SIGGRAPH Asia 2021 Posters最新文献

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Joint Augmented Reality Video Analytics and Artificial Intelligence Supervision 联合增强现实视频分析和人工智能监管
SIGGRAPH Asia 2021 Posters Pub Date : 2021-12-14 DOI: 10.1145/3476124.3488652
Benjamin Sho, Ryan Anthony J. de Belen, Rowan T. Hughes, T. Bednarz
{"title":"Joint Augmented Reality Video Analytics and Artificial Intelligence Supervision","authors":"Benjamin Sho, Ryan Anthony J. de Belen, Rowan T. Hughes, T. Bednarz","doi":"10.1145/3476124.3488652","DOIUrl":"https://doi.org/10.1145/3476124.3488652","url":null,"abstract":"Augmented Reality (AR) and Artificial Intelligence (AI) technologies have become ubiquitous in the public’s daily lives. In the AR space, many notable industry players are engaged in bringing smaller, more ergonomic, and more powerful AR headsets and smart-glasses to the market, with the eventual goal of these devices to replace mobile phones for a wide variety of tasks. With the improvements in computing power on AR devices, a similar surge in AI-powered technologies running on these devices is also evident. In this work, we present an AR application that explores Human-AI interaction in a computer vision context by providing an integrated platform for video analytics and AI model fine-tuning.","PeriodicalId":199099,"journal":{"name":"SIGGRAPH Asia 2021 Posters","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114072499","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Service Skills Training in Restaurants Using Virtual Reality 利用虚拟现实技术培训餐厅服务技能
SIGGRAPH Asia 2021 Posters Pub Date : 2021-12-14 DOI: 10.1145/3476124.3502251
M. Otsuki, T. Okuma
{"title":"Service Skills Training in Restaurants Using Virtual Reality","authors":"M. Otsuki, T. Okuma","doi":"10.1145/3476124.3502251","DOIUrl":"https://doi.org/10.1145/3476124.3502251","url":null,"abstract":"Currently, training in restaurants often take the form of on-the-job training (OJT), where trainees are accompanied by trainers who guide them as they serve the customers. However, it is difficult for trainers to understand the cognitive and decision-making processes of the trainees objectively, which makes OJT guidance extremely difficult. Objective measurement indices are also needed. To mitigate these issues, we developed a VR job-training system that focuses on two elements that pose challenges for the actual situation: awareness and priority-setting.","PeriodicalId":199099,"journal":{"name":"SIGGRAPH Asia 2021 Posters","volume":"241 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116202078","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Submarine LED: Wirelessly powered underwater display controlling its buoyancy 潜艇LED:无线供电的水下显示器,控制其浮力
SIGGRAPH Asia 2021 Posters Pub Date : 2021-12-14 DOI: 10.1145/3476124.3488655
Ryo Shirai, Masanori Hashimoto
{"title":"Submarine LED: Wirelessly powered underwater display controlling its buoyancy","authors":"Ryo Shirai, Masanori Hashimoto","doi":"10.1145/3476124.3488655","DOIUrl":"https://doi.org/10.1145/3476124.3488655","url":null,"abstract":"This work proposes the wirelessly powered underwater display that can control its position by changing its own buoyancy. The proposed display is equipped with a motor-based actuator to control its effective volume for buoyancy control. The newly proposed underwater AC wireless power transfer (WPT) function drives the power-consuming OLED display and actuation motor. This work confirmed that the proposed WPT function could deliver mW-class power even to hundreds of mm3-class volume LEDs.","PeriodicalId":199099,"journal":{"name":"SIGGRAPH Asia 2021 Posters","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129821992","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
ARinVR: Bringing Mobile AR into VR ARinVR:将移动AR带入VR
SIGGRAPH Asia 2021 Posters Pub Date : 2021-12-14 DOI: 10.1145/3476124.3488636
Li Zhang, Weiping He, Yizhe Liu, Qianyuan Zou, Huidong Bai, M. Billinghurst
