3D Game Development with Unity最新文献

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A 3D Puzzle Room 3D解谜室
3D Game Development with Unity Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-20
Franz Lanzinger
{"title":"A 3D Puzzle Room","authors":"Franz Lanzinger","doi":"10.1201/9780429328725-20","DOIUrl":"https://doi.org/10.1201/9780429328725-20","url":null,"abstract":"","PeriodicalId":197499,"journal":{"name":"3D Game Development with Unity","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125461456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
3D Dottima Character 3D Dottima角色
3D Game Development with Unity Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-5
Franz Lanzinger
{"title":"3D Dottima Character","authors":"Franz Lanzinger","doi":"10.1201/9780429328725-5","DOIUrl":"https://doi.org/10.1201/9780429328725-5","url":null,"abstract":"","PeriodicalId":197499,"journal":{"name":"3D Game Development with Unity","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115698363","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Preparing DotGame3D for Release 准备DotGame3D的发布
3D Game Development with Unity Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-15
Franz Lanzinger
{"title":"Preparing DotGame3D for Release","authors":"Franz Lanzinger","doi":"10.1201/9780429328725-15","DOIUrl":"https://doi.org/10.1201/9780429328725-15","url":null,"abstract":"","PeriodicalId":197499,"journal":{"name":"3D Game Development with Unity","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131216692","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Releasing FPSAdventure?
3D Game Development with Unity Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-24
Franz Lanzinger
{"title":"Releasing FPSAdventure?","authors":"Franz Lanzinger","doi":"10.1201/9780429328725-24","DOIUrl":"https://doi.org/10.1201/9780429328725-24","url":null,"abstract":"","PeriodicalId":197499,"journal":{"name":"3D Game Development with Unity","volume":"67 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114091816","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Sound and Music 声音和音乐
3D Game Development with Unity Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-11
Franz Lanzinger
{"title":"Sound and Music","authors":"Franz Lanzinger","doi":"10.1201/9780429328725-11","DOIUrl":"https://doi.org/10.1201/9780429328725-11","url":null,"abstract":"","PeriodicalId":197499,"journal":{"name":"3D Game Development with Unity","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114978417","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
GUI and Cutscenes GUI和过场动画
3D Game Development with Unity Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-12
Franz Lanzinger
{"title":"GUI and Cutscenes","authors":"Franz Lanzinger","doi":"10.1201/9780429328725-12","DOIUrl":"https://doi.org/10.1201/9780429328725-12","url":null,"abstract":"","PeriodicalId":197499,"journal":{"name":"3D Game Development with Unity","volume":"114 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116513831","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Worldbuilding Worldbuilding
3D Game Development with Unity Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-17
J. Lapointe
{"title":"Worldbuilding","authors":"J. Lapointe","doi":"10.1201/9780429328725-17","DOIUrl":"https://doi.org/10.1201/9780429328725-17","url":null,"abstract":"This chapter seeks to define the existential status and truth-value of fic-tional characters, with frequent appeals to multiple iterations of Sherlock Holmes as an example. It surveys two rival schools of thought, drawn from metaphysics and possible-world semantics. Alexius Meinong’s “non-existent objects”, i.e. the metaphysical approach, is shown to be qualitatively different from how we think of fictional characters. David Lewis’s “truth in fiction”, derived from counterfactual logic and possible-world semantics, fails to address the particularities of fictional characters as they are represented anew across multiple iterations. By contrast, I advance that fictional characters are best thought of as “quasi-existent”— a stipulated term that conveys how their imagined existence is neither reducible to real-world knowledge nor is the sum of their textual iterations. In conclusion, I suggest how “quasi-existent/existence”, however counterintuitive, may prove productive to future theories of fiction.","PeriodicalId":197499,"journal":{"name":"3D Game Development with Unity","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129884082","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
More Game Objects and a Large Level 更多游戏对象和更大的关卡
3D Game Development with Unity Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-10
Franz Lanzinger
{"title":"More Game Objects and a Large Level","authors":"Franz Lanzinger","doi":"10.1201/9780429328725-10","DOIUrl":"https://doi.org/10.1201/9780429328725-10","url":null,"abstract":"","PeriodicalId":197499,"journal":{"name":"3D Game Development with Unity","volume":"485 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114001893","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Game Structure 游戏结构
3D Game Development with Unity Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-9
Franz Lanzinger
{"title":"Game Structure","authors":"Franz Lanzinger","doi":"10.1201/9780429328725-9","DOIUrl":"https://doi.org/10.1201/9780429328725-9","url":null,"abstract":"","PeriodicalId":197499,"journal":{"name":"3D Game Development with Unity","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121402279","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Shaders and Lighting in Unity Unity中的着色器和照明
3D Game Development with Unity Pub Date : 2022-02-01 DOI: 10.1201/9780429328725-21
Franz Lanzinger
{"title":"Shaders and Lighting in Unity","authors":"Franz Lanzinger","doi":"10.1201/9780429328725-21","DOIUrl":"https://doi.org/10.1201/9780429328725-21","url":null,"abstract":"","PeriodicalId":197499,"journal":{"name":"3D Game Development with Unity","volume":"154 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126920138","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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