{"title":"Developing a Tangible User Interface for Parametric and BIM Applications Using Physical Computing Systems.","authors":"E. Al-Qattan","doi":"10.52842/conf.ecaade.2016.2.621","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2016.2.621","url":null,"abstract":"This paper discusses the development of an interactive and a responsive Tangible User-Interface (TUI) for parametric and Building Information Modeling (BIM) applications. The prototypes presented in this paper utilizes physical computing systems to establish a flexible and intuitive method to engage digital design processes.The prototypes are hybrid UIs that consist of a digital modeling tool and an artifact. The artifact consists of a control system (sensors, actuators, and microcontrollers) and physical objects (architectural elements). The link between both environments associates physical objects with their digital design information to assist users in the digital design process. The integration of physical computing systems will enable the objects to physically respond to analog input and provide real-time feedback to users. The research aims to foster tangible computing methods to extend the capabilities of digital design tools. The prototypes demonstrate a method that allows architects to simultaneously interact with complex architectural systems digitally and physically.","PeriodicalId":197950,"journal":{"name":"Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"88 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133219689","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Manifold Façades - A grammar-based approach for the adaptation of office buildings into housing","authors":"Camilla Guerritore, J. Duarte","doi":"10.52842/conf.ecaade.2016.2.189","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2016.2.189","url":null,"abstract":"This article focuses on the use of shape grammars in rehabilitation processes to transform existing, obsolete building stocks into required building types. It is described how a grammar-based transformation methodology can lead to the development of a design tool that enables the exploration of preliminary design solutions and the evaluation of their impact in terms of massing, functional programme and, eventually, cost and energetic behaviour. The goal is to assess the capacity of an existing building to be adapted to a different use. The article is focused on the transformation grammar. In particular, it is investigated the transformation of \"office building types\" into \"residential building types\", aiming at defining a quicker and more informed decision-making process. Future work will be concerned with evaluating the performance of the solutions generated by the grammar.","PeriodicalId":197950,"journal":{"name":"Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133698129","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of a Virtual Reality Solution for End User Involvement in Interior Design","authors":"K. Svidt, J. B. Sørensen","doi":"10.52842/conf.ecaade.2016.2.541","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2016.2.541","url":null,"abstract":"This paper describes development and test of a prototype Virtual Reality system aimed at user involvement in hospital design. User needs and functional requirements are captured by interviews and observations in three case studies of ongoing projects in Denmark. Based on the identified requirements, a prototype is developed based on a multitouch display for manipulating room layout in a floor plan view and a set of Oculus Rift glasses for experiencing the design in Virtual Reality. Together with users from the studied cases, test scenarios were performed to identify possible benefits, challenges and further requirements to the system.","PeriodicalId":197950,"journal":{"name":"Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125327104","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Agent-Based Urban Growth Simulation - A Case Study on Istanbul","authors":"Cemal Koray Bingöl","doi":"10.52842/conf.ecaade.2016.2.041","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2016.2.041","url":null,"abstract":"This study aims to create a simulation model for urban growth with agent-based modeling. The model is based on the theoretical research of Michael Batty on urban growth simulations. The study explains how the theoretical approach applied in the model with the parameters. The model in this study is created in an open-source API called 'Processing' and the simulations executed through the parameters in the study. The results of the simulation are compared with each other to find optimal parameters fits in the theoretical approach. Parameters are tested on an existing urban settlement map, which Is Istanbul. The results of Istanbul simulation are compared with existing density and urban sprawl maps of Istanbul and discussed for further studies.","PeriodicalId":197950,"journal":{"name":"Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124636326","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Prototyping a Temporospatial Simulation Framework:Case of an Ottoman Insane Asylum","authors":"Augustus Wendell","doi":"10.52842/conf.ecaade.2016.2.485","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2016.2.485","url":null,"abstract":"Effectively communicating the history of a complex building site using only conventional presentation techniques can be limiting. It is a challenge to present temporal changes in the site simultaneously within a spatial framework. Whereas 2D drawings typically used in architectural historical scholarship are many times cleaned abstractions, 3D models might create an illusion of \"recreated reality.\" Both representation types distance the reader from the primary sources rather than being a mechanism to bring the reader closer to the sources. This paper reports on an interactive simulation of a fin-de-siecle Ottoman insane asylum in Istanbul. Our response to these challenges incorporates to the simulation both the temporal aspect (spanning the life of the asylum and the daily life within) and primary documents by using temporally aware 3D models and keyed descriptive markers for building programming.","PeriodicalId":197950,"journal":{"name":"Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"215 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124228268","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Behavioural Simulation for Built Heritage Use Planning","authors":"A. Fioravanti, U. Coraglia, S. Cursi, D. Simeone","doi":"10.52842/conf.ecaade.2016.2.503","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2016.2.503","url":null,"abstract":"This paper presents a system for simulating human behaviour in built heritage artefacts aimed at supporting the decision-making processes for their possible re-use.Its goal is to predict