{"title":"ARinVR: Bringing Mobile AR into VR","authors":"Li Zhang, Weiping He, Yizhe Liu, Qianyuan Zou, Huidong Bai, M. Billinghurst","doi":"10.1145/3476124.3488636","DOIUrl":"https://doi.org/10.1145/3476124.3488636","url":null,"abstract":"Augmented Reality (AR) and Virtual Reality (VR) techniques are widely used for people to experience and interact with 3D digital content. However, the user has to choose either AR or VR separately with different devices for different interaction modalities. This work presents ARinVR, a novel concept that seamlessly and synchronously integrates handheld mobile AR and head-worn VR to allow users to see an augmented scenario on a phone screen and in a VR space at the same time. We developed a prototype system that enabled users to operate a smartphone and observe mobile AR scenarios in VR environment as naturally as in the real world. The system extends the AR space and occludes the physical surroundings, enabling users to stay focused on task performance and enhancing spatial perception.","PeriodicalId":199099,"journal":{"name":"SIGGRAPH Asia 2021 Posters","volume":"475 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125984377","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
ARMixer: Live Stage Monitor Mixing through Gestural Interaction in Augmented Reality ARMixer:在增强现实中通过手势交互的现场舞台监视器混音
SIGGRAPH Asia 2021 Posters Pub Date : 2021-12-14 DOI: 10.1145/3476124.3488632
Weihan Huang, Stephanie Bourgeois, Yun Suen Pai, K. Minamizawa
{"title":"ARMixer: Live Stage Monitor Mixing through Gestural Interaction in Augmented Reality","authors":"Weihan Huang, Stephanie Bourgeois, Yun Suen Pai, K. Minamizawa","doi":"10.1145/3476124.3488632","DOIUrl":"https://doi.org/10.1145/3476124.3488632","url":null,"abstract":"Existing stage monitor mixing systems are inefficient and cannot accommodate the communication between the musicians and sound engineers. We introduce ARMixer, which allows musicians to perform self-stage monitor mixing through gestures in augmented reality to provide an intuitive mixing experience. We performed two usability tests and found that ARMixer is acceptable to the user and has excellent psychoacoustic intuitiveness in terms of mixing parameter controls by gestures and identifying mixing target.","PeriodicalId":199099,"journal":{"name":"SIGGRAPH Asia 2021 Posters","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130084168","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Training to Get a Drone License, Virtually 培训获得无人机许可证,几乎
SIGGRAPH Asia 2021 Posters Pub Date : 2021-12-14 DOI: 10.1145/3476124.3488630
Mingyuan Xie, Siang-Jhih Sie, Shing-Yun Jung, Bo-Wei Dong, Pei-Hua Tsai, Neng-Hao Yu, Kuan-Wen Chen
{"title":"Training to Get a Drone License, Virtually","authors":"Mingyuan Xie, Siang-Jhih Sie, Shing-Yun Jung, Bo-Wei Dong, Pei-Hua Tsai, Neng-Hao Yu, Kuan-Wen Chen","doi":"10.1145/3476124.3488630","DOIUrl":"https://doi.org/10.1145/3476124.3488630","url":null,"abstract":"We propose a drone flight training system (DFT MR) with a novel mixed reality (MR) technique to lower the risk of drone crashes for drone flight beginners and enhance their actual feelings of drone control. Recently, virtual reality (VR) or augmented reality (AR) has been widely employed in training systems. However, the current drone training systems in AR usually lack physical feedback from wind or air resistance. In addition, the VR training environment and the real world were considered to be inequivalent. The proposed MR system integrates the advantages of both VR and AR by transmitting the high-fidelity simulated physical control feedback, such as obstacle collision and wind influence, from VR to the MR device. The system not only benefits those who have VR sickness but also provides novice drone operators virtual crash-free drones for training to get their drone licenses.","PeriodicalId":199099,"journal":{"name":"SIGGRAPH Asia 2021 Posters","volume":"141 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133811501","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
SIGGRAPH Asia 2021 Posters SIGGRAPH Asia 2021海报展
SIGGRAPH Asia 2021 Posters Pub Date : 2021-12-14 DOI: 10.1145/3476124
