{"title":"Metaverse: A Potential Virtual-Physical Ecosystem for Innovative Blended Education and Training","authors":"Susanta Mitra","doi":"10.57019/jmv.1168056","DOIUrl":"https://doi.org/10.57019/jmv.1168056","url":null,"abstract":"Recently online education has become quite popular, especially during the recent COVID-19 pandemic situations when mostly few remote synchronous S/W platforms were usually used across the globe. However, those platforms cannot replicate the physical classroom/training room environments and lack to provide hands-on support for laboratories or corporate development centers. Again, Metaverse has recently emerged as a useful platform for various types of useful applications. Metaverse has attracted the academic community for some time and this can be well utilized in education and training. Digital Twins (DT) can help in implementing the ideas and concepts of the natural/physical world in Metaverse-based education to make education more realistic and user-friendly. No work or literature review, to the best of the knowledge, of the author, is available that has considered the application of metaverse in training or developing skills for industry professionals along with academics in a holistic manner through an integrated environment. This paper aims to explore the potential of Metaverse for the development of an innovative virtual-physical blended teaching-learning. The objective is to overcome the limitations of current online and physical (offline) education and training systems of both academics and the corporate world.","PeriodicalId":209062,"journal":{"name":"Journal of Metaverse","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121191667","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A multi-criteria approach to rating Metaverse games","authors":"Jalal Seifoddini","doi":"10.57019/jmv.1053778","DOIUrl":"https://doi.org/10.57019/jmv.1053778","url":null,"abstract":"Non-Fungible Tokens (NFTs) took the already profitable gaming industry to a whole new level. Before that, people would pay to buy games, and there were also some in-game purchases. But now every item in games is an NFT, and different NFTs have different prices. A lot of users consider NFT metaverse games an investment opportunity. Therefore, it is vital to evaluate these metaverse games and rate them to find the most attractive investment opportunities. In this paper, we develop a framework for rating NFT metaverse games by considering their various risks and potential upsides through the PROMETHEE II method. Specially, we design a flip ratio that can take into account both the opportunity to flip another cryptocurrency and the risk of being flipped by another cryptocurrency. Our new flip ratio could be a very useful measure of risk-opportunity analysis. We also analyze the crash risk of NFT game tokens' prices through a non-parametric value at risk analysis, which is compatible with the volatile nature of cryptocurrency prices.","PeriodicalId":209062,"journal":{"name":"Journal of Metaverse","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126425720","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Caribbean Metaverse Development: A Literature Review Perspective","authors":"Jason R. Rameshwar, G. King","doi":"10.57019/jmv.1120470","DOIUrl":"https://doi.org/10.57019/jmv.1120470","url":null,"abstract":"The Caribbean’s metaverse evolution accelerated due to the Covid-19 pandemic. This paper focuses on the metaverse, XR, and NFT and emphasises the Caribbean’s contribution to the virtual environment. A bibliometric analysis of metaverse-themed research identified the rapid increase in publications in 2021 and 2022 and that titles with XR (AR, VR or MR) occurred three times more than blockchain (including NFT). An evolving dataset was created based on a continuous scoping literature review of Industry 4.0 and its enabling technologies. This enables the creation of a new definition of the metaverse, understanding the UX benefits of XR and its applications' areas of foci, highlighting investment in XR-based projects, and illustrating the Caribbean-themed NFT and XR projects. This dataset revealed that UX benefits are linked to XR element features that are relevant, contextual, customised, hands-free and intuitive. It also revealed that XR applications have areas of foci that can enable machine control or data interface, designing and testing, remote support, education, customer engagement, remote collaboration or entertainment and escapism. Analysis of 54 XR papers revealed that the most popular area of focus was education (including training, learning and understanding). An evaluation of global investments in XR development showed funding ranged from USD 70K to USD 100M, and there needs to be focused financial support for Caribbean projects. This justifies continued research into factors influencing funding and encouraging Caribbean XR development. In addition, this research promotes regionally developed XR projects and NFTs. The paper's originality is the reductionist definition of the metaverse: a space designed for users by users, which can satisfy whomever, whatever, however, wherever and whenever. It manifests the user's extended reality, facilitated through XR technologies that enable Industry 4.0 (I4.0). As such, the metaverse can be considered the practical implementation of I4.0.","PeriodicalId":209062,"journal":{"name":"Journal of Metaverse","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115582616","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Financial cybercrime in the Islamic Finance Metaverse","authors":"Klemens Katterbauer, Hassan Syed, Laurent Cleenewerck","doi":"10.57019/jmv.1108783","DOIUrl":"https://doi.org/10.57019/jmv.1108783","url":null,"abstract":"Financial cybercrime in the metaverse has become increasingly more significant for authorities, corporations, and individuals to address, requiring new regulatory and compliance frameworks, as well as novel cybersecurity mechanisms in order to prevent these crimes. Financial cybercrimes in the metaverse have increased in the last years significantly, with either the massive stealing of