunakan pada Platform digital pasar seperti e-market dalam proses jual dan belinya. Dengan adanya sebuah perancangan aplikasi E-market diharapkan dapat mempermudah dalam proses jual beli, penyimpanan data yang mudah diakses serta adanya tingkat kepercayaan yang tinggi baik oleh pembeli atau penjual yang mana mahasiswa bisa menjadi penjual yang memiliki integritas dalam berbisnis.","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128907199","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
IMPLEMENTASI ALGORITMA LINEAR CONGRUENT METHOD (LCM) PADA MEDIA PEMBELAJARAN BAGIAN-BAGIAN BUNGA BERBASIS VIRTUAL REALITY (Studi Kasus : SMP Negeri 2 Ciawigebang)
NUANSA INFORMATIKA Pub Date : 2022-07-08 DOI: 10.25134/nuansa.v16i2.5899
Rio Andriyat Krisdiawan, Heru Budianto, Tata Sutabri, Ade Kurniawan
{"title":"IMPLEMENTASI ALGORITMA LINEAR CONGRUENT METHOD (LCM) PADA MEDIA PEMBELAJARAN BAGIAN-BAGIAN BUNGA BERBASIS VIRTUAL REALITY (Studi Kasus : SMP Negeri 2 Ciawigebang)","authors":"Rio Andriyat Krisdiawan, Heru Budianto, Tata Sutabri, Ade Kurniawan","doi":"10.25134/nuansa.v16i2.5899","DOIUrl":"https://doi.org/10.25134/nuansa.v16i2.5899","url":null,"abstract":"SMP Negeri 2 Ciawigebang is one of the schools that also uses books as the main source of learning references. The use of books has limitations, especially in the content of the existing 2-dimensional images, the images on the textbook will fade over time, which makes it difficult for students to understand and has limited visualization of the material. Learning that is carried out online due to the impact of the COVID-19 pandemic and books as independent learning media result in ineffective understanding of the material to students. Therefore, we need media with the use of technology that can visualize materials, visualizations and objects that help students understand in independent learning such as virtual reality (VR). Virtual reality is a sophisticated human-computer interface that simulates a realistic environment and allows the user to interact directly with the simulated object. To find out the extent to which students are able to absorb the material given, an evaluation is carried out in the form of the questions that are given, therefore a Linear Congruent Method algorithm is used to randomize the questions, so that there is no repetition of the same questions that are raised. While the system development method used is the Multimedia Development Life Cycle (MDLC) as the right method for developing AR-based learning media. The final result of this research is an application that is compatible with smartphone devices with a minimum Android operating system Nougat version. which displays objects in the form of 3-dimensional VR where users feel like they are in a virtual world and questions are given to evaluate the extent to which students can absorb the material. it is hoped that this application can facilitate the learning and teaching process through virtual reality media and make it easier for teachers when delivering material and conducting 3D visual-based evaluations. Keywords: Learning Media, Virtual Reality, Algorithm Linear Congruent Method (LCM)","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129898464","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Pengembangan Aplikasi Halo AK3 Berbasis Android Hybrid Sebagai Promosi Keselamatan Dan Kesehatan Kerja 基于Android的AK3光晕应用程序的开发,促进工作安全和健康
NUANSA INFORMATIKA Pub Date : 2022-07-08 DOI: 10.25134/nuansa.v16i2.5936
Tata Sutabri, S. P. Hastono, Ajeng Tias Endarti, Nur Asniati Djaali, Y. Widodo
{"title":"Pengembangan Aplikasi Halo AK3 Berbasis Android Hybrid Sebagai Promosi Keselamatan Dan Kesehatan Kerja","authors":"Tata Sutabri, S. P. Hastono, Ajeng Tias Endarti, Nur Asniati Djaali, Y. Widodo","doi":"10.25134/nuansa.v16i2.5936","DOIUrl":"https://doi.org/10.25134/nuansa.v16i2.5936","url":null,"abstract":"Many workplace injuries occur lead to deaths and damages in workfield environments. This workplace injuries can be reduced by implementing K3 (Occuoational health and safety). This K3 program is managed by K3 exxperts in each company. Workers’ protection is so important, therefore the company must provide K3 experts. K3 experts are needed as an extension of the government in supervising the safety of workers at work. The developing of Halo “AK3” application based on hybrid android aims to bridge and facilitate the needs of the company and the interests of General K3 Experts. Halo “AK3” application system is based on hybrid android. It was developed to be able to run on various media, such as desktop, web, and mobile devices. Android is a native application, to develop android-based software using web technology so that it can take advantage of hybrid technology. The stages in application software development are waterfall model SDLC (software development life cycle) which consists of the Investigation, Analysis, Design, Implementation and Evaluation processes. This application helps us to access JURNAL NUANSA INFORMATIKA p-ISSN :1858-3911, e-ISSN :2614-405 https://journal.uniku.ac.id/index.php/ilkom","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124472387","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Penerapan Sistem Kehadiran Mahasiswa Berbasis Web Menggunakan Openstreetmap 基于Web的学生出勤系统的应用使用Openstreetmap
NUANSA INFORMATIKA Pub Date : 2022-07-08 DOI: 10.25134/nuansa.v16i2.6292
Dani Yusuf, Sugeng Supriyadi
{"title":"Penerapan Sistem Kehadiran Mahasiswa Berbasis Web Menggunakan Openstreetmap","authors":"Dani Yusuf, Sugeng Supriyadi","doi":"10.25134/nuansa.v16i2.6292","DOIUrl":"https://doi.org/10.25134/nuansa.v16i2.6292","url":null,"abstract":"Salah satu hal penting dalam suatu kegiatan perkuliahan berjalan sebagaimana mestinya atau tidak adalah kehadiran. Kehadiran Dosen menunjukkan sejauh mana materi dari sebuah kelas tersampaikan. Sedangkan kehadiran mahasiswa menentukan apakah mereka aktif atau tidak. Penelitian ini bertujuan untuk menghasilkan perangkat lunak yang berKehadiran mahasiswa menjadi salah satu penilaian terhadap keaktifannya selama perkuliahan berlangsung. Metode pengembangan sistem yang digunakan dalam penelitian ini adalah metode prototype. Hasil dari penelitian ini telah diterapkan di Fakultas Ilmu Komputer, Program Studi Informatika, Universitas Bhayangkara Jakarta Raya tanpa ada kendala yang berarti. Kesimpulan dari hasil penelitian ini adalah bahwa sistem pencatatan kehadiran mahasiswa berbasis web ini dapat mempermudah Dosen dan Admin di bagian Tata Usaha dalam merekap kehadiran mahasiswa. Sistem aplikasi ini juga bisa digunakan untuk keperluan lainnya seperti pencatatan kehadiran karyawan di suatu perusahaan.","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125024404","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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