Immersive and Challenging Experiences through A Virtual Reality Musical Instruments Game: An Approach to Gamelan Preservation

IF 4.4
Abdul Syukur, P. Andono, K. Hastuti, A. M. Syarif
{"title":"Immersive and Challenging Experiences through A Virtual Reality Musical Instruments Game: An Approach to Gamelan Preservation","authors":"Abdul Syukur, P. Andono, K. Hastuti, A. M. Syarif","doi":"10.57019/jmv.1172928","DOIUrl":null,"url":null,"abstract":"This study proposes the preservation of traditional Javanese musical instruments known as Gamelan using an immersive and challenging approach in a virtual reality game format. In an effort to achieve a challenging experience, the gamification is designed by observing musical instrument games selected based on their popularity in the Google Play and the App Store. Oculus Quest 2 which is a stand-alone Head Mounted Displays that provides a high-quality immersive display and more flexibility for users to move is chosen to present the game. Overall, the research target can be achieved based on the evaluation using Mean Opinion Scores. The degree of immersion, presence, likeable, challenging, and the value of cultural preservation contained in the game reaches a range of values between good and excellent. Meanwhile, cybersickness still seems to be a chore for developers to make Head Mounted Displays devices more comfortable.","PeriodicalId":209062,"journal":{"name":"Journal of Metaverse","volume":"22 1","pages":"0"},"PeriodicalIF":4.4000,"publicationDate":"2022-12-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Metaverse","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.57019/jmv.1172928","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This study proposes the preservation of traditional Javanese musical instruments known as Gamelan using an immersive and challenging approach in a virtual reality game format. In an effort to achieve a challenging experience, the gamification is designed by observing musical instrument games selected based on their popularity in the Google Play and the App Store. Oculus Quest 2 which is a stand-alone Head Mounted Displays that provides a high-quality immersive display and more flexibility for users to move is chosen to present the game. Overall, the research target can be achieved based on the evaluation using Mean Opinion Scores. The degree of immersion, presence, likeable, challenging, and the value of cultural preservation contained in the game reaches a range of values between good and excellent. Meanwhile, cybersickness still seems to be a chore for developers to make Head Mounted Displays devices more comfortable.
通过虚拟现实乐器游戏的沉浸式和具有挑战性的体验:佳美兰保存的方法
本研究建议使用虚拟现实游戏格式的沉浸式和具有挑战性的方法来保存传统的爪哇乐器,称为佳美兰。为了获得具有挑战性的体验,游戏化是通过观察在Google Play和App Store中受欢迎程度的乐器游戏来设计的。Oculus Quest 2是一款独立的头戴式显示器,它提供了高质量的沉浸式显示,并为用户提供了更大的灵活性来展示游戏。总体而言,基于Mean Opinion Scores的评价可以达到研究目标。游戏所包含的沉浸感、存在感、受欢迎程度、挑战性和文化保存价值都达到了一个介于优秀和优秀之间的范围。与此同时,对于开发者来说,让头戴式显示器(Head Mounted Displays)设备变得更舒适,晕机似乎仍然是一件苦差事。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
13.30
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书