cryptocurrencies from exchanges or the sale of fake or dubious NFT and other financial products that have lost significant value within a short period of time. Cybercrimes in the metaverse have taken place at significant scales and given the infancy of regulations as well as the virtual nature of these activities, only few crimes have been prosecuted. Islamic finance may represent a considerable opportunity for the metaverse via connecting the financial services and instruments to real and virtual assets free of speculation. The article provides several recommendations for regulators to address these cybercrime challenges and how Islamic finance can assist in these cybercrimes.","PeriodicalId":209062,"journal":{"name":"Journal of Metaverse","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116204826","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Entrepreneurship in The World of Metaverse: Virtual or Real?","authors":"Aysun Devrim Yemeni̇ci̇","doi":"10.57019/jmv.1126135","DOIUrl":"https://doi.org/10.57019/jmv.1126135","url":null,"abstract":"In this study, an in-depth literature review method was applied. Period; It examines academic studies and current information on the internet and its interpretation of entrepreneurship in the metaverse world. For those who want to be entrepreneurs in the world of Metaverse, business opportunities, conveniences and difficulties of Metaverse are evaluated. The concepts of virtual reality and virtual world, which are the leading steps of the rapidly developing digital age, are gaining importance. The metaverse world, which leads them and breaks new ground in the virtual world, is a universe in which it is predicted that investors will make large investments in terms of technology and economy. For this purpose, the researcher examined studies in the metaverse literature, and as a result of these studies, the subject of entrepreneurship in the metaverse world was discussed. In the metaverse world, the study results on entrepreneurship are seen as an opportunity to be seized economically. Those who will participate in the upcoming metaverse shift will seize this great opportunity. Another finding is that taking place in the metaverse world is not suitable for the time being in terms of costs. To avoid being affected by increasing costs, it is recommended that entrepreneurial individuals first determine a good idea and make a good feasibility study on how to realise this idea in the virtual world. This article is an original study that addresses the benefits, conveniences and challenges of being an entrepreneur in the Metaverse world. The literature review found no investigation on entrepreneurship in the Metaverse world. The fact that the Metaverse has the potential to have great effects on the business world and social life standards in the future makes this research more interesting. In addition, by specifying the impact of Metaverse on the business world, it has been tried to shed light on the problems and opportunities that large or small-scale enterprises and entrepreneurs will face in the future.","PeriodicalId":209062,"journal":{"name":"Journal of Metaverse","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114523315","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"What the Literature on Medicine, Nursing, Public Health, Midwifery, and Dentistry Reveals: An Overview of the Rapidly Approaching Metaverse","authors":"Muhammet Damar","doi":"10.57019/jmv.1132962","DOIUrl":"https://doi.org/10.57019/jmv.1132962","url":null,"abstract":"What is being done in the metaverse literature in a variety of health-related fields, including Medicine, Nursing, Public Health, Midwifery, and Dentistry, and what topics are explored in this literature? In this study, a content analysis of the studies linked with the term metaverse in all health-related literature is presented. The studies were carried out on the documents accessed in Web of Science and Scopus searches made with the words \"Metaverse\" and \"metaverse\" on 06/05/2022. For 312 papers, data was retrieved from the Scopus bibliometric database, and for 240 publications, data was retrieved from the Web of Science data source. In the field of health, there haven't been many direct studies on metaverse technology. This is because metaverse technology is made up of many different technologies that work together and are always getting better. Some of these technologies are augmented reality, social networks, virtual reality, blockchain technology, artificial intelligence, and avatar. The study also tells field researchers about metaverse studies that are important in the health sector and about changes in the literature as a whole. According to the research areas, the documents found had to do with the field of health, and only the researches in the field of health were evaluated. It is interesting to think about how metaverse technology will change scientific research, health services, and health-related processes. The study looks at the current state of the literature on metaverse technology, as well as the future of the field and what it can do. Virtual reality or augmented reality applications have defined themselves as augmented reality under the metaverse. These applications are most useful in critical situations in the health sector and in processes that are hard and must be done by trial and error. In addition to the tremendous advances in technologies (blockchain, computer vision, haptic devices, sensors, computer networks) with which metaverse technology is associated in recent years, the mechanical resolution of the sense of touch in the Nobel Peace Prize in physiology and medicine received in 2021 can be seen as one of the field's critical milestones. The growth of the field and past experiences show that many real-world applications can be moved to the metaverse universe in the future. One of the fields that will be affected the most by this interaction is health care.","PeriodicalId":209062,"journal":{"name":"Journal of Metaverse","volume":"103 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121724632","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Immersive and