the mutual influence between the occupancy phenomena and the architectural heritage environment, in order to optimise the balance between efficiency requirements of spaces and preservation needs of the heritage artefact. The proposed system is based on the integration of a BIM environment with a game engine that allows the modelling of the built environment and the simulation of its use phenomena at the same time. A central role in the systems is played by the distribution of Artificial Intelligence among Virtual Users, process entities (the activities) and the building components, ensuring the coherent representation of the use processes and the direct measurement of their impact on the artefact.","PeriodicalId":197950,"journal":{"name":"Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"45 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121187331","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"High quality Virtual Reality for Architectural Exhibitions","authors":"Anette Kreutzberg","doi":"10.52842/conf.ecaade.2016.2.547","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2016.2.547","url":null,"abstract":"This paper will summarise the findings from creating and implementing a visually high quality Virtual Reality (VR) experiment as part of an international architecture exhibition. It was the aim to represent the architectural spatial qualities as well as the atmosphere created from combining natural and artificial lighting in a prominent not yet built project. The outcome is twofold: Findings concerning the integration of VR in an exhibition space and findings concerning the experience of the virtual space itself. In the exhibition, an important aspect was the unmanned exhibition space, requiring the VR experience to be self-explanatory. Observations of different visitor reactions to the unmanned VR experience compared with visitor reactions at guided tours with personal instructions are evaluated. Data on perception of realism, spatial quality and light in the VR model were collected with qualitative and quantitative methods at two different occasions and setups after the exhibition, both showing a high degree of immersion and experience of reality.","PeriodicalId":197950,"journal":{"name":"Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117180951","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Soft Modelling - Open source Java application for flexible structural systems","authors":"Manuel J. Garcia","doi":"10.52842/conf.ecaade.2016.2.265","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2016.2.265","url":null,"abstract":"Contemporary advanced simulation software allow for a higher accuracy in the understanding of material behaviour. The increase in computational power is enabling designers to get much closer to real time physical simulations, which facilitates the inheritance of those tools in their design workflows.However, the use of those tools is normally limited to a series of specific steps within the entire workflow, rather than a feature integrated in the design process itself.Softmodelling is an open source Java application which aims to bridge this gap by seamlessly integrating physical simulations in every step of the design process, giving designers the ability to not only test structural behaviours of a given output, but also allow them to design while taking both structural stability and material behaviour into account at every stage.This paper will discuss the design and evolution of the software, as well as showcase physical prototypes which explore the possibilities of such design methods. These projects are fundamental in materialising the evolution of Softmodelling, towards becoming an application that does not only enable the design of flexible elements, but also facilitates their manufacturing and assembly into large scale structures.","PeriodicalId":197950,"journal":{"name":"Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115787802","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Krystian Kwieciński, Filipe Santos, Ana de Almeida, Bruno Taborda, S. Eloy
{"title":"Wood Mass-Customized Housing - A dual computer implementation design strategy","authors":"Krystian Kwieciński, Filipe Santos, Ana de Almeida, Bruno Taborda, S. Eloy","doi":"10.52842/conf.ecaade.2016.2.349","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2016.2.349","url":null,"abstract":"This paper reports our current research on automatic generation of houses layouts according to future inhabitant's requirements. For that generation we propose the use of a design method based on shape grammars that encodes light wood frame construction guidelines. Two different implementations for the design system are presently under development. One based on shape grammars supplemented with procedural knowledge and another using a genetic algorithm. Both implementations allow the generation of house layouts that fulfill both the user requirements and the design language.","PeriodicalId":197950,"journal":{"name":"Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"247 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116155458","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Autopoietic Features of the Urban Body's Elements - Similarity studies on network elements' attributes","authors":"Eirini Androutsopoulou","doi":"10.52842/conf.ecaade.2016.2.071","DOIUrl":"https://doi.org/10.52842/conf.ecaade.2016.2.071","url":null,"abstract":"The methodology presented in this paper is grounded on the analysis and relational relocation of attributes of the urban body, deriving from the reconstruction of the urban body as a network configuration. In contrast to the hierarchical constructions, network constructions allow for multiple connections between elements, therefore being closer to the complexity of the associative forces found in the structure of the urban body.Similarity function is applied in an attempt to restructure those attributes of the urban body which emerge from the position of each element (node) in relation to other elements of the network and not from the Cartesian topology. Being able to represent material elements as nodes, counter-bodies deriving from autopoietic -network functions emerge, allowing for an inquiry in what concerns the autopoietic features of the urban body in general, focusing on the application of autopoietic functions which generate the urban body parts and components and on the multiplicity of elements' structure, in terms of association of crowds of elements and sets of attributes' values, aiming at the redefinition of proximity as similarity and of remoteness as difference.","PeriodicalId":197950,"journal":{"name":"Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe) [Volume 2]","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127487055","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}