Behavioural Simulation for Built Heritage Use Planning

A. Fioravanti, U. Coraglia, S. Cursi, D. Simeone
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引用次数: 5

Abstract

This paper presents a system for simulating human behaviour in built heritage artefacts aimed at supporting the decision-making processes for their possible re-use.Its goal is to predict the mutual influence between the occupancy phenomena and the architectural heritage environment, in order to optimise the balance between efficiency requirements of spaces and preservation needs of the heritage artefact. The proposed system is based on the integration of a BIM environment with a game engine that allows the modelling of the built environment and the simulation of its use phenomena at the same time. A central role in the systems is played by the distribution of Artificial Intelligence among Virtual Users, process entities (the activities) and the building components, ensuring the coherent representation of the use processes and the direct measurement of their impact on the artefact.
历史建筑用途规划行为模拟
本文提出了一个模拟人类行为的系统,旨在支持对其可能的再利用的决策过程。其目标是预测占用现象和建筑遗产环境之间的相互影响,以优化空间效率要求和遗产文物保护需求之间的平衡。提出的系统是基于BIM环境与游戏引擎的集成,该引擎允许对建筑环境进行建模,同时模拟其使用现象。人工智能在虚拟用户、过程实体(活动)和构建组件之间的分布在系统中扮演着中心角色,确保使用过程的一致表示和它们对工件影响的直接度量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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