Challenging Experiences through A Virtual Reality Musical Instruments Game: An Approach to Gamelan Preservation","authors":"Abdul Syukur, P. Andono, K. Hastuti, A. M. Syarif","doi":"10.57019/jmv.1172928","DOIUrl":"https://doi.org/10.57019/jmv.1172928","url":null,"abstract":"This study proposes the preservation of traditional Javanese musical instruments known as Gamelan using an immersive and challenging approach in a virtual reality game format. In an effort to achieve a challenging experience, the gamification is designed by observing musical instrument games selected based on their popularity in the Google Play and the App Store. Oculus Quest 2 which is a stand-alone Head Mounted Displays that provides a high-quality immersive display and more flexibility for users to move is chosen to present the game. Overall, the research target can be achieved based on the evaluation using Mean Opinion Scores. The degree of immersion, presence, likeable, challenging, and the value of cultural preservation contained in the game reaches a range of values between good and excellent. Meanwhile, cybersickness still seems to be a chore for developers to make Head Mounted Displays devices more comfortable.","PeriodicalId":209062,"journal":{"name":"Journal of Metaverse","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116646702","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Metaverse: Threat or Opportunity for Our Social World? In understanding Metaverse on sociological context","authors":"I. M. WİSNU BUANA","doi":"10.57019/jmv.1144470","DOIUrl":"https://doi.org/10.57019/jmv.1144470","url":null,"abstract":"Metaverse technology is a new technology that will focus on working, studying and entertainment in the future. In sociology, the existence of this technology will change the culture of society. The connection to social reality will be lost in the metaverse. This article aims to discuss in detail how the reality of technology metaverse in social life. This article will be discussed using the sociological descriptive analysis method in depth using various theories in the field of sociology. In this paper, will focus more on the discussion of how metaverse technology can affect human social life, what impact this technology has on humans, what challenges this technology faces, and the analysis of this technology from the sociological context. Although still in the design stage, the impact of this new technology seems to be obvious. In sociology, the existence of this metaverse technology will try to change the culture of society such as the culture of interacting, working to seeking entertainment. Although still in the design phase, the impact of this new technology seems to be real.","PeriodicalId":209062,"journal":{"name":"Journal of Metaverse","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132491851","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Age Beyond Sports: User Experience in the World of Metaverse","authors":"G. Demir, Metin Argan, Halime Dinç","doi":"10.57019/jmv.1176938","DOIUrl":"https://doi.org/10.57019/jmv.1176938","url":null,"abstract":"The metaverse is a new place where people's avatars spend their time playing, working, having fun, cultural outing, and more. Although metaverse offers many experiences to its users, one of the metaverse experiences where users spend the most time is the gaming experience. Therefore, this study investigates the opinions of the participants who experienced the Nikeland sports game, which is the initiative of the Nike sports brand in the metaverse. Within the scope of the research, semi-structured interviews were conducted with the participants who experienced the Nikeland game. Seven themes were obtained: the age beyond sports, atmospheric, feelings, chaotic structure in access, flow, perception of reality and innovative brand in this research. As a result of the findings, although the game initiative of the Nike brand in the metaverse is still in its infancy, it has been seen that there is a belief that this initiative will come to better places in the future. As a consequent of the literature review of the metaverse and the opinions of the users who have experienced the Nikeland game, the researchers have obtained results that the concepts of sports and metaverse are not far from each other and that the sports brands in the metaverse will increase.","PeriodicalId":209062,"journal":{"name":"Journal of Metaverse","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116788144","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Metaverse or Meta-Awareness?","authors":"Harun Serpil, Damla Karaca","doi":"10.57019/jmv.1093347","DOIUrl":"https://doi.org/10.57019/jmv.1093347","url":null,"abstract":"The rapid development of technology around the world and the metaverse, which is promoted as an enhanced digital world of freedom, is expected to have positive and negative effects on humanity in many ways. These effects are disseminated and augmented by a multitude of digital platforms today. With digital perception management to a certain extent, users are manipulated and guided through their urges motivated by pleasure-seeking, while this new digital order makes it difficult for people to adapt to life spiritually or self-actualize. The metaverse, as the new reality we are facing today, will completely change the order of priority in Maslow's Hierarchy of Needs, and the fact that people quickly jump on this bandwagon unaware of being manipulated by their desires is sure to have many serious consequences in the near future. Therefore, raising awareness to understand the imminent risks is crucial before rushing into this new digital paradise. This awareness can be raised with the light shed by philosophers in line with their predictions and ideas on human creation. Thus, the issues analyzed in this article offer a roadmap towards understanding the subjective cognitive processes underlying the mainstream attitudes and perspectives to the metaverse.","PeriodicalId":209062,"journal":{"name":"Journal of Metaverse","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130462976","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}