{"title":"SIGGRAPH Asia 2021 Posters","authors":"","doi":"10.1145/3476124","DOIUrl":"https://doi.org/10.1145/3476124","url":null,"abstract":"","PeriodicalId":199099,"journal":{"name":"SIGGRAPH Asia 2021 Posters","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132829998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
“Sketch Dance Stage Online”: Three-dimensional CG projection of hand-drawn characters to real space and interaction “速写舞蹈舞台在线”:将手绘人物的三维CG投影到真实空间并进行互动
SIGGRAPH Asia 2021 Posters Pub Date : 2021-12-14 DOI: 10.1145/3476124.3488640
Sora Ahn, S. Mizuno
{"title":"“Sketch Dance Stage Online”: Three-dimensional CG projection of hand-drawn characters to real space and interaction","authors":"Sora Ahn, S. Mizuno","doi":"10.1145/3476124.3488640","DOIUrl":"https://doi.org/10.1145/3476124.3488640","url":null,"abstract":"","PeriodicalId":199099,"journal":{"name":"SIGGRAPH Asia 2021 Posters","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121429955","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
BeeWave: Creta swarm kinetic movement using by SMA display and embedded cellular automata-based mechanism BeeWave:基于SMA显示和嵌入式元胞自动机的Creta群体运动机制
SIGGRAPH Asia 2021 Posters Pub Date : 2021-12-14 DOI: 10.1145/3476124.3488635
Hsin-Fu Chen, S. Huang
{"title":"BeeWave: Creta swarm kinetic movement using by SMA display and embedded cellular automata-based mechanism","authors":"Hsin-Fu Chen, S. Huang","doi":"10.1145/3476124.3488635","DOIUrl":"https://doi.org/10.1145/3476124.3488635","url":null,"abstract":"”Bee Wave” is a kinetic art sculpture driven by a shaped memory alloy. It is driven by the material properties of the memory alloy, which is heated and contracted to pull the lever on the drive to pull the acrylic wings, making them sway like the wings of a bee in nature (Figure 1). Since no motor is used, it is quiet and elegant; the cell of the triangular cone is like a cellular automata, which has a mechanism to receive, store and process signals transmitted between cells and cells, and can influence the neighboring cells, from the individual triangular cone to influence the three neighboring cells, through the rule of triggering all the way to the group, like a wave cycle; and in the process of implementation into the nature of the existence of In the process of the actual work, the biological characteristics and appearance of the bionic design are incorporated, such as the adoption of a biological appearance, the mechanism of the bee to capture the hidden audio conversion behavior, the memory alloy of the shape like a living creature, and the function of the cellular automaton to transmit signals in the game of life [Conway 1970], and the above mechanisms are ”mixed” to create this creation (Bee Wave).","PeriodicalId":199099,"journal":{"name":"SIGGRAPH Asia 2021 Posters","volume":"153 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134552718","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Cartoon Sliding: An MR System for Experiencing Sliding Down a Cliff 卡通滑动:体验从悬崖上滑下的MR系统
SIGGRAPH Asia 2021 Posters Pub Date : 2021-12-14 DOI: 10.1145/3476124.3488644
Hiroki Tsunekawa, Akihiro Matsuura
{"title":"Cartoon Sliding: An MR System for Experiencing Sliding Down a Cliff","authors":"Hiroki Tsunekawa, Akihiro Matsuura","doi":"10.1145/3476124.3488644","DOIUrl":"https://doi.org/10.1145/3476124.3488644","url":null,"abstract":"We present an MR system for experiencing the cartoon-like event of sliding down a cliff and stopping by sticking a knife, with enhancement of tactile and muscle stimuli. A player grabs a knife device and presses it against a wall device that rotates upwards in contrast to the player who virtually slides down. We demonstrate an MR content in which a player experiences sliding down the virtual cliff while handling the knife device on the rotating wall device.","PeriodicalId":199099,"journal":{"name":"SIGGRAPH Asia 2021 Posters","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133